Open
Description
Hi,
I'm trying to pass a state as dependency for a callback function, this state is a vector of struct, I get no compiler error, but the callback never update when the vector state is mutated.
Am I doing something wrong or is there a workaround to this problem?
thanks for your help.
let messages_handler: yew::UseStateHandle<Vec<Message>> = use_state(|| {
vec![]
});
let messages_handler_value = (*messages_handler).clone();
let on_new_message: Callback<Message, ()> = {
let messages_handler = messages_handler.clone();
let messages_handler_value = messages_handler_value.clone();
use_callback(
move |message: Message, messages_handler_value| {
let mut messages_handler_value = messages_handler_value.clone();
messages_handler_value.push(message);
messages_handler.set(messages_handler_value);
},
messages_handler_value.clone(),
)
};