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z_kaleido_scope.c
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4748 lines (4040 loc) · 205 KB
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#include "z_kaleido_scope.h"
#include "libc64/sleep.h"
#include "array_count.h"
#include "controller.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "gfxalloc.h"
#include "language_array.h"
#include "map.h"
#if PLATFORM_N64
#include "n64dd.h"
#endif
#include "printf.h"
#include "regs.h"
#include "segment_symbols.h"
#include "segmented_address.h"
#include "seqcmd.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "title_setup_state.h"
#include "translation.h"
#include "versions.h"
#include "audio.h"
#include "ocarina.h"
#include "play_state.h"
#include "player.h"
#include "save.h"
#include "assets/textures/icon_item_static/icon_item_static.h"
#include "assets/textures/icon_item_24_static/icon_item_24_static.h"
#if OOT_NTSC
#include "assets/textures/icon_item_jpn_static/icon_item_jpn_static.h"
#include "assets/textures/icon_item_nes_static/icon_item_nes_static.h"
#else
#include "assets/textures/icon_item_nes_static/icon_item_nes_static.h"
#include "assets/textures/icon_item_ger_static/icon_item_ger_static.h"
#include "assets/textures/icon_item_fra_static/icon_item_fra_static.h"
#endif
#include "assets/textures/icon_item_gameover_static/icon_item_gameover_static.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
#if !PLATFORM_GC
#define KALEIDO_PROMPT_CURSOR_R 100
#define KALEIDO_PROMPT_CURSOR_G 100
#define KALEIDO_PROMPT_CURSOR_B 255
#else
#define KALEIDO_PROMPT_CURSOR_R 100
#define KALEIDO_PROMPT_CURSOR_G 255
#define KALEIDO_PROMPT_CURSOR_B 100
#endif
#if !PLATFORM_GC
#define KALEIDO_COLOR_CURSOR_UNK_R 0
#define KALEIDO_COLOR_CURSOR_UNK_G 50
#define KALEIDO_COLOR_CURSOR_UNK_B 255
#else
#define KALEIDO_COLOR_CURSOR_UNK_R 0
#define KALEIDO_COLOR_CURSOR_UNK_G 255
#define KALEIDO_COLOR_CURSOR_UNK_B 50
#endif
typedef enum VtxPageInit {
/* 0 */ VTX_PAGE_ITEM,
/* 1 */ VTX_PAGE_EQUIP,
/* 2 */ VTX_PAGE_MAP_DUNGEON,
/* 3 */ VTX_PAGE_QUEST,
/* 4 */ VTX_PAGE_MAP_WORLD,
/* 5 */ VTX_PAGE_PROMPT
} VtxPageInit;
#define VTX_PAGE_ITEM_QUADS 0 // VTX_PAGE_ITEM
#define VTX_PAGE_EQUIP_QUADS 0 // VTX_PAGE_EQUIP
#define VTX_PAGE_MAP_DUNGEON_QUADS 17 // VTX_PAGE_MAP_DUNGEON
#define VTX_PAGE_QUEST_QUADS 0 // VTX_PAGE_QUEST
#define VTX_PAGE_MAP_WORLD_QUADS 32 // VTX_PAGE_MAP_WORLD
#define VTX_PAGE_PROMPT_QUADS PROMPT_QUAD_MAX // VTX_PAGE_PROMPT
#if OOT_NTSC
// Japanese
static void* sEquipPageBgQuadsJPNTexs[] = {
// column 1
gPauseEquipment00Tex,
gPauseEquipment01Tex,
gPauseEquipment02Tex,
gPauseEquipment03Tex,
gPauseEquipment04Tex,
// column 2
gPauseEquipment10JPNTex,
gPauseEquipment11Tex,
gPauseEquipment12Tex,
gPauseEquipment13Tex,
gPauseEquipment14Tex,
// column 3
gPauseEquipment20Tex,
gPauseEquipment21Tex,
gPauseEquipment22Tex,
gPauseEquipment23Tex,
gPauseEquipment24Tex,
};
static void* sItemPageBgQuadsJPNTexs[] = {
// column 1
gPauseSelectItem00JPNTex,
gPauseSelectItem01Tex,
gPauseSelectItem02Tex,
gPauseSelectItem03Tex,
gPauseSelectItem04Tex,
// column 2
gPauseSelectItem10JPNTex,
gPauseSelectItem11Tex,
gPauseSelectItem12Tex,
gPauseSelectItem13Tex,
gPauseSelectItem14Tex,
// column 3
gPauseSelectItem20JPNTex,
gPauseSelectItem21Tex,
gPauseSelectItem22Tex,
gPauseSelectItem23Tex,
gPauseSelectItem24Tex,
};
static void* sMapPageBgQuadsJPNTexs[] = {
// column 1
gPauseMap00Tex,
gPauseMap01Tex,
gPauseMap02Tex,
gPauseMap03Tex,
gPauseMap04Tex,
// column 2
gPauseMap10JPNTex,
gPauseMap11Tex,
gPauseMap12Tex,
gPauseMap13Tex,
gPauseMap14Tex,
// column 3
gPauseMap20Tex,
gPauseMap21Tex,
gPauseMap22Tex,
gPauseMap23Tex,
gPauseMap24Tex,
};
static void* sQuestPageBgQuadsJPNTexs[] = {
// column 1
