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Improvements to online multiplayer system #6360

Closed as not planned
Closed as not planned
@GGGuenni

Description

@GGGuenni

Ideas to improve the multiplayer. Some things were already planned and pursued in #9497

  • Resign at any time
  • Multiplayer lobbies
  • Public/Private lobbies with a list for public lobbies to easily join games
  • Kick players from games
  • invite links
  • Turn notifications per game
  • Option to allow players to join already running games (Take over AI)
  • Move multiplayer game related settings (kick, invite, resign, etc.) to WorldScreenMenuPopup (right side?)
  • Usernames to hide UUIDs
  • Feature request: Password validation in Unciv  #8482
  • disable charts for non spectator players until the game ends.
  1. Multiplayer lobbies: A lobby before the game starts, where everyone can choose their Civ themselves and only the leader can change game related settings
  2. Public lobbies + list: Is this worth the implementation effort? Would this even be used? Maybe ask in a Poll if people would use this
  3. Kick players: Should it be a democratic vote or leader decides? Maybe Poll this

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