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Upfront, I had to switch back to DOM renderer after this minor dot update to 5.3.0, because it introduced a weird WebGl context error similar to what was reported in #4804 -- is WebGL going away in v6 from #4779 ?
Back to this issue, I noticed some emoji characters under DOM do not fill both spaces, but instead clip. I continue to have the unicode11 add-on with term.unicode.activeVersion = '11'
and clipping did not occur under WebGL.
Note Class, HP, Weapon,, and Armor emoji are clipped but all of the others are not.
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