gPauseQuestStatus00JPNTex,
gPauseQuestStatus01Tex,
gPauseQuestStatus02Tex,
gPauseQuestStatus03Tex,
gPauseQuestStatus04Tex,
// column 2
gPauseQuestStatus10JPNTex,
gPauseQuestStatus11Tex,
gPauseQuestStatus12Tex,
gPauseQuestStatus13Tex,
gPauseQuestStatus14Tex,
// column 3
gPauseQuestStatus20JPNTex,
gPauseQuestStatus21Tex,
gPauseQuestStatus22Tex,
gPauseQuestStatus23Tex,
gPauseQuestStatus24Tex,
};
static void* sSavePromptBgQuadsJPNTexs[] = {
// column 1
gPauseSave00Tex,
gPauseSave01Tex,
gPauseSave02Tex,
gPauseSave03Tex,
gPauseSave04Tex,
// column 2
gPauseSave10JPNTex,
gPauseSave11Tex,
gPauseSave12Tex,
gPauseSave13Tex,
gPauseSave14Tex,
// column 3
gPauseSave20Tex,
gPauseSave21Tex,
gPauseSave22Tex,
gPauseSave23Tex,
gPauseSave24Tex,
};
#else
// French
static void* sEquipPageBgQuadsFRATexs[] = {
// column 1
gPauseEquipment00FRATex,
gPauseEquipment01Tex,
gPauseEquipment02Tex,
gPauseEquipment03Tex,
gPauseEquipment04Tex,
// column 2
gPauseEquipment10FRATex,
gPauseEquipment11Tex,
gPauseEquipment12Tex,
gPauseEquipment13Tex,
gPauseEquipment14Tex,
// column 3
gPauseEquipment20FRATex,
gPauseEquipment21Tex,
gPauseEquipment22Tex,
gPauseEquipment23Tex,
gPauseEquipment24Tex,
};
static void* sItemPageBgQuadsFRATexs[] = {
// column 1
gPauseSelectItem00FRATex,
gPauseSelectItem01Tex,
gPauseSelectItem02Tex,
gPauseSelectItem03Tex,
gPauseSelectItem04Tex,
// column 2
gPauseSelectItem10FRATex,
gPauseSelectItem11Tex,
gPauseSelectItem12Tex,
gPauseSelectItem13Tex,
gPauseSelectItem14Tex,
// column 3
gPauseSelectItem20FRATex,
gPauseSelectItem21Tex,
gPauseSelectItem22Tex,
gPauseSelectItem23Tex,
gPauseSelectItem24Tex,
};
static void* sMapPageBgQuadsFRATexs[] = {
// column 1
gPauseMap00Tex,
gPauseMap01Tex,
gPauseMap02Tex,
gPauseMap03Tex,
gPauseMap04Tex,
// column 2
gPauseMap10FRATex,
gPauseMap11Tex,
gPauseMap12Tex,
gPauseMap13Tex,
gPauseMap14Tex,
// column 3
gPauseMap20Tex,
gPauseMap21Tex,
gPauseMap22Tex,
gPauseMap23Tex,
gPauseMap24Tex,
};
static void* sQuestPageBgQuadsFRATexs[] = {
// column 1
gPauseQuestStatus00Tex,
gPauseQuestStatus01Tex,
gPauseQuestStatus02Tex,
gPauseQuestStatus03Tex,
gPauseQuestStatus04Tex,
// column 2
gPauseQuestStatus10FRATex,
gPauseQuestStatus11Tex,
gPauseQuestStatus12Tex,
gPauseQuestStatus13Tex,
gPauseQuestStatus14Tex,
// column 3
gPauseQuestStatus20Tex,
gPauseQuestStatus21Tex,
gPauseQuestStatus22Tex,
gPauseQuestStatus23Tex,
gPauseQuestStatus24Tex,
};
static void* sSavePromptBgQuadsFRATexs[] = {
// column 1
gPauseSave00FRATex,
gPauseSave01Tex,
gPauseSave02Tex,
gPauseSave03Tex,
gPauseSave04Tex,
// column 2
gPauseSave10FRATex,
gPauseSave11Tex,
gPauseSave12Tex,
gPauseSave13Tex,
gPauseSave14Tex,
// column 3
gPauseSave20FRATex,
gPauseSave21Tex,
gPauseSave22Tex,
gPauseSave23Tex,
gPauseSave24Tex,
};
// German
static void* sEquipPageBgQuadsGERTexs[] = {
// column 1
gPauseEquipment00GERTex,
gPauseEquipment01Tex,
gPauseEquipment02Tex,
gPauseEquipment03Tex,
gPauseEquipment04Tex,
// column 2
gPauseEquipment10GERTex,
gPauseEquipment11Tex,
gPauseEquipment12Tex,
gPauseEquipment13Tex,
gPauseEquipment14Tex,
// column 3
gPauseEquipment20GERTex,
gPauseEquipment21Tex,
gPauseEquipment22Tex,
gPauseEquipment23Tex,
gPauseEquipment24Tex,
};
static void* sItemPageBgQuadsGERTexs[] = {
// column 1
gPauseSelectItem00GERTex,
gPauseSelectItem01Tex,
gPauseSelectItem02Tex,
gPauseSelectItem03Tex,
gPauseSelectItem04Tex,
// column 2
gPauseSelectItem10GERTex,
gPauseSelectItem11Tex,
gPauseSelectItem12Tex,
gPauseSelectItem13Tex,
gPauseSelectItem14Tex,
// column 3
gPauseSelectItem20GERTex,
gPauseSelectItem21Tex,
gPauseSelectItem22Tex,
gPauseSelectItem23Tex,
gPauseSelectItem24Tex,
};
static void* sMapPageBgQuadsGERTexs[] = {
// column 1
gPauseMap00Tex,
gPauseMap01Tex,
gPauseMap02Tex,
gPauseMap03Tex,
gPauseMap04Tex,
// column 2
