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| 1 | +<!-- |
| 2 | + Winhweel.js 2-part wheel example by Douglas McKechie @ www.dougtesting.net |
| 3 | + See website for tutorials and other documentation. |
| 4 | +
|
| 5 | + The MIT License (MIT) |
| 6 | +
|
| 7 | + Copyright (c) 2017 Douglas McKechie |
| 8 | +
|
| 9 | + Permission is hereby granted, free of charge, to any person obtaining a copy |
| 10 | + of this software and associated documentation files (the "Software"), to deal |
| 11 | + in the Software without restriction, including without limitation the rights |
| 12 | + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| 13 | + copies of the Software, and to permit persons to whom the Software is |
| 14 | + furnished to do so, subject to the following conditions: |
| 15 | +
|
| 16 | + The above copyright notice and this permission notice shall be included in all |
| 17 | + copies or substantial portions of the Software. |
| 18 | +
|
| 19 | + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 20 | + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 21 | + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| 22 | + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 23 | + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| 24 | + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| 25 | + SOFTWARE. |
| 26 | +--> |
| 27 | +<html> |
| 28 | + <head> |
| 29 | + <title>HTML5 Canvas Winning Wheel</title> |
| 30 | + <link rel="stylesheet" href="main.css" type="text/css" /> |
| 31 | + <script type="text/javascript" src="../../Winwheel.js"></script> |
| 32 | + <script src="http://cdnjs.cloudflare.com/ajax/libs/gsap/latest/TweenMax.min.js"></script> |
| 33 | + </head> |
| 34 | + <body> |
| 35 | + <div align="center"> |
| 36 | + <h1>Winwheel.js example wheel - 2 part wheel</h1> |
| 37 | + <p> |
| 38 | + Here is an example of a 2 part wheel, where there are 2 rings of segments. This is achieved by creating a second |
| 39 | + Winwheel object and positioning it over the top of the first wheel. One wheel acts as the "primary" and has the |
| 40 | + animation applied to it, the other wheel is the "secondary" which we just update during the animation loop to have |
| 41 | + the same rotation angle as the primary wheel. |
| 42 | + </p> |
| 43 | + <br /> |
| 44 | + <p>Choose a power setting then press the Spin button. You will be alerted to the prize won when the spinning stops.</p> |
| 45 | + <br /> |
| 46 | + <table cellpadding="0" cellspacing="0" border="0"> |
| 47 | + <tr> |
| 48 | + <td> |
| 49 | + <div class="power_controls"> |
| 50 | + <br /> |
| 51 | + <br /> |
| 52 | + <table class="power" cellpadding="10" cellspacing="0"> |
| 53 | + <tr> |
| 54 | + <th align="center">Power</th> |
| 55 | + </tr> |
| 56 | + <tr> |
| 57 | + <td width="78" align="center" id="pw3" onClick="powerSelected(3);">High</td> |
| 58 | + </tr> |
| 59 | + <tr> |
| 60 | + <td align="center" id="pw2" onClick="powerSelected(2);">Med</td> |
| 61 | + </tr> |
| 62 | + <tr> |
| 63 | + <td align="center" id="pw1" onClick="powerSelected(1);">Low</td> |
| 64 | + </tr> |
| 65 | + </table> |
| 66 | + <br /> |
| 67 | + <img id="spin_button" src="spin_off.png" alt="Spin" onClick="startSpin();" /> |
| 68 | + </div> |
| 69 | + </td> |
| 70 | + <td width="438" height="582" class="the_wheel" align="center" valign="center"> |
| 71 | + <canvas id="canvas" width="434" height="434"> |
| 72 | + <p style="{color: white}" align="center">Sorry, your browser doesn't support canvas. Please try another.</p> |
| 73 | + </canvas> |
| 74 | + </td> |
| 75 | + </tr> |
| 76 | + </table> |
| 77 | + <script> |
| 78 | + // Need to create the SECONDARY wheel first because on construct the variable which keeps track of the wheel to animate will |
| 79 | + // be set to the last created wheel, and we want the outer one the primary with the animation etc. |
| 80 | + var innerWheel = new Winwheel({ |
| 81 | + 'numSegments' : 4, |
| 82 | + 'outerRadius' : 110, // Set the outer radius to make the wheel smaller than the outer wheel. |
