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Description
I use the following configuration:
{
"UsableWeapons": [
"Deagle",
"Glock",
"USPS",
"HKP2000",
"Elite",
"Tec9",
"P250",
"CZ",
"FiveSeven",
"Revolver",
"Mac10",
"MP9",
"MP7",
"P90",
"AK47",
"M4A1S",
"M4A1",
"GalilAR",
"AWP",
"SSG08"
],
"AllowedWeaponSelectionTypes": [
"PlayerChoice",
"Random",
"Default"
],
"DefaultWeapons": {
"Terrorist": {
"FullBuyPrimary": "AK47",
"HalfBuyPrimary": "Mac10",
"Secondary": "Glock",
"PistolRound": "Deagle"
},
"CounterTerrorist": {
"FullBuyPrimary": "M4A1S",
"HalfBuyPrimary": "MP9",
"Secondary": "USPS",
"PistolRound": "Deagle"
}
},
"MaxNades": {
"GLOBAL": {
"Terrorist": {
"Flashbang": 1,
"Smoke": 0,
"Molotov": 1,
"HighExplosive": 1
},
"CounterTerrorist": {
"Flashbang": 1,
"Smoke": 0,
"Incendiary": 1,
"HighExplosive": 1
}
}
},
"MaxTeamNades": {
"GLOBAL": {
"Terrorist": {
"Pistol": "AverageOnePerPlayer",
"HalfBuy": "AverageOnePointFivePerPlayer",
"FullBuy": "AverageOnePointFivePerPlayer"
},
"CounterTerrorist": {
"Pistol": "AverageOnePerPlayer",
"HalfBuy": "AverageOnePointFivePerPlayer",
"FullBuy": "AverageOnePointFivePerPlayer"
}
}
},
"RoundTypeSelection": "Random",
"RoundTypePercentages": {
"Pistol": 15,
"HalfBuy": 30,
"FullBuy": 55
},
"RoundTypeRandomFixedCounts": {
"Pistol": 5,
"HalfBuy": 10,
"FullBuy": 30
},
"RoundTypeManualOrdering": [
{
"Type": "Pistol",
"Count": 5
},
{
"Type": "HalfBuy",
"Count": 10
},
{
"Type": "FullBuy",
"Count": 30
}
],
"MigrateOnStartup": true,
"ResetStateOnGameRestart": true,
"AllowAllocationAfterFreezeTime": true,
"UseOnTickFeatures": true,
"CapabilityWeaponPaints": true,
"EnableRoundTypeAnnouncement": true,
"EnableRoundTypeAnnouncementCenter": false,
"EnableBombSiteAnnouncementCenter": true,
"BombSiteAnnouncementCenterToCTOnly": true,
"DisableDefaultBombPlantedCenterMessage": true,
"ForceCloseBombSiteAnnouncementCenterOnPlant": true,
"BombSiteAnnouncementCenterDelay": 1,
"BombSiteAnnouncementCenterShowTimer": 4,
"EnableBombSiteAnnouncementChat": false,
"EnableNextRoundTypeVoting": false,
"NumberOfExtraVipChancesForPreferredWeapon": 1,
"AllowPreferredWeaponForEveryone": true,
"ChanceForPreferredWeapon": 15,
"MaxPreferredWeaponsPerTeam": {
"Terrorist": 1,
"CounterTerrorist": 1
},
"MinPlayersPerTeamForPreferredWeapon": {
"Terrorist": 3,
"CounterTerrorist": 3
},
"EnableCanAcquireHook": true,
"LogLevel": "Information",
"ChatMessagePluginName": "ZK Servidores™",
"ChatMessagePluginPrefix": "[NORMAL][ [DARK_RED]ZK Servidores™ [NORMAL]] ",
"InGameGunMenuCenterCommands": "gunsmenu,gunmenu,!gunmenu,!gunsmenu,!menugun,!menuguns,/gunmenu,/gunsmenu,/menugun,/menuguns",
"InGameGunMenuChatCommands": "guns,!guns,/guns",
"ZeusPreference": "Never",
"DatabaseProvider": "Sqlite",
"DatabaseConnectionString": "Data Source=data.db; Pooling=False",
"AutoUpdateSignatures": true
}
Even having this configuration:
"NumberOfExtraVipChancesForPreferredWeapon": 1,
"AllowPreferredWeaponForEveryone": true,
"ChanceForPreferredWeapon": 15,
"MaxPreferredWeaponsPerTeam": {
"Terrorist": 1,
"CounterTerrorist": 1
},
"MinPlayersPerTeamForPreferredWeapon": {
"Terrorist": 3,
"CounterTerrorist": 3
},
There are times when teams are receiving more than one AWP.
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