gPauseMap10GERTex,
gPauseMap11Tex,
gPauseMap12Tex,
gPauseMap13Tex,
gPauseMap14Tex,
// column 3
gPauseMap20Tex,
gPauseMap21Tex,
gPauseMap22Tex,
gPauseMap23Tex,
gPauseMap24Tex,
};
static void* sQuestPageBgQuadsGERTexs[] = {
// column 1
gPauseQuestStatus00Tex,
gPauseQuestStatus01Tex,
gPauseQuestStatus02Tex,
gPauseQuestStatus03Tex,
gPauseQuestStatus04Tex,
// column 2
gPauseQuestStatus10GERTex,
gPauseQuestStatus11Tex,
gPauseQuestStatus12Tex,
gPauseQuestStatus13Tex,
gPauseQuestStatus14Tex,
// column 3
gPauseQuestStatus20Tex,
gPauseQuestStatus21Tex,
gPauseQuestStatus22Tex,
gPauseQuestStatus23Tex,
gPauseQuestStatus24Tex,
};
static void* sSavePromptBgQuadsGERTexs[] = {
// column 1
gPauseSave00Tex,
gPauseSave01Tex,
gPauseSave02Tex,
gPauseSave03Tex,
gPauseSave04Tex,
// column 2
gPauseSave10GERTex,
gPauseSave11Tex,
gPauseSave12Tex,
gPauseSave13Tex,
gPauseSave14Tex,
// column 3
gPauseSave20GERTex,
gPauseSave21Tex,
gPauseSave22Tex,
gPauseSave23Tex,
gPauseSave24Tex,
};
#endif
// English
static void* sEquipPageBgQuadsENGTexs[] = {
// column 1
gPauseEquipment00Tex,
gPauseEquipment01Tex,
gPauseEquipment02Tex,
gPauseEquipment03Tex,
gPauseEquipment04Tex,
// column 2
gPauseEquipment10ENGTex,
gPauseEquipment11Tex,
gPauseEquipment12Tex,
gPauseEquipment13Tex,
gPauseEquipment14Tex,
// column 3
gPauseEquipment20Tex,
gPauseEquipment21Tex,
gPauseEquipment22Tex,
gPauseEquipment23Tex,
gPauseEquipment24Tex,
};
static void* sItemPageBgQuadsENGTexs[] = {
// column 1
gPauseSelectItem00ENGTex,
gPauseSelectItem01Tex,
gPauseSelectItem02Tex,
gPauseSelectItem03Tex,
gPauseSelectItem04Tex,
// column 2
gPauseSelectItem10ENGTex,
gPauseSelectItem11Tex,
gPauseSelectItem12Tex,
gPauseSelectItem13Tex,
gPauseSelectItem14Tex,
// column 3
gPauseSelectItem20ENGTex,
gPauseSelectItem21Tex,
gPauseSelectItem22Tex,
gPauseSelectItem23Tex,
gPauseSelectItem24Tex,
};
static void* sMapPageBgQuadsENGTexs[] = {
// column 1
gPauseMap00Tex,
gPauseMap01Tex,
gPauseMap02Tex,
gPauseMap03Tex,
gPauseMap04Tex,
// column 2
gPauseMap10ENGTex,
gPauseMap11Tex,
gPauseMap12Tex,
gPauseMap13Tex,
gPauseMap14Tex,
// column 3
gPauseMap20Tex,
gPauseMap21Tex,
gPauseMap22Tex,
gPauseMap23Tex,
gPauseMap24Tex,
};
static void* sQuestPageBgQuadsENGTexs[] = {
// column 1
gPauseQuestStatus00ENGTex,
gPauseQuestStatus01Tex,
gPauseQuestStatus02Tex,
gPauseQuestStatus03Tex,
gPauseQuestStatus04Tex,
// column 2
gPauseQuestStatus10ENGTex,
gPauseQuestStatus11Tex,
gPauseQuestStatus12Tex,
gPauseQuestStatus13Tex,
gPauseQuestStatus14Tex,
// column 3
gPauseQuestStatus20ENGTex,
gPauseQuestStatus21Tex,
gPauseQuestStatus22Tex,
gPauseQuestStatus23Tex,
gPauseQuestStatus24Tex,
};
static void* sSavePromptBgQuadsENGTexs[] = {
// column 1
gPauseSave00Tex,
gPauseSave01Tex,
gPauseSave02Tex,
gPauseSave03Tex,
gPauseSave04Tex,
// column 2
gPauseSave10ENGTex,
gPauseSave11Tex,
gPauseSave12Tex,
gPauseSave13Tex,
gPauseSave14Tex,
// column 3
gPauseSave20Tex,
gPauseSave21Tex,
gPauseSave22Tex,
gPauseSave23Tex,
gPauseSave24Tex,
};
static void* sGameOverTexs[] = {
// column 1
gPauseSave00Tex,
gPauseSave01Tex,
gPauseSave02Tex,
gPauseSave03Tex,
gPauseSave04Tex,
// column 2
gPauseGameOver10Tex,
gPauseSave11Tex,
gPauseSave12Tex,
gPauseSave13Tex,
gPauseSave14Tex,
// column 3
gPauseSave20Tex,
gPauseSave21Tex,
gPauseSave22Tex,
gPauseSave23Tex,
gPauseSave24Tex,
};
#if OOT_NTSC
#define EQUIPMENT_TEXS(language) ((language) != LANGUAGE_JPN ? sEquipPageBgQuadsENGTexs : sEquipPageBgQuadsJPNTexs)
#define SELECT_ITEM_TEXS(language) ((language) != LANGUAGE_JPN ? sItemPageBgQuadsENGTexs : sItemPageBgQuadsJPNTexs)
#define MAP_TEXS(language) ((language) != LANGUAGE_JPN ? sMapPageBgQuadsENGTexs : sMapPageBgQuadsJPNTexs)
#define QUEST_STATUS_TEXS(language) ((language) != LANGUAGE_JPN ? sQuestPageBgQuadsENGTexs : sQuestPageBgQuadsJPNTexs)
