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Support compute shaders #142

@matthewturk

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@matthewturk

We should support compute shaders. These will function somewhat differently, and I think that we should not duplicate too much between our existing display-focused shaders and the compute shaders.

Compute shaders should not have vertex/geometry/fragment, so we need to set up a slightly different object. We can still use a Shader I think, but we won't want to use the same setup for a ShaderProgram. We may end up not using all of Shader, either, since there we handle stuff like blending functions, which aren't relevant to this.

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