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registerPatcher({
info: info,
gameModes: [xelib.gmSSE, xelib.gmTES5],
settings: {},
requiredFiles: [],
getFilesToPatch: function(filenames) {
return filenames;
},
isRequiredMaster: function(plugin) {
return xelib.HasElement(plugin, 'ARMO');
}
execute: (patchFile, helpers, settings, locals) => ({
initialize: function() {
},
process: [{
load: {
signature: 'ARMO',
filter: function(record) {
return false;
}
},
patch: function(record) {
}
}],
finalize: function() {
}
})
});