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input introspection isn't quite right #160

@matthewturk

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@matthewturk

I think the way we're doing input introspection isn't completely right. I think we're using GL_PROGRAM_INPUT as a catch-all that includes buffer attributes, but this breaks down in #143 because there we need the gl_WorkGroupID and whatnot.

So I think we need to separate out the usage of attributes to come from glGetProgram with GL_ACTIVE_ATTRIBUTES and then supplement that with an additional inputs attribute.

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