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Physics.cpp
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145 lines (120 loc) · 3.11 KB
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#include "Physics.h"
#include "Constants.h"
int IX(int x, int y);
void Physics::SetBound(int b, std::vector<float>& x)
{
for (int i = 1; i < N - 1; i++)
{
x[IX(i, 0)] = b == 2 ? -x[IX(i, 1)] : x[IX(i, 1)];
x[IX(i, N - 1)] = b == 2 ? -x[IX(i, N - 2)] : x[IX(i, N - 2)];
}
for (int j = 1; j < N - 1; j++)
{
x[IX(0, j)] = b == 1 ? -x[IX(1, j)] : x[IX(1, j)];
x[IX(N - 1, j)] = b == 1 ? -x[IX(N - 2, j)] : x[IX(N - 2, j)];
}
x[IX(0, 0)] = 0.5 * (x[IX(1, 0)] + x[IX(0, 1)]);
x[IX(0, N - 1)] = 0.5 * (x[IX(1, N - 1)] + x[IX(0, N - 2)]);
x[IX(N - 1, 0)] = 0.5 * (x[IX(N - 2, 0)] + x[IX(N - 1, 1)]);
x[IX(N - 1, N - 1)] = 0.5 * (x[IX(N - 2, N - 1)] + x[IX(N - 1, N - 2)]);
}
void Physics::LinearSolve(int b, std::vector<float>& x, std::vector<float>& x0, float a, float c)
{
float cRecip = 1.0 / c;
for (int t = 0; t < ITER; t++)
{
for (int j = 1; j < N - 1; j++)
{
for (int i = 1; i < N - 1; i++)
{
x[IX(i, j)] = (x0[IX(i, j)] + a * (x[IX(i + 1, j)] + x[IX(i - 1, j)] + x[IX(i, j + 1)] + x[IX(i, j - 1)])) * cRecip;
}
}
Physics::SetBound(b, x);
}
}
void Physics::Diffuse(int b, std::vector<float>& x, std::vector<float>& x0, float& diff, float dt)
{
float a = dt * diff * (N - 2) * (N - 2);
LinearSolve(b, x, x0, a, 1 + 6 * a);
}
void Physics::Project(std::vector<float>& velocX, std::vector<float>& velocY, std::vector<float>& p, std::vector<float>& div)
{
for (int j = 1; j < N - 1; j++)
{
for (int i = 1; i < N - 1; i++)
{
div[IX(i, j)] = (-0.5 * (velocX[IX(i + 1, j)] -
velocX[IX(i - 1, j)] +
velocY[IX(i, j + 1)] -
velocY[IX(i, j - 1)])) / N;
p[IX(i, j)] = 0;
}
}
Physics::SetBound(0, div);
Physics::SetBound(0, p);
Physics::LinearSolve(0, p, div, 1, 6);
for (int j = 1; j < N - 1; j++)
{
for (int i = 1; i < N - 1; i++)
{
velocX[IX(i, j)] -= 0.5 * (p[IX(i + 1, j)] - p[IX(i - 1, j)]) * N;
velocY[IX(i, j)] -= 0.5 * (p[IX(i, j + 1)] - p[IX(i, j - 1)]) * N;
}
}
Physics::SetBound(1, velocX);
Physics::SetBound(2, velocY);
}
void Physics::Advection(int b, std::vector<float>& d, std::vector<float>& d0, std::vector<float>& velocX, std::vector<float>& velocY, float dt)
{
float i0, i1, j0, j1;
float dtx = dt * (N - 2);
float dty = dt * (N - 2);
float s0, s1, t0, t1;
float tmp1, tmp2, tmp3, x, y;
float Nfloat = N - 2;
float ifloat, jfloat;
int i, j, k;
for (j = 1, jfloat = 1; j < N - 1; j++, jfloat++)
{
for (i = 1, ifloat = 1; i < N - 1; i++, ifloat++)
{
tmp1 = dtx * velocX[IX(i, j)];
tmp2 = dty * velocY[IX(i, j)];
x = ifloat - tmp1;
y = jfloat - tmp2;
if (x < 0.5f)
{
x = 0.5f;
}
if (x > Nfloat + 0.5f)
{
x = Nfloat + 0.5f;
}
i0 = floorf(x);
i1 = i0 + 1.0f;
if (y < 0.5f)
{
y = 0.5f;
}
if (y > Nfloat + 0.5f)
{
y = Nfloat + 0.5f;
}
j0 = floorf(y);
j1 = j0 + 1.0f;
s1 = x - i0;
s0 = 1.0f - s1;
t1 = y - j0;
t0 = 1.0f - t1;
int i0i = i0;
int i1i = i1;
int j0i = j0;
int j1i = j1;
d[IX(i, j)] =
s0 * (t0 * d0[IX(i0i, j0i)] + t1 * d0[IX(i0i, j1i)]) +
s1 * (t0 * d0[IX(i1i, j0i)] + t1 * d0[IX(i1i, j1i)]);
}
}
Physics::SetBound(b, d);
}