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4.20.16
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android/assets/jsons/translations/Hungarian.properties

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@@ -7875,3 +7875,4 @@ City razing\nIn Civilization V, the player can never raze any of the cities he/s
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Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = Városok alapítása\nA telepes egy olyan egység, amellyel új várost lehet alapítani. Telepes egységet olyan városban építhetsz, amelynek lakossága legalább 2, majd elmozgathatod őket egy jó helyre egy új város alapításához. Általában ez lesz a fő módja a további városok megszerzésének.
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Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = Élelem átalakítása termeléssé\nA telepes kiképzésekor a város nem fog növekedni. Ehelyett az 1., 2., 4., és onnantól kezdve minden 4. többlet élelem (növekedés) termeléssé alakul át, míg a többi többlet élelem elvész.
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android/assets/jsons/translations/Indonesian.properties

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@@ -871,7 +871,6 @@ Reset tutorials = Atur ulang tutorial
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Do you want to reset completed tutorials? = Apakah kamu ingin mengatur ulang tutorial yang sudah diselesaikan?
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Reset = Atur ulang
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# Requires translation!
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Show long-press indicators = Tampilkan indikator tekan lama
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Show zoom buttons in world screen = Tampilkan tombol perbesaran di layar dunia
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Experimental = Eksperimental
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Font family = Keluarga fon
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Font size multiplier = Pengganda ukuran fon
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Default Font = Fon Bawaan
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# Requires translation!
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Long press delay = Penundaan tekan lama
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# Requires translation!
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Double tap interval = Interval ketuk dua kali
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Test area = Area tes
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# Requires translation!
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Single tap = Ketuk satu kali
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# Requires translation!
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Right-click = Klik kanan
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# Requires translation!
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Double-click = Klik dua kali
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# Requires translation!
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Long press = Tekan lama
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Max zoom out = Perkecil maksimal
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Move unit out of city first = Gerakkan unit ke luar dari kota dulu
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Currently you have [amount] [stat]. = Saat ini, kamu memiliki [amount] [stat].
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Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? = Apakah kamu ingin membeli [constructionName] dengan harga [buildingGoldCost] [stat]?
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# Requires translation!
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Buy [amount] tiles in ring [ring] for [cost][stat] = Beli [amount] ubin dalam lingkaran [ring] seharga [cost][stat]
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You are buying a religious unit in a city that doesn't follow the religion you founded ([yourReligion]). This means that the unit is tied to that foreign religion ([majorityReligion]) and will be less useful. = Kamu sedang membeli unit agama di kota yang tidak mengikuti agama yang kamu dirikan ([yourReligion]). Hal ini berarti unit tersebut memeluk agama asing tersebut ([majorityReligion]) dan akan menjadi kurang berguna.
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Are you really sure you want to purchase this unit? = Apakah kamu yakin kamu ingin membeli unit ini?

android/assets/jsons/translations/completionPercentages.properties

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@@ -19,7 +19,7 @@ German = 98
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Greek = 41
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Hindi = 36
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Hungarian = 100
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Indonesian = 99
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Indonesian = 100
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Italian = 99
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Japanese = 97
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Korean = 94

changelog.md

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## 4.20.16
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Added LibGDX link in readme.md
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By unciv-loof:
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- Cap force bonus from AdditionalAttacks based on movement points
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- Fix German unique ability
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- Fix force calculation when measuring military presence near border
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- Reuse distanceToTiles variable
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- Clarify visible / explored in kdocs
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chore: Options linting - By SomeTroglodyte
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Make "Barbarian encampment" improvement moddable - By SomeTroglodyte
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By BobbyCobby:
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- Clearer mod update icon
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- Add .atlas file type to .gitattributes
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- Clearer mod update icon
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Fix map preview crash when changing rulesets - By Angais
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core/src/com/unciv/logic/automation/civilization/BarbarianEncampment.kt

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import com.unciv.logic.IsPartOfGameInfoSerialization
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import com.unciv.logic.map.HexCoord
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internal class BarbarianEncampment() : IsPartOfGameInfoSerialization {
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class BarbarianEncampment() : IsPartOfGameInfoSerialization {
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var position = HexCoord()
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var countdown = 0
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var spawnedUnits = -1

core/src/com/unciv/logic/automation/civilization/BarbarianManager.kt

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class BarbarianManager : IsPartOfGameInfoSerialization {
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private val encampments = ArrayList<BarbarianEncampment>()
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val encampments = ArrayList<BarbarianEncampment>()
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@Transient
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lateinit var gameInfo: GameInfo
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Added LibGDX link in readme.md
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By unciv-loof:
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- Cap force bonus from AdditionalAttacks based on movement points
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- Fix German unique ability
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- Fix force calculation when measuring military presence near border
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- Reuse distanceToTiles variable
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- Clarify visible / explored in kdocs
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chore: Options linting - By SomeTroglodyte
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Make "Barbarian encampment" improvement moddable - By SomeTroglodyte
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By BobbyCobby:
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- Clearer mod update icon
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- Add .atlas file type to .gitattributes
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- Clearer mod update icon
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Fix map preview crash when changing rulesets - By Angais

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