#define SAVE_TEXS(language) ((language) != LANGUAGE_JPN ? sSavePromptBgQuadsENGTexs : sSavePromptBgQuadsJPNTexs)
#else
static void* sEquipPageBgQuadsTexs[] = {
sEquipPageBgQuadsENGTexs,
sEquipPageBgQuadsGERTexs,
sEquipPageBgQuadsFRATexs,
};
static void* sItemPageBgQuadsTexs[] = {
sItemPageBgQuadsENGTexs,
sItemPageBgQuadsGERTexs,
sItemPageBgQuadsFRATexs,
};
static void* sMapPageBgQuadsTexs[] = {
sMapPageBgQuadsENGTexs,
sMapPageBgQuadsGERTexs,
sMapPageBgQuadsFRATexs,
};
static void* sQuestPageBgQuadsTexs[] = {
sQuestPageBgQuadsENGTexs,
sQuestPageBgQuadsGERTexs,
sQuestPageBgQuadsFRATexs,
};
static void* sSavePromptBgQuadsTexs[] = {
sSavePromptBgQuadsENGTexs,
sSavePromptBgQuadsGERTexs,
sSavePromptBgQuadsFRATexs,
};
#define EQUIPMENT_TEXS(language) (sEquipPageBgQuadsTexs[(language)])
#define SELECT_ITEM_TEXS(language) (sItemPageBgQuadsTexs[(language)])
#define MAP_TEXS(language) (sMapPageBgQuadsTexs[(language)])
#define QUEST_STATUS_TEXS(language) (sQuestPageBgQuadsTexs[(language)])
#define SAVE_TEXS(language) (sSavePromptBgQuadsTexs[(language)])
#endif
s16 gVtxPageMapWorldQuadsWidth[VTX_PAGE_MAP_WORLD_QUADS] = {
32, // WORLD_MAP_QUAD_CLOUDS_SACRED_FOREST_MEADOW
112, // WORLD_MAP_QUAD_CLOUDS_HYRULE_FIELD
32, // WORLD_MAP_QUAD_CLOUDS_LON_LON_RANCH
48, // WORLD_MAP_QUAD_CLOUDS_MARKET
32, // WORLD_MAP_QUAD_CLOUDS_HYRULE_CASTLE
32, // WORLD_MAP_QUAD_CLOUDS_KAKARIKO_VILLAGE
32, // WORLD_MAP_QUAD_CLOUDS_GRAVEYARD
48, // WORLD_MAP_QUAD_CLOUDS_DEATH_MOUNTAIN_TRAIL
32, // WORLD_MAP_QUAD_CLOUDS_GORON_CITY
64, // WORLD_MAP_QUAD_CLOUDS_ZORAS_RIVER
32, // WORLD_MAP_QUAD_CLOUDS_ZORAS_DOMAIN
48, // WORLD_MAP_QUAD_CLOUDS_ZORAS_FOUNTAIN
48, // WORLD_MAP_QUAD_CLOUDS_GERUDO_VALLEY
48, // WORLD_MAP_QUAD_CLOUDS_GERUDOS_FORTRESS
48, // WORLD_MAP_QUAD_CLOUDS_DESERT_COLOSSUS
64, // WORLD_MAP_QUAD_CLOUDS_LAKE_HYLIA
8, // WORLD_MAP_POINT_HAUNTED_WASTELAND
8, // WORLD_MAP_POINT_GERUDOS_FORTRESS
8, // WORLD_MAP_POINT_GERUDO_VALLEY
8, // WORLD_MAP_POINT_LAKE_HYLIA
8, // WORLD_MAP_POINT_LON_LON_RANCH
8, // WORLD_MAP_POINT_MARKET
8, // WORLD_MAP_POINT_HYRULE_FIELD
8, // WORLD_MAP_POINT_DEATH_MOUNTAIN
8, // WORLD_MAP_POINT_KAKARIKO_VILLAGE
8, // WORLD_MAP_POINT_LOST_WOODS
8, // WORLD_MAP_POINT_KOKIRI_FOREST
8, // WORLD_MAP_POINT_ZORAS_DOMAIN
8, // WORLD_MAP_QUAD_28
8, // WORLD_MAP_QUAD_TRADE_QUEST_MARKER
80, // WORLD_MAP_QUAD_30
64, // WORLD_MAP_QUAD_31
};
s16 gVtxPageMapWorldQuadsHeight[VTX_PAGE_MAP_WORLD_QUADS] = {
24, // WORLD_MAP_QUAD_CLOUDS_SACRED_FOREST_MEADOW
72, // WORLD_MAP_QUAD_CLOUDS_HYRULE_FIELD
13, // WORLD_MAP_QUAD_CLOUDS_LON_LON_RANCH
22, // WORLD_MAP_QUAD_CLOUDS_MARKET
19, // WORLD_MAP_QUAD_CLOUDS_HYRULE_CASTLE
20, // WORLD_MAP_QUAD_CLOUDS_KAKARIKO_VILLAGE
19, // WORLD_MAP_QUAD_CLOUDS_GRAVEYARD
27, // WORLD_MAP_QUAD_CLOUDS_DEATH_MOUNTAIN_TRAIL
14, // WORLD_MAP_QUAD_CLOUDS_GORON_CITY
26, // WORLD_MAP_QUAD_CLOUDS_ZORAS_RIVER
22, // WORLD_MAP_QUAD_CLOUDS_ZORAS_DOMAIN
21, // WORLD_MAP_QUAD_CLOUDS_ZORAS_FOUNTAIN
49, // WORLD_MAP_QUAD_CLOUDS_GERUDO_VALLEY
32, // WORLD_MAP_QUAD_CLOUDS_GERUDOS_FORTRESS
45, // WORLD_MAP_QUAD_CLOUDS_DESERT_COLOSSUS
60, // WORLD_MAP_QUAD_CLOUDS_LAKE_HYLIA
8, // WORLD_MAP_POINT_HAUNTED_WASTELAND
8, // WORLD_MAP_POINT_GERUDOS_FORTRESS
8, // WORLD_MAP_POINT_GERUDO_VALLEY
8, // WORLD_MAP_POINT_LAKE_HYLIA
8, // WORLD_MAP_POINT_LON_LON_RANCH
8, // WORLD_MAP_POINT_MARKET
8, // WORLD_MAP_POINT_HYRULE_FIELD
8, // WORLD_MAP_POINT_DEATH_MOUNTAIN
8, // WORLD_MAP_POINT_KAKARIKO_VILLAGE
8, // WORLD_MAP_POINT_LOST_WOODS
8, // WORLD_MAP_POINT_KOKIRI_FOREST
8, // WORLD_MAP_POINT_ZORAS_DOMAIN
8, // WORLD_MAP_QUAD_28
16, // WORLD_MAP_QUAD_TRADE_QUEST_MARKER
32, // WORLD_MAP_QUAD_30
8, // WORLD_MAP_QUAD_31
};
/**
* Contains the status of buttons for each page.