| 83 | + 'segments': [ |
| 84 | + {'fillStyle' : '#eae56f', 'text' : 'Inner 1'}, |
| 85 | + {'fillStyle' : '#89f26e', 'text' : 'Inner 2'}, |
| 86 | + {'fillStyle' : '#7de6ef', 'text' : 'Inner 3'}, |
| 87 | + {'fillStyle' : '#e7706f', 'text' : 'Inner 4'} |
| 88 | + ] |
| 89 | + }); |
| 90 | + |
| 91 | + // Define the outer wheel, we will treat this as the PRIMARY which means it clears the canvas when drawing and also |
| 92 | + // gets the animaton applied to it. We must callback a function during the animation to move and draw the inner wheel |
| 93 | + // so the 2 wheels appear as one thing on the canvas. |
| 94 | + var outerWheel = new Winwheel({ |
| 95 | + 'numSegments': 8, |
| 96 | + 'textMargin' : 0, |
| 97 | + 'outerRadius' : 210, |
| 98 | + 'innerRadius' : 110, // Set inner radius to the size of the inner wheel since the inner part of the wheel |
| 99 | + 'segments': [ // is being drawn by the inner wheel we don't need to draw there. |
| 100 | + {'fillStyle' : '#8C8A42', 'text' : 'Outer 1'}, |
| 101 | + {'fillStyle' : '#F2F0A8', 'text' : 'Outer 2'}, |
| 102 | + {'fillStyle' : '#519142', 'text' : 'Outer 3'}, |
| 103 | + {'fillStyle' : '#B7F7A8', 'text' : 'Outer 4'}, |
| 104 | + {'fillStyle' : '#4B898F', 'text' : 'Outer 5'}, |
| 105 | + {'fillStyle' : '#B1EFF5', 'text' : 'Outer 6'}, |
| 106 | + {'fillStyle' : '#8A4342', 'text' : 'Outer 7'}, |
| 107 | + {'fillStyle' : '#F0A9A8', 'text' : 'Outer 8'} |
| 108 | + ], |
| 109 | + 'animation': |
| 110 | + { |
| 111 | + 'type': 'spinToStop', // Define animation more or less as normal, except for the callbackAfter(). |
| 112 | + 'duration': 5, |
| 113 | + 'spins': 5, |
| 114 | + 'easing': 'Power3.easeOut', |
| 115 | + 'callbackAfter' : 'drawInnerWheel()', // Call back after each frame of the animation a function we can draw the inner wheel from. |
| 116 | + 'callbackFinished': 'alertPrize()' |
| 117 | + } |
| 118 | + }); |
| 119 | + |
| 120 | + // Call draw on the outerWheel then the inner wheel to ensure that both are rendered on the canvas. |
| 121 | + outerWheel.draw(); |
| 122 | + innerWheel.draw(false); // Pass false to stop it clearing the canvas and wiping the outer wheel. |
| 123 | + |
| 124 | + // This function is called after the outer wheel has drawn during the animation. |
| 125 | + function drawInnerWheel() |
| 126 | + { |
| 127 | + // Update the rotationAngle of the innnerWheel to match that of the outer wheel - this is a big part of what |
| 128 | + // links them to appear as one 2-part wheel. Call the draw function passing false so the outer wheel is not wiped. |
| 129 | + innerWheel.rotationAngle = outerWheel.rotationAngle; |
| 130 | + innerWheel.draw(false); |
| 131 | + } |
| 132 | + |
| 133 | + // Called when the animation has finished. |
| 134 | + function alertPrize() |
| 135 | + { |
| 136 | + // The the indicated segments from the 2 wheels. |
| 137 | + var winningInnerSegment = innerWheel.getIndicatedSegment(); |
| 138 | + var winningOuterSegment = outerWheel.getIndicatedSegment(); |
| 139 | + |
| 140 | + // Alert the combination of prizes won. |
| 141 | + alert('You won ' + winningInnerSegment.text + ', ' + winningOuterSegment.text); |
| 142 | + |
| 143 | + // Set things so power and spin button can be clicked again. |
| 144 | + wheelSpinning = false; |
| 145 | + |
| 146 | + // Remove all colours from the power level indicators. |
| 147 | + document.getElementById('pw1').className = ""; |
| 148 | + document.getElementById('pw2').className = ""; |
| 149 | + document.getElementById('pw3').className = ""; |
| 150 | + } |
| 151 | + |
| 152 | + |
| 153 | + // ================================================================================================================ |
| 154 | + // FUNCTIONS FOR power controls below (All this is not necessary to actually create and spin a wheel).... |
| 155 | + // Vars used by the code in this page to do power controls. |
| 156 | + var wheelPower = 0; |
| 157 | + var wheelSpinning = false; |
| 158 | + |
| 159 | + // ------------------------------------------------------- |
