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added an image downloader
1 parent 417dc09 commit 0bd28b4

5 files changed

+309
-2
lines changed

acnhpoker/Form1.cs

+3-2
Original file line numberDiff line numberDiff line change
@@ -338,9 +338,10 @@ private void Form1_Load(object sender, EventArgs e)
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imageColumn.SortMode = DataGridViewColumnSortMode.NotSortable;
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if (!File.Exists(Directory.GetCurrentDirectory() + @"img\"))
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if (!Directory.Exists(Directory.GetCurrentDirectory() + "\\" + "img"))
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{
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Debug.Print("not presit");
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ImageDownloader imageDownloader = new ImageDownloader();
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imageDownloader.ShowDialog();
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}
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acnhpoker/ImageDownloader.Designer.cs

+106
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acnhpoker/ImageDownloader.cs

+79
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@@ -0,0 +1,79 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Net;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using System.IO.Compression;
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using System.IO;
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namespace acnhpoker
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{
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public partial class ImageDownloader : Form
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{
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public ImageDownloader()
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{
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InitializeComponent();
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}
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private void label1_Click(object sender, EventArgs e)
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{
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}
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private void button2_Click(object sender, EventArgs e)
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{
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this.Close();
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}
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private void button1_Click(object sender, EventArgs e)
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{
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button1.Enabled = false;
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button2.Enabled = false;
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string path = Path.Combine(Application.StartupPath, "temp.zip");
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if (File.Exists(path))
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{
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extractHere();
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}
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else
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{
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WebClient webClient = new WebClient();
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webClient.Proxy = GlobalProxySelection.GetEmptyWebProxy();
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webClient.DownloadProgressChanged += (s, ez) =>
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{
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progressBar1.Value = ez.ProgressPercentage;
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};
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webClient.DownloadFileCompleted += (s, ez) =>
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{
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progressBar1.Visible = false;
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extractHere();
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};
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webClient.DownloadFileAsync(new Uri("https://github.com/KingLycosa/acnhpoker/releases/download/0.0001/img.zip"), "temp.zip");
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}
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}
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private void progressBar1_Click(object sender, EventArgs e)
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{
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}
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private void extractHere()
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{
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ZipFile.ExtractToDirectory(@".\temp.zip", @".\");
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this.Close();
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}
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}
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}

acnhpoker/ImageDownloader.resx

+120
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>

acnhpoker/acnhpoker.csproj

+1
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@@ -62,6 +62,7 @@
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<Reference Include="System" />
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<Reference Include="System.Configuration" />
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<Reference Include="System.Core" />
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<Reference Include="System.IO.Compression.FileSystem" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />

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