*
* Indexed by `pageIndex + pt` values,
* where pageIndex is from the `PauseMenuPage` enum
* and pt is 0 or 2 (respectively `PAGE_SWITCH_PT_LEFT` and `PAGE_SWITCH_PT_RIGHT`).
*
* `PauseMenuPage` enum values are ordered clockwise, starting at PAUSE_ITEM. That means adding 1 to a page index
* produces (modulo 4) the index of the page to the right, and similar with subtracting 1 for the left page.
* The indexing of this array relies on this property, but without modulo operations. Instead, the data for the first
* and last pages (PAUSE_ITEM, PAUSE_EQUIP) is duplicated.
*
* For example when scrolling left from the quest page PAUSE_QUEST (so, to PAUSE_MAP),
* the index is `PAUSE_QUEST + PAGE_SWITCH_PT_LEFT` and the data is button status for the map page.
*/
static u8 gPageSwitchNextButtonStatus[][5] = {
// PAUSE_ITEM + PAGE_SWITCH_PT_LEFT
//
// -> PAUSE_EQUIP
{ BTN_ENABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED, BTN_ENABLED },
// PAUSE_MAP + PAGE_SWITCH_PT_LEFT
//
// -> PAUSE_ITEM
{ BTN_ENABLED, BTN_ENABLED, BTN_ENABLED, BTN_ENABLED, BTN_DISABLED },
// PAUSE_QUEST + PAGE_SWITCH_PT_LEFT
// PAUSE_ITEM + PAGE_SWITCH_PT_RIGHT
// -> PAUSE_MAP
{ BTN_ENABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED },
// PAUSE_EQUIP + PAGE_SWITCH_PT_LEFT
// PAUSE_MAP + PAGE_SWITCH_PT_RIGHT
// -> PAUSE_QUEST
{ BTN_ENABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED, BTN_ENABLED },
//
// PAUSE_QUEST + PAGE_SWITCH_PT_RIGHT
// -> PAUSE_EQUIP
{ BTN_ENABLED, BTN_DISABLED, BTN_DISABLED, BTN_DISABLED, BTN_ENABLED },
//
// PAUSE_EQUIP + PAGE_SWITCH_PT_RIGHT
// -> PAUSE_ITEM
{ BTN_ENABLED, BTN_ENABLED, BTN_ENABLED, BTN_ENABLED, BTN_DISABLED },
};
static s16 D_8082AB8C = 0;
static s16 D_8082AB90 = 0;
static s16 D_8082AB94 = 0;
static s16 D_8082AB98 = 255;
static s16 D_8082AB9C = 255;
static s16 D_8082ABA0 = 0;
static s16 D_8082ABA4 = 0;
static s16 sInDungeonScene = false;
/*
* The following three `sPageSwitch*` arrays are indexed by nextPageMode values,
* which encode the page to switch from and the scroll direction.
*
* sPageSwitchEyeDx/Dz describe how to move the camera eye so that the pages appear scrolling and the next active page
* is switched into view.
*
* sPageSwitchNextPageIndex contains the page a nextPageMode leads to once scrolling is done.
