Commit 703093b
Fix flaky and broken tests across E2E and unit suites
- E2E cell interaction tests used a near-solved board with one empty cell,
so any move completed the puzzle and triggered the victory display before
the assertion could run; introduce two-empty-cell factories so filling
cell (0,0) leaves isSolved() false and the board stays visible
- GameTimerTests.OnTick_ShouldFireAtInterval waited only 5x the interval,
giving insufficient headroom under CI scheduling jitter; double the wait
to 10x so the tick count reliably reaches the >=3 threshold
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>1 parent 4ac223f commit 703093b
3 files changed
Lines changed: 51 additions & 5 deletions
File tree
- Tests/E2E
- fixtures
- tests
- src/backend/Tests/Blazor/Services
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