-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathAnimal.py
More file actions
182 lines (144 loc) · 5.79 KB
/
Animal.py
File metadata and controls
182 lines (144 loc) · 5.79 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
import math
from random import random, randint
from NeuralNetwork.NeuralNetwork import NeuralNetwork
from NeuralNetwork.Neuron import Neuron
import World
TWO_PI = math.pi * 2
class Food(object):
SMELL_SIZE_RATIO = 13.0
def __init__(self, x, y, size):
self.x = x
self.y = y
self._size = size
self._smell_size = self._size * Food.SMELL_SIZE_RATIO
def beating(self, size):
value = min(self.size, size)
self.size -= value
return value
@property
def size(self):
return self._size
@size.setter
def size(self, value):
self._size = value
self._smell_size = self._size * Food.SMELL_SIZE_RATIO
@property
def smell_size(self):
return self._smell_size
class Animal(object):
DEBUG = False
MAX_ENERGY = 30
ENERGY_FOR_EXIST = 0.007
MOVE_ENERGY_RATIO = 0.01
# sensor_count_in_head / sensor_count
SENSOR_COUNT_IN_HEAD_RATIO = 0.5
# head angle
HEAD_ANGLE = math.pi / 4.0
HALF_HEAD_ANGLE = HEAD_ANGLE / 2.0
READINESS_TO_BUD_THREADSHOULD = 30
READINESS_TO_BUD_INCREASEMENT = 0.2
ENERGY_FULLNES_TO_BUD = 0.7
ENERGY_FOR_BUD = 5
MIN_CHILD_COUNT = 1
MAX_CHILD_COUNT = 3
MUTATE_VALUE = 0.4
HALF_MUTATE_VALUE = MUTATE_VALUE / 2
MUTATE_CHANCE = 0.6
def __init__(self, world):
self.world = world
self._x = randint(0, self.world.width)
self._y = randint(0, self.world.height)
self.size = 7
self.angle = 0
self.sensor_count = 7
self._sensor_count_in_head = int(self.sensor_count * Animal.SENSOR_COUNT_IN_HEAD_RATIO)
self._sensor_count_not_in_head = self.sensor_count - self._sensor_count_in_head
self.sensor_values = []
self._sensors_positions = []
self._sensors_positions_calculated = False
self.energy = self.ENERGY_FOR_BUD
self.readiness_to_bud = 0
self.brain = NeuralNetwork([self.sensor_count, 2, 2])
# import BrainTrainer
# self.brain = clone_brain(BrainTrainer.get_new_brain(self.sensor_count))
@property
def sensors_positions(self):
# on 45 degrees (pi/4) of main angle located 75% of all sensors
if not self._sensors_positions_calculated:
self._sensors_positions = []
# calc sensor positions in head
delta_angle = Animal.HEAD_ANGLE / (self._sensor_count_in_head-1)
angle = -Animal.HALF_HEAD_ANGLE + self.angle
for _ in range(self._sensor_count_in_head):
self._sensors_positions.append(
(math.cos(angle) * self.size + self._x, math.sin(angle) * self.size + self._y))
angle += delta_angle
# calc sensor positions in body
delta_angle = (TWO_PI - Animal.HEAD_ANGLE) / (self._sensor_count_not_in_head+1)
angle = Animal.HALF_HEAD_ANGLE + self.angle
for _ in range(self._sensor_count_not_in_head):
angle += delta_angle
self._sensors_positions.append(
(math.cos(angle) * self.size + self._x, math.sin(angle) * self.size + self._y))
self._sensors_positions_calculated = True
return self._sensors_positions
def update(self, sensor_values):
self.sensor_values = sensor_values
answer = self.brain.calculate(self.sensor_values)
self.answer = answer
self.energy -= Animal.ENERGY_FOR_EXIST
if self.energy / Animal.MAX_ENERGY > Animal.ENERGY_FULLNES_TO_BUD:
self.readiness_to_bud += Animal.READINESS_TO_BUD_INCREASEMENT
if self.readiness_to_bud >= Animal.READINESS_TO_BUD_THREADSHOULD:
self.readiness_to_bud = 0
self.bud()
self.move(answer[0], answer[1])
def bud(self):
child_count = randint(Animal.MIN_CHILD_COUNT, Animal.MAX_CHILD_COUNT)
# if it tries to bud more child than it can - bud so many as it can and die.
if child_count*Animal.ENERGY_FOR_BUD > self.energy:
child_count = int(self.energy / Animal.ENERGY_FOR_BUD)
self.energy = 0
for _ in range(child_count):
self.energy -= Animal.ENERGY_FOR_BUD
child = Animal(self.world)
child.x = self.x + randint(-30, 30)
child.y = self.y + randint(-30, 30)
child.brain = clone_brain(self.brain)
self.world.add_animal(child)
def eat(self, food):
value = min(World.World.EATING_VALUE, max(0, Animal.MAX_ENERGY - self.energy))
value = food.beating(value)
self.energy += value
def move(self, move, rotate):
self.energy -= (abs(move) + abs(rotate))*Animal.MOVE_ENERGY_RATIO
self._sensors_positions_calculated = False
self.angle += rotate
self._x += math.cos(self.angle) * move * 2.0
self._y += math.sin(self.angle) * move * 2.0
@property
def x(self):
return self._x
@x.setter
def x(self, value):
self._x = value
self._sensors_positions_calculated = False
@property
def y(self):
return self._y
@y.setter
def y(self, value):
self._y = value
self._sensors_positions_calculated = False
def clone_brain(old_brain):
brain = NeuralNetwork(old_brain.shape)
for i in range(len(old_brain)):
old_layer = old_brain[i]
new_layer = brain[i]
for j in range(len(old_layer)):
old_neuron = old_layer[j]
new_neuron = new_layer[j]
if new_neuron.__class__ == Neuron:
new_neuron.w = [ w + (random()*Animal.MUTATE_VALUE - Animal.HALF_MUTATE_VALUE)*(random() < Animal.MUTATE_CHANCE) for w in old_neuron.w ]
new_neuron.w0 = old_neuron.w0 + (random()*Animal.MUTATE_VALUE - Animal.HALF_MUTATE_VALUE)*(random() < Animal.MUTATE_CHANCE)
return brain