*/
#define PAGE_SWITCH_NSTEPS 16
static f32 sPageSwitchEyeDx[] = {
-PAUSE_EYE_DIST * (PAUSE_MAP_X - PAUSE_ITEM_X) / PAGE_SWITCH_NSTEPS, // PAUSE_ITEM right
-PAUSE_EYE_DIST*(PAUSE_EQUIP_X - PAUSE_ITEM_X) / PAGE_SWITCH_NSTEPS, // PAUSE_ITEM left
-PAUSE_EYE_DIST*(PAUSE_QUEST_X - PAUSE_MAP_X) / PAGE_SWITCH_NSTEPS, // PAUSE_MAP right
-PAUSE_EYE_DIST*(PAUSE_ITEM_X - PAUSE_MAP_X) / PAGE_SWITCH_NSTEPS, // PAUSE_MAP left
-PAUSE_EYE_DIST*(PAUSE_EQUIP_X - PAUSE_QUEST_X) / PAGE_SWITCH_NSTEPS, // PAUSE_QUEST right
-PAUSE_EYE_DIST*(PAUSE_MAP_X - PAUSE_QUEST_X) / PAGE_SWITCH_NSTEPS, // PAUSE_QUEST left
-PAUSE_EYE_DIST*(PAUSE_ITEM_X - PAUSE_EQUIP_X) / PAGE_SWITCH_NSTEPS, // PAUSE_EQUIP right
-PAUSE_EYE_DIST*(PAUSE_QUEST_X - PAUSE_EQUIP_X) / PAGE_SWITCH_NSTEPS, // PAUSE_EQUIP left
};
static f32 sPageSwitchEyeDz[] = {
-PAUSE_EYE_DIST * (PAUSE_MAP_Z - PAUSE_ITEM_Z) / PAGE_SWITCH_NSTEPS, // PAUSE_ITEM right
-PAUSE_EYE_DIST*(PAUSE_EQUIP_Z - PAUSE_ITEM_Z) / PAGE_SWITCH_NSTEPS, // PAUSE_ITEM left
-PAUSE_EYE_DIST*(PAUSE_QUEST_Z - PAUSE_MAP_Z) / PAGE_SWITCH_NSTEPS, // PAUSE_MAP right
-PAUSE_EYE_DIST*(PAUSE_ITEM_Z - PAUSE_MAP_Z) / PAGE_SWITCH_NSTEPS, // PAUSE_MAP left
-PAUSE_EYE_DIST*(PAUSE_EQUIP_Z - PAUSE_QUEST_Z) / PAGE_SWITCH_NSTEPS, // PAUSE_QUEST right
-PAUSE_EYE_DIST*(PAUSE_MAP_Z - PAUSE_QUEST_Z) / PAGE_SWITCH_NSTEPS, // PAUSE_QUEST left
-PAUSE_EYE_DIST*(PAUSE_ITEM_Z - PAUSE_EQUIP_Z) / PAGE_SWITCH_NSTEPS, // PAUSE_EQUIP right
-PAUSE_EYE_DIST*(PAUSE_QUEST_Z - PAUSE_EQUIP_Z) / PAGE_SWITCH_NSTEPS, // PAUSE_EQUIP left
};
static u16 sPageSwitchNextPageIndex[] = {
PAUSE_MAP, // PAUSE_ITEM right
PAUSE_EQUIP, // PAUSE_ITEM left
PAUSE_QUEST, // PAUSE_MAP right
PAUSE_ITEM, // PAUSE_MAP left
PAUSE_EQUIP, // PAUSE_QUEST right
PAUSE_MAP, // PAUSE_QUEST left
PAUSE_ITEM, // PAUSE_EQUIP right
PAUSE_QUEST, // PAUSE_EQUIP left
};
char gSlotAgeReqs[] = {
AGE_REQ_CHILD, // SLOT_DEKU_STICK
AGE_REQ_NONE, // SLOT_DEKU_NUT
AGE_REQ_NONE, // SLOT_BOMB
AGE_REQ_ADULT, // SLOT_BOW
AGE_REQ_ADULT, // SLOT_ARROW_FIRE
AGE_REQ_NONE, // SLOT_DINS_FIRE
AGE_REQ_CHILD, // SLOT_SLINGSHOT
AGE_REQ_NONE, // SLOT_OCARINA
AGE_REQ_NONE, // SLOT_BOMBCHU
AGE_REQ_ADULT, // SLOT_HOOKSHOT
AGE_REQ_ADULT, // SLOT_ARROW_ICE
AGE_REQ_NONE, // SLOT_FARORES_WIND
AGE_REQ_CHILD, // SLOT_BOOMERANG
AGE_REQ_NONE, // SLOT_LENS_OF_TRUTH
AGE_REQ_CHILD, // SLOT_MAGIC_BEAN
AGE_REQ_ADULT, // SLOT_HAMMER
AGE_REQ_ADULT, // SLOT_ARROW_LIGHT
AGE_REQ_NONE, // SLOT_NAYRUS_LOVE
AGE_REQ_NONE, // SLOT_BOTTLE_1
AGE_REQ_NONE, // SLOT_BOTTLE_2
AGE_REQ_NONE, // SLOT_BOTTLE_3
AGE_REQ_NONE, // SLOT_BOTTLE_4
AGE_REQ_ADULT, // SLOT_TRADE_ADULT
AGE_REQ_CHILD, // SLOT_TRADE_CHILD
};
char gEquipAgeReqs[4][4] = {
{
AGE_REQ_ADULT, // 0 UPG_QUIVER
AGE_REQ_CHILD, // EQUIP_TYPE_SWORD EQUIP_VALUE_SWORD_KOKIRI
AGE_REQ_ADULT, // EQUIP_TYPE_SWORD EQUIP_VALUE_SWORD_MASTER
AGE_REQ_ADULT, // EQUIP_TYPE_SWORD EQUIP_VALUE_SWORD_BIGGORON
},
{
AGE_REQ_NONE, // 0 UPG_BOMB_BAG
AGE_REQ_CHILD, // EQUIP_TYPE_SHIELD EQUIP_VALUE_SHIELD_DEKU
AGE_REQ_NONE, // EQUIP_TYPE_SHIELD EQUIP_VALUE_SHIELD_HYLIAN
AGE_REQ_ADULT, // EQUIP_TYPE_SHIELD EQUIP_VALUE_SHIELD_MIRROR
},
{
AGE_REQ_ADULT, // 0 UPG_STRENGTH
AGE_REQ_NONE, // EQUIP_TYPE_TUNIC EQUIP_VALUE_TUNIC_KOKIRI
AGE_REQ_ADULT, // EQUIP_TYPE_TUNIC EQUIP_VALUE_TUNIC_GORON
AGE_REQ_ADULT, // EQUIP_TYPE_TUNIC EQUIP_VALUE_TUNIC_ZORA
},
{
AGE_REQ_NONE, // 0 UPG_SCALE
