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Description
Arma 3 Version: 2.20 perf/prof
CBA Version: Latest stable
ZEN Version: Latest stable
Mods:
- CBA_A3
- ZEN
- ACE
Description:
When using the Zeus Ambient Animation module on a unit with Combat Ready set to No, any unit going into ACE Unconsciousness will snap back into the ambient animation instead of remaining down. This issue is not present when Combat Ready is set to Yes.
Expected behavior:
When going ACE Unconscious, the ambient animation stops and uncon unit will remain down.
Steps to reproduce:
- Blank mission in Zeus
- Place a unit and use the Ambient Animations module, pick any animation, pick Combat Ready - No
- Wound that unit into unconsciousness
- After ragdoll transitions to uncon animation, at some point the ambient anim will kick back in
Where did the issue occur?
Dedi + Local MP + SP
Additional information:
Adding an ace_unconscious CBA EH to call fnc_moduleAmbientAnimEnd works when I tested it but I don't know how to contribute this to the project properly:
["ace_unconscious", {
params ["_unit", "_state"];
if _state then {
_unit call zen_modules_fnc_moduleAmbientAnimEnd;
}
}] call CBA_fnc_addEventHandler;
RPT log file:
N/a