Gopro Wide Extreme saturation after convertion #11
Unanswered
markusfinholt
asked this question in
Q&A
Replies: 1 comment 12 replies
-
If you're using WIDE=1, this is equivalent to using the NATIVE values with auto white balancing. The camera is attempting to automatically perform white balancing and the tint/temperature are baked into the video. If you're compressing the full gamut to a Rec.709 color space, you will need to perform some form of gamut mapping to bring the saturation down, otherwise everything will be oversaturated. What you're seeing is largely expected. Also keep in mind that the transforms are using a standard LOGB value of 113, not 400, so the correction curves are not the same. |
Beta Was this translation helpful? Give feedback.
12 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I tried out Gopro Wide+LOGB=400 to DWG and it gave me some really pink and saturated results.
Here is the normal shot without wide enabled. Only LOGB=400

Looks fine, colors are accurate after adding contrast.
Here is WIDE=1 added. But no convertion.

Here is the WIDE=1 enabled, converted to DWG, and output to REC709, Gamma 2.4

Very dark result, and since the mid gray is so high, I added 2.5 stops of linear gain.

Extremely pink results, and super saturated.
Desaturating seems to make it very useable, but it's still noticeably more pink than it's supposed to be.

Node tree is the following:

Node 1: IDT (gopro native to DWG)
Node 2: 2.5 Stops of linear gain
Node 3: ODT (DWG/DWG to Rec709, Gamma2.4)
Care to chime in on what I'm doing wrong?
Beta Was this translation helpful? Give feedback.
All reactions