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Copy file name to clipboardExpand all lines: android/assets/jsons/translations/Afrikaans.properties
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ConditionalsOrder =
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# Diacritics Support:
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# See https://yairm210.github.io/Unciv/Other/Translating/#diacritics-support for details!
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# See https://yairm210.github.io/Unciv/Translating/Translating/#diacritics-support for details!
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# Most languages will not need these, feel free to ignore, or use "" to avoid the "requires translation" mark. Do NOT translate the "key" to the left of the equals sign!
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# Requires translation!
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diacritics_support =
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########################### Normal Translations ###########################
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# Starting from here normal translations start, as described in
Copy file name to clipboardExpand all lines: android/assets/jsons/translations/Bangla.properties
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# Diacritics Support:
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# See https://yairm210.github.io/Unciv/Other/Translating/#diacritics-support for details!
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# See https://yairm210.github.io/Unciv/Translating/Translating/#diacritics-support for details!
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# Most languages will not need these, feel free to ignore, or use "" to avoid the "requires translation" mark. Do NOT translate the "key" to the left of the equals sign!
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diacritics_support = true
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unicode_block_start_character = U+0980
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########################### Normal Translations ###########################
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# Starting from here normal translations start, as described in
Copy file name to clipboardExpand all lines: android/assets/jsons/translations/Belarusian.properties
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# Diacritics Support:
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# See https://yairm210.github.io/Unciv/Other/Translating/#diacritics-support for details!
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# See https://yairm210.github.io/Unciv/Translating/Translating/#diacritics-support for details!
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# Most languages will not need these, feel free to ignore, or use "" to avoid the "requires translation" mark. Do NOT translate the "key" to the left of the equals sign!
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# Requires translation!
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diacritics_support =
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########################### Normal Translations ###########################
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# Starting from here normal translations start, as described in
Copy file name to clipboardExpand all lines: android/assets/jsons/translations/Bosnian.properties
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# Diacritics Support:
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# See https://yairm210.github.io/Unciv/Other/Translating/#diacritics-support for details!
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# See https://yairm210.github.io/Unciv/Translating/Translating/#diacritics-support for details!
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# Most languages will not need these, feel free to ignore, or use "" to avoid the "requires translation" mark. Do NOT translate the "key" to the left of the equals sign!
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# Requires translation!
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diacritics_support =
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########################### Normal Translations ###########################
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# Starting from here normal translations start, as described in
Copy file name to clipboardExpand all lines: android/assets/jsons/translations/Brazilian_Portuguese.properties
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ConditionalsOrder =
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# Diacritics Support:
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# See https://yairm210.github.io/Unciv/Other/Translating/#diacritics-support for details!
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# See https://yairm210.github.io/Unciv/Translating/Translating/#diacritics-support for details!
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# Most languages will not need these, feel free to ignore, or use "" to avoid the "requires translation" mark. Do NOT translate the "key" to the left of the equals sign!
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diacritics_support = false
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unicode_block_start_character = ""
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########################### Normal Translations ###########################
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# Starting from here normal translations start, as described in
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it = Número de painéis com este recurso\nno seu território, sem\numa melhoria adequada para usá-lo
@@ -2520,6 +2519,8 @@ when number of [countable] is different than [countable2] = quando o número de
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when number of [countable] is more than [countable2] = quando o número de [countable] é maior que [countable2]
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when number of [countable] is less than [countable2] = quando o número de [countable] é menor que [countable2]
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when number of [countable] is between [countable2] and [countable3] = quando o número de [countable] está entre [countable2] e [countable3]
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# Requires translation!
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when carried by [mapUnitFilter] units =
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Free [unit] appears = Recebe um(a) [unit] grátis
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[positiveAmount] free [unit] units appear = [positiveAmount] [unit] livres surgem
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Free [unit] found in the ruins = [unit] grátis encontrado nas ruínas
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[stat/resource] Per Turn = [stat/resource] por turno
Copy file name to clipboardExpand all lines: android/assets/jsons/translations/Bulgarian.properties
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# Diacritics Support:
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# See https://yairm210.github.io/Unciv/Other/Translating/#diacritics-support for details!
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# See https://yairm210.github.io/Unciv/Translating/Translating/#diacritics-support for details!
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# Most languages will not need these, feel free to ignore, or use "" to avoid the "requires translation" mark. Do NOT translate the "key" to the left of the equals sign!
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# Requires translation!
