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Copy pathMainFunc.h
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executable file
·173 lines (162 loc) · 5.86 KB
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//---------------------------------------------------------------------------
#ifndef MainFuncH
#define MainFuncH
//---------------------------------------------------------------------------
#include <Classes.hpp>
#include <Controls.hpp>
#include <StdCtrls.hpp>
#include <Forms.hpp>
#include "TOpenGLAPPanel.h"
#include <ExtCtrls.hpp>
#include <Menus.hpp>
#include <Graphics.hpp>
#include <glut.h>
#include <gl.h>
#include <glu.h>
#include <ComCtrls.hpp>
//---------------------------------------------------------------------------
class TForm1 : public TForm
{
__published: // IDE-managed Components
TPanel *Panel_Ctrl_Para;
TPanel *Panel_Ctrl_MM;
TMainMenu *MainMenu;
TMenuItem *EXIT;
TMenuItem *HELP;
TMenuItem *USE;
TMenuItem *ABOUT;
TTimer *Timer1;
TPanel *OpenGL;
TOpenGLAPPanel *OpenGLAPPanel;
TImage *up;
TImage *down;
TImage *left;
TImage *right;
TComboBox *ComboBox_ChoiseCartoon;
TGroupBox *GroupBox1;
TRadioButton *RadioButton1;
TRadioButton *RadioButton2;
TScrollBar *ScrollBar_R;
TEdit *Edit_R;
TLabel *R_equal;
TLabel *mmR;
TScrollBar *ScrollBar_A;
TEdit *Edit_A;
TLabel *A_equal;
TLabel *mmA;
TScrollBar *ScrollBar_I;
TEdit *Edit_I;
TLabel *I_equal;
TLabel *Anp;
TLabel *Chinese_Ris;
TLabel *Chinese_Ais;
TButton *RePosition;
TLabel *Chinese_moveXYZ;
TEdit *Edit_X_is;
TEdit *Edit_Y_is;
TEdit *Edit_Z_is;
TLabel *X_equal;
TLabel *Z_equal;
TLabel *Y_equal;
TImage *turnMAX;
TImage *turnMIN;
TLabel *Attention;
void __fastcall OpenGLAPPanelInit(TObject *Sender);
void __fastcall OpenGLAPPanelResize(TObject *Sender);
void __fastcall OpenGLAPPanelPaint(TObject *Sender);
void __fastcall Timer1Timer(TObject *Sender);
void __fastcall leftMouseDown(TObject *Sender,
TMouseButton Button, TShiftState Shift, int X, int Y);
void __fastcall leftMouseUp(TObject *Sender, TMouseButton Button,
TShiftState Shift, int X, int Y);
void __fastcall upMouseUp(TObject *Sender, TMouseButton Button,
TShiftState Shift, int X, int Y);
void __fastcall upMouseDown(TObject *Sender,
TMouseButton Button, TShiftState Shift, int X, int Y);
void __fastcall downMouseUp(TObject *Sender, TMouseButton Button,
TShiftState Shift, int X, int Y);
void __fastcall downMouseDown(TObject *Sender,
TMouseButton Button, TShiftState Shift, int X, int Y);
void __fastcall rightMouseUp(TObject *Sender, TMouseButton Button,
TShiftState Shift, int X, int Y);
void __fastcall rightMouseDown(TObject *Sender,
TMouseButton Button, TShiftState Shift, int X, int Y);
void __fastcall Button4Click(TObject *Sender);
void __fastcall Button5Click(TObject *Sender);
void __fastcall OpenGLAPPanelMouseMove(TObject *Sender,
TShiftState Shift, int X, int Y);
void __fastcall OpenGLAPPanelMouseDown(TObject *Sender,
TMouseButton Button, TShiftState Shift, int X, int Y);
void __fastcall OpenGLAPPanelMouseUp(TObject *Sender,
TMouseButton Button, TShiftState Shift, int X, int Y);
void __fastcall ComboBox_ChoiseCartoonChange(TObject *Sender);
void __fastcall EXITClick(TObject *Sender);
void __fastcall RadioButton1Click(TObject *Sender);
void __fastcall RadioButton2Click(TObject *Sender);
void __fastcall ScrollBar_RChange(TObject *Sender);
void __fastcall ScrollBar_AChange(TObject *Sender);
void __fastcall ScrollBar_IChange(TObject *Sender);
void __fastcall RePositionMouseDown(TObject *Sender, TMouseButton Button,
TShiftState Shift, int X, int Y);
void __fastcall turnMAXMouseDown(TObject *Sender, TMouseButton Button,
TShiftState Shift, int X, int Y);
void __fastcall turnMAXMouseUp(TObject *Sender, TMouseButton Button,
TShiftState Shift, int X, int Y);
void __fastcall turnMINMouseDown(TObject *Sender, TMouseButton Button,
TShiftState Shift, int X, int Y);
void __fastcall turnMINMouseUp(TObject *Sender, TMouseButton Button,
TShiftState Shift, int X, int Y);
void __fastcall ABOUTClick(TObject *Sender);
void __fastcall USEClick(TObject *Sender);
private: // User declarations
float r;
int flag_auto,flag_deminish;
public: // User declarations
__fastcall TForm1(TComponent* Owner);
//---------------------------------------------------------------------------
//示例所设置的变量,可以使用也可以注释掉
//若删除此若干行代码会导致示例无法运行,但可以将其注释掉
//---------------------------------------------------------------------------
int angle;
float rquad1,rquad2,rquad3,rquad4;
int flag1,flag2,flag3,flag4,flag5,flag6;
double rotateSpeed;
float trans;
double t;
float angle1;
//---------------------------------------------------------------------------
//以上为示例变量
//---------------------------------------------------------------------------
//
//
//
//
//
//---------------------------------------------------------------------------
//自定义变量开始
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
//自定义变量结束
//---------------------------------------------------------------------------
};
//---------------------------------------------------------------------------
extern PACKAGE TForm1 *Form1;
//---------------------------------------------------------------------------
class POINT3F
{
public:
float x,y,z;
POINT3F(){x = 0;y = 0;z = 0;}
POINT3F(float a,float b,float c){x = a;y = b;z = c;}
setPoint(float a,float b,float c){x = a;y = b;z = c;}
};
//---------------------------------------------------------------------------
class RGBcolor
{
public:
GLubyte r,g,b;
RGBcolor(){r = 0;g = 0;b = 0;}
RGBcolor(GLubyte red,GLubyte green,GLubyte blue){r = red;g = green;b = blue;}
};
//---------------------------------------------------------------------------
#endif