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Link the last files of overlay 1 #110

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@Yanis002

.text non-matchings left:

  • func_ov001_020b7144 (weird switch)
  • several functions from UnkStruct_027e0cd8_0C_001.cpp, mostly std::vector things I couldn't figure out
  • same as above for ZeldaMapBinary.cpp + a weird function call from ZMB_ParseMapObjList
  • func_ov001_020ba858, most likely requires several inlines
  • func_ov001_020bccec

and finally AdventureModeManager_001 which requires weak support (soon™)

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