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game.js
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71 lines (55 loc) · 1.93 KB
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var ZOOM = 4;
var WIDTH = ZOOM * 256;
var HEIGHT = ZOOM * 192;
var SHIFTX = ZOOM * -48;
var SHIFTY = 0;
var IMAGEPLAYER = "resources/player.png";
var IMAGEPLAYERWIDTH = 32;
var IMAGEPLAYERHEIGHT = 32;
var IMAGEPROJECTILE = "resources/projectile.png";
var IMAGEPROJECTILEWIDTH = 16;
var IMAGEPROJECTILEHEIGHT = 16;
var IMAGEBONUS = "resources/bonus.png";
var IMAGEBONUSWIDTH = 24;
var IMAGEBONUSHEIGHT = 24;
var IMAGEENEMY = "resources/enemy.png";
var IMAGEENEMYWIDTH = 32;
var IMAGEENEMYHEIGHT = 32;
var IMAGEPARTICLE = "resources/splash.png";
var IMAGEPARTICLEWIDTH = 32;
var IMAGEPARTICLEHEIGHT = 32;
var SHIELDCOLOR = "rgba(160, 0, 0, 0.3)";
var HITBOXCOLOR = "rgba(255, 255, 255, 0.7)";
var BOSSWHEELCOLOR = "rgba(0, 0, 0, 0.8)";
var BOSSTIMERCOLOR = "rgba(192, 255, 255, 0.8)";
var BOSSTIMERALTCOLOR = "rgba(0, 192, 192, 0.8)";
var BOSSHEALTHCOLOR = "rgba(255, 192, 192, 0.8)";
var BOSSHEALTHALTCOLOR = "rgba(192, 144, 144, 0.8)";
var BOSSHEALTHSPELLCOLOR = "rgba(255, 0, 0, 0.8)";
var BOSSHEALTHSPELLALTCOLOR = "rgba(192, 0, 0, 0.8)";
var DESCFONT = (ZOOM * 3) + "px Unispace Rg";
var DESCCOLOR = "#c00";
var DESCSTROKE = 3;
var DESCSTROKECOLOR = ZOOM > 3 ? "#fcc": "transparent";
var IMAGESTAGESPELL = "resources/bgspell.jpg";
var IMAGESTAGESPELLSTRIP = "resources/scline.png";
var IMAGEUIBG = "resources/uibg.png";
var BORDERWIDTH = 2;
var BORDERCOLOR = "#c00";
var BACKGROUND = "#023";
var IMAGEGUI = "resources/gui.png";
var IMAGEGUIWIDTH = 24;
var IMAGEGUIHEIGHT = 24;
var INFOFONT = "Bold " + (ZOOM * 6) + "px Unispace Rg";
var INFOCOLOR = "#fee";
var INFOSTROKE = 3;
var INFOSTROKECOLOR = ZOOM > 3 ? "#630" : "transparent";
var INFOLINE = ZOOM * 8;
var INFOTAB = ZOOM * 40;
var GAMETITLE = "Occasional Flaw";
var GAMETITLEFONT = "Bold " + (ZOOM * 7) + "px Unispace Rg";
var GAMETITLECOLOR = "#c00";
var GAMETITLESTROKE = 4;
var GAMETITLESTROKECOLOR = ZOOM > 3 ? "#fcc": "transparent";
var ENGINEVERSHOW = true;
var DIFF = ["AUTISM", "PROTO", "EASY"];