AGE_REQ_NONE, // EQUIP_TYPE_BOOTS EQUIP_VALUE_BOOTS_KOKIRI
AGE_REQ_ADULT, // EQUIP_TYPE_BOOTS EQUIP_VALUE_BOOTS_IRON
AGE_REQ_ADULT, // EQUIP_TYPE_BOOTS EQUIP_VALUE_BOOTS_HOVER
},
};
char gItemAgeReqs[] = {
AGE_REQ_CHILD, // ITEM_DEKU_STICK
AGE_REQ_NONE, // ITEM_DEKU_NUT
AGE_REQ_NONE, // ITEM_BOMB
AGE_REQ_ADULT, // ITEM_BOW
AGE_REQ_ADULT, // ITEM_ARROW_FIRE
AGE_REQ_NONE, // ITEM_DINS_FIRE
AGE_REQ_CHILD, // ITEM_SLINGSHOT
AGE_REQ_NONE, // ITEM_OCARINA_FAIRY
AGE_REQ_NONE, // ITEM_OCARINA_OF_TIME
AGE_REQ_NONE, // ITEM_BOMBCHU
AGE_REQ_ADULT, // ITEM_HOOKSHOT
AGE_REQ_ADULT, // ITEM_LONGSHOT
AGE_REQ_ADULT, // ITEM_ARROW_ICE
AGE_REQ_NONE, // ITEM_FARORES_WIND
AGE_REQ_CHILD, // ITEM_BOOMERANG
AGE_REQ_NONE, // ITEM_LENS_OF_TRUTH
AGE_REQ_CHILD, // ITEM_MAGIC_BEAN
AGE_REQ_ADULT, // ITEM_HAMMER
AGE_REQ_ADULT, // ITEM_ARROW_LIGHT
AGE_REQ_NONE, // ITEM_NAYRUS_LOVE
AGE_REQ_NONE, // ITEM_BOTTLE_EMPTY
AGE_REQ_NONE, // ITEM_BOTTLE_POTION_RED
AGE_REQ_NONE, // ITEM_BOTTLE_POTION_GREEN
AGE_REQ_NONE, // ITEM_BOTTLE_POTION_BLUE
AGE_REQ_NONE, // ITEM_BOTTLE_FAIRY
AGE_REQ_NONE, // ITEM_BOTTLE_FISH
AGE_REQ_NONE, // ITEM_BOTTLE_MILK_FULL
AGE_REQ_NONE, // ITEM_BOTTLE_RUTOS_LETTER
AGE_REQ_NONE, // ITEM_BOTTLE_BLUE_FIRE
AGE_REQ_NONE, // ITEM_BOTTLE_BUG
AGE_REQ_NONE, // ITEM_BOTTLE_BIG_POE
AGE_REQ_NONE, // ITEM_BOTTLE_MILK_HALF
AGE_REQ_NONE, // ITEM_BOTTLE_POE
AGE_REQ_CHILD, // ITEM_WEIRD_EGG
AGE_REQ_CHILD, // ITEM_CHICKEN
AGE_REQ_CHILD, // ITEM_ZELDAS_LETTER
AGE_REQ_CHILD, // ITEM_MASK_KEATON
AGE_REQ_CHILD, // ITEM_MASK_SKULL
AGE_REQ_CHILD, // ITEM_MASK_SPOOKY
AGE_REQ_CHILD, // ITEM_MASK_BUNNY_HOOD
AGE_REQ_CHILD, // ITEM_MASK_GORON
AGE_REQ_CHILD, // ITEM_MASK_ZORA
AGE_REQ_CHILD, // ITEM_MASK_GERUDO
AGE_REQ_CHILD, // ITEM_MASK_TRUTH
AGE_REQ_CHILD, // ITEM_SOLD_OUT
AGE_REQ_ADULT, // ITEM_POCKET_EGG
AGE_REQ_ADULT, // ITEM_POCKET_CUCCO
AGE_REQ_ADULT, // ITEM_COJIRO
AGE_REQ_ADULT, // ITEM_ODD_MUSHROOM
AGE_REQ_ADULT, // ITEM_ODD_POTION
AGE_REQ_ADULT, // ITEM_POACHERS_SAW
AGE_REQ_ADULT, // ITEM_BROKEN_GORONS_SWORD
AGE_REQ_ADULT, // ITEM_PRESCRIPTION
AGE_REQ_ADULT, // ITEM_EYEBALL_FROG
AGE_REQ_ADULT, // ITEM_EYE_DROPS
AGE_REQ_ADULT, // ITEM_CLAIM_CHECK
AGE_REQ_ADULT, // ITEM_BOW_FIRE
AGE_REQ_ADULT, // ITEM_BOW_ICE
AGE_REQ_ADULT, // ITEM_BOW_LIGHT
AGE_REQ_CHILD, // ITEM_SWORD_KOKIRI
AGE_REQ_ADULT, // ITEM_SWORD_MASTER
AGE_REQ_ADULT, // ITEM_SWORD_BIGGORON
AGE_REQ_CHILD, // ITEM_SHIELD_DEKU
AGE_REQ_NONE, // ITEM_SHIELD_HYLIAN
AGE_REQ_ADULT, // ITEM_SHIELD_MIRROR
AGE_REQ_NONE, // ITEM_TUNIC_KOKIRI
AGE_REQ_ADULT, // ITEM_TUNIC_GORON
AGE_REQ_ADULT, // ITEM_TUNIC_ZORA
AGE_REQ_NONE, // ITEM_BOOTS_KOKIRI
AGE_REQ_ADULT, // ITEM_BOOTS_IRON
AGE_REQ_ADULT, // ITEM_BOOTS_HOVER
AGE_REQ_CHILD, // ITEM_BULLET_BAG_30
AGE_REQ_CHILD, // ITEM_BULLET_BAG_40
AGE_REQ_CHILD, // ITEM_BULLET_BAG_50
AGE_REQ_ADULT, // ITEM_QUIVER_30
AGE_REQ_ADULT, // ITEM_QUIVER_40
AGE_REQ_ADULT, // ITEM_QUIVER_50
AGE_REQ_NONE, // ITEM_BOMB_BAG_20
AGE_REQ_NONE, // ITEM_BOMB_BAG_30
AGE_REQ_NONE, // ITEM_BOMB_BAG_40
AGE_REQ_CHILD, // ITEM_STRENGTH_GORONS_BRACELET
AGE_REQ_ADULT, // ITEM_STRENGTH_SILVER_GAUNTLETS
AGE_REQ_ADULT, // ITEM_STRENGTH_GOLD_GAUNTLETS
AGE_REQ_NONE, // ITEM_SCALE_SILVER
AGE_REQ_NONE, // ITEM_SCALE_GOLDEN
AGE_REQ_ADULT, // ITEM_GIANTS_KNIFE
};
u8 gAreaGsFlags[] = {
0x0F, 0x1F, 0x0F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x07, 0x07, 0x03,