| 160 | + // Function to handle the onClick on the power buttons. |
| 161 | + // ------------------------------------------------------- |
| 162 | + function powerSelected(powerLevel) |
| 163 | + { |
| 164 | + // Ensure that power can't be changed while wheel is spinning. |
| 165 | + if (wheelSpinning == false) |
| 166 | + { |
| 167 | + // Reset all to grey incase this is not the first time the user has selected the power. |
| 168 | + document.getElementById('pw1').className = ""; |
| 169 | + document.getElementById('pw2').className = ""; |
| 170 | + document.getElementById('pw3').className = ""; |
| 171 | + |
| 172 | + // Now light up all cells below-and-including the one selected by changing the class. |
| 173 | + if (powerLevel >= 1) |
| 174 | + { |
| 175 | + document.getElementById('pw1').className = "pw1"; |
| 176 | + } |
| 177 | + |
| 178 | + if (powerLevel >= 2) |
| 179 | + { |
| 180 | + document.getElementById('pw2').className = "pw2"; |
| 181 | + } |
| 182 | + |
| 183 | + if (powerLevel >= 3) |
| 184 | + { |
| 185 | + document.getElementById('pw3').className = "pw3"; |
| 186 | + } |
| 187 | + |
| 188 | + // Set wheelPower var used when spin button is clicked. |
| 189 | + wheelPower = powerLevel; |
| 190 | + |
| 191 | + // Light up the spin button by changing it's source image and adding a clickable class to it. |
| 192 | + document.getElementById('spin_button').src = "spin_on.png"; |
| 193 | + document.getElementById('spin_button').className = "clickable"; |
| 194 | + } |
| 195 | + } |
| 196 | + |
| 197 | + // ------------------------------------------------------- |
| 198 | + // Click handler for spin button. |
| 199 | + // ------------------------------------------------------- |
| 200 | + function startSpin() |
| 201 | + { |
| 202 | + // Ensure that spinning can't be clicked again while already running. |
| 203 | + if (wheelSpinning == false) |
| 204 | + { |
| 205 | + // Reset things with inner and outer wheel so spinning will work as expected. Without the reset the |
| 206 | + // wheel will probably just move a small amount since the rotationAngle would be close to the targetAngle |
| 207 | + // figured out by the animation. |
| 208 | + outerWheel.stopAnimation(false); // Stop the animation, false as param so does not call callback function. |
| 209 | + outerWheel.rotationAngle = 0; // Re-set the wheel angle to 0 degrees. |
| 210 | + outerWheel.draw(); // Call draw to render changes to the wheel. |
| 211 | + innerWheel.rotationAngle = 0; |
| 212 | + innerWheel.draw(false); |
| 213 | + |
| 214 | + // Based on the power level selected adjust the number of spins for the wheel, the more times is has |
| 215 | + // to rotate with the duration of the animation the quicker the wheel spins. |
| 216 | + if (wheelPower == 1) |
| 217 | + { |
| 218 | + outerWheel.animation.spins = 3; // Number of spins and/or duration can be altered to make the wheel |
| 219 | + outerWheel.animation.duration = 7; // appear to spin faster or slower. |
| 220 | + } |
| 221 | + else if (wheelPower == 2) |
| 222 | + { |
| 223 | + outerWheel.animation.spins = 8; |
| 224 | + outerWheel.animation.duration = 7; |
| 225 | + } |
| 226 | + else if (wheelPower == 3) |
| 227 | + { |
| 228 | + outerWheel.animation.spins = 15; |
| 229 | + } |
| 230 | + |
| 231 | + // Disable the spin button so can't click again while wheel is spinning. |
| 232 | + document.getElementById('spin_button').src = "spin_off.png"; |
| 233 | + document.getElementById('spin_button').className = ""; |
| 234 | + |
| 235 | + // Begin the spin animation by calling startAnimation on the wheel object. |
| 236 | + outerWheel.startAnimation(); |
| 237 | + |
| 238 | + // Set to true so that power can't be changed and spin button re-enabled during |
| 239 | + // the current animation. The user will have to reset before spinning again. |
| 240 | + wheelSpinning = true; |
| 241 | + } |
| 242 | + } |
| 243 | + </script> |
| 244 | + </body> |
| 245 | +</html> |
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