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diacritics_support =
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########################### Normal Translations ###########################
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# Starting from here normal translations start, as described in
Copy file name to clipboardExpand all lines: android/assets/jsons/translations/Catalan.properties
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# Diacritics Support:
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# See https://yairm210.github.io/Unciv/Other/Translating/#diacritics-support for details!
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# See https://yairm210.github.io/Unciv/Translating/Translating/#diacritics-support for details!
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# Most languages will not need these, feel free to ignore, or use "" to avoid the "requires translation" mark. Do NOT translate the "key" to the left of the equals sign!
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diacritics_support = false
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unicode_block_start_character = ""
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########################### Normal Translations ###########################
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# Starting from here normal translations start, as described in
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it = Nombre de caselles que tenen aquest\nrecurs en el vostre territori, sense\nla millora adequada per usar-lo.
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when number of [countable] is more than [countable2] = quan el nombre de [countable] és major a [countable2]
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when number of [countable] is less than [countable2] = quan el nombre de [countable] és inferior a [countable2]
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when number of [countable] is between [countable2] and [countable3] = quan el nombre de [countable] està entre [countable2] i [countable3]
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# Requires translation!
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when carried by [mapUnitFilter] units =
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Free [unit] appears = Apareix un [unit] de franc
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[positiveAmount] free [unit] units appear = Apareixen [positiveAmount] unitats [unit] de franc
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Free [unit] found in the ruins = s’ha trobat un [unit] de franc a les ruïnes.
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[stat/resource] Per Turn = [stat/resource] per torn
Adopted [policyFilter] Policies by [civFilter] Civilizations = Polítiques [policyFilter] adoptades per civilitzacions [civFilter]
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Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = Fundació de ciutats\nEl colon és una unitat que pot fundar una ciutat nova. Podeu construir un colon en una ciutat que tingui com a mínim una població de 2 i després el podeu moure fins a un bon lloc on fundar la nova ciutat.
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Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = Conversió de menjar en producció\nDurant la construcció d’un colon, la ciutat no creixerà. En canvi, l’excés de menjar (creixement) primer, segon, quart i, a partir del quart, cada quatre, es converteix en producció i la resta de producció de menjar es perd.
Copy file name to clipboardExpand all lines: android/assets/jsons/translations/Croatian.properties
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# Diacritics Support:
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# See https://yairm210.github.io/Unciv/Other/Translating/#diacritics-support for details!
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# See https://yairm210.github.io/Unciv/Translating/Translating/#diacritics-support for details!
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# Most languages will not need these, feel free to ignore, or use "" to avoid the "requires translation" mark. Do NOT translate the "key" to the left of the equals sign!
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diacritics_support = ""
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unicode_block_start_character = ""
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########################### Normal Translations ###########################
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# Starting from here normal translations start, as described in
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it = Broj polja s ovim resursom\nna vašem teritoriju, bez\nodgovarajućeg unaprjeđenja za njegovu upotrebu
@@ -2574,6 +2573,8 @@ when number of [countable] is different than [countable2] = kada je broj [counta
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when number of [countable] is more than [countable2] = kada je broj [countable] veći od [countable2]
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when number of [countable] is less than [countable2] = kada je broj [countable] manji od [countable2]
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when number of [countable] is between [countable2] and [countable3] = kada je broj [countable] između [countable2] i [countable3]
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# Requires translation!
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when carried by [mapUnitFilter] units =
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Free [unit] appears = Pojavljuje se besplatni [unit]
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[positiveAmount] free [unit] units appear = Pojavljuju se [positiveAmount] besplatne [unit] jedinice
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Free [unit] found in the ruins = Besplatni [unit] je pronađen u ruševinama
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Completed Policy branches = Dovršene grane Politike
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[cityFilter] Cities = [cityFilter] Gradova
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[buildingFilter] Buildings by [civFilter] Civilizations =
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# Requires translation!
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Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = Osnivanje gradova\nNaseljenik je jedinica koja može osnovati novi grad. Možete izgraditi jedinicu Naseljenika u gradu s najmanje 2 stanovnika, a zatim ih premjestiti na dobru lokaciju kako biste osnovali novi grad. To će obično biti vaš glavni način stjecanja više gradova.
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Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = Pretvorba hrane u proizvodnju\nTijekom izgradnje Naseljenika, grad neće rasti. Umjesto toga, 1., 2., 4., a odatle svaki 4., višak Hrane (Rast) pretvara se u Proizvodnju, a ostatak viška Hrane se gubi.
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