0x0F, 0x07, 0x0F, 0x0F, 0xFF, 0xFF, 0xFF, 0x1F, 0x0F, 0x03, 0x0F,
};
static void* sCursorTexs[] = {
gPauseMenuCursorTopLeftTex, // PAUSE_CURSOR_QUAD_TL
gPauseMenuCursorTopRightTex, // PAUSE_CURSOR_QUAD_TR
gPauseMenuCursorBottomLeftTex, // PAUSE_CURSOR_QUAD_BL
gPauseMenuCursorBottomRightTex, // PAUSE_CURSOR_QUAD_BR
};
static s16 sCursorColors[][3] = {
{ 255, 255, 255 },
{ 255, 255, 0 },
{ KALEIDO_COLOR_CURSOR_UNK_R, KALEIDO_COLOR_CURSOR_UNK_G, KALEIDO_COLOR_CURSOR_UNK_B },
};
static void* sSavePromptMessageTexs[] =
LANGUAGE_ARRAY(gPauseSavePromptJPNTex, gPauseSavePromptENGTex, gPauseSavePromptGERTex, gPauseSavePromptFRATex);
static void* sSaveConfirmationTexs[] = LANGUAGE_ARRAY(gPauseSaveConfirmationJPNTex, gPauseSaveConfirmationENGTex,
gPauseSaveConfirmationGERTex, gPauseSaveConfirmationFRATex);
static void* sContinuePromptTexs[] =
LANGUAGE_ARRAY(gContinuePlayingJPNTex, gContinuePlayingENGTex, gContinuePlayingGERTex, gContinuePlayingFRATex);
static void* sPromptChoiceTexs[][2] = {
#if OOT_NTSC
{ gPauseYesJPNTex, gPauseNoJPNTex },
{ gPauseYesENGTex, gPauseNoENGTex },
#else
{ gPauseYesENGTex, gPauseNoENGTex },
{ gPauseYesGERTex, gPauseNoGERTex },
{ gPauseYesFRATex, gPauseNoFRATex },
#endif
};
//! @bug On the iQue version, kaleido bss is reported to be just 0x10 bytes large in the relocation section. This is
//! likely due to not counting the size of COMMON symbols in the overlay. sPlayerPreRender was likely originally
//! non-static, but we make it static here to match the bss order and patch the relocation section later in the build
//! as our relocation generator does count COMMON symbols.
static u8 sSavedButtonStatus[5];
static PreRender sPlayerPreRender;
void* sPreRenderCvg;
void KaleidoScope_SetupPlayerPreRender(PlayState* play) {
Gfx* gfx;
Gfx* gfxRef;
void* fbuf;
fbuf = play->state.gfxCtx->curFrameBuffer;
OPEN_DISPS(play->state.gfxCtx, "../z_kaleido_scope_PAL.c", 496);
gfxRef = POLY_OPA_DISP;
gfx = Gfx_Open(gfxRef);
gSPDisplayList(WORK_DISP++, gfx);
PreRender_SetValues(&sPlayerPreRender, PAUSE_EQUIP_PLAYER_WIDTH, PAUSE_EQUIP_PLAYER_HEIGHT, fbuf, NULL);
PreRender_SaveFramebuffer(&sPlayerPreRender, &gfx);
PreRender_DrawCoverage(&sPlayerPreRender, &gfx);
gSPEndDisplayList(gfx++);
Gfx_Close(gfxRef, gfx);
POLY_OPA_DISP = gfx;
R_GRAPH_TASKSET00_FLAGS |= 1;
CLOSE_DISPS(play->state.gfxCtx, "../z_kaleido_scope_PAL.c", 509);
}
void KaleidoScope_ProcessPlayerPreRender(void) {
Sleep_Msec(50);
PreRender_ApplyFilters(&sPlayerPreRender);
PreRender_Destroy(&sPlayerPreRender);
}
Gfx* KaleidoScope_QuadTextureIA4(Gfx* gfx, void* texture, s16 width, s16 height, u16 point) {
gDPLoadTextureBlock_4b(gfx++, texture, G_IM_FMT_IA, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(gfx++, point, point + 2, point + 3, point + 1, 0);
return gfx;
}
Gfx* KaleidoScope_QuadTextureIA8(Gfx* gfx, void* texture, s16 width, s16 height, u16 point) {
gDPLoadTextureBlock(gfx++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(gfx++, point, point + 2, point + 3, point + 1, 0);
return gfx;
}
void KaleidoScope_OverridePalIndexCI4(char* texture, s32 size, s32 targetIndex, s32 newIndex) {
s32 i;
s32 index1;
s32 index2;
targetIndex &= 0xF;
newIndex &= 0xF;
if ((size == 0) || (targetIndex == newIndex) || (texture == NULL)) {
return;
}
for (i = 0; i < size; i++) {
index1 = index2 = texture[i];