@@ -188,7 +188,6 @@ native int GetRandomTeamPlayer(int iTeamIndex, bool bAlive);
188188native int GetRandomCarrier (bool bAlive );
189189native int GetWinCount (bool Survivors ); // Confirm the bool meaning
190190native int GetZombieLives ();
191-
192191native int GetRandomPlayer (bool bAlive );
193192// Given a client returns the best carrier that is currently using roar.
194193native int GetBestRoaringCarrier (int client );
@@ -295,6 +294,24 @@ public void __pl_zpsutil_SetNTVOptional()
295294 MarkNativeAsOptional (" GetZombieLives" );
296295 MarkNativeAsOptional (" CreateFragGrenade" );
297296 MarkNativeAsOptional (" DetonateGrenade" );
297+ MarkNativeAsOptional (" DropAllWeapons" );
298+ MarkNativeAsOptional (" IsAwayFromKeyboard" );
299+ MarkNativeAsOptional (" IsInPanic" );
300+ MarkNativeAsOptional (" IsGagged" );
301+ MarkNativeAsOptional (" IsMuted" );
302+ MarkNativeAsOptional (" RespawnPlayer" );
303+ MarkNativeAsOptional (" PlayMusic" );
304+ MarkNativeAsOptional (" HasPlayerNamedItem" );
305+ MarkNativeAsOptional (" CleanupMap" );
306+ MarkNativeAsOptional (" SetIntermission" );
307+ MarkNativeAsOptional (" GetRandomPlayer" );
308+ MarkNativeAsOptional (" GetBestRoaringCarrier" );
309+ MarkNativeAsOptional (" IsInTestMode" );
310+ MarkNativeAsOptional (" IsWarmup" );
311+ MarkNativeAsOptional (" IsRoundOngoing" );
312+ MarkNativeAsOptional (" GetMeleeWeaponRange" );
313+ MarkNativeAsOptional (" IsChristmas" );
314+ MarkNativeAsOptional (" IsHalloween" );
298315}
299316#endif
300317
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