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Not worth the nitpick honestly...
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csharp/Glacier2/Session/Server/IPokeStore.cs

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@@ -5,12 +5,12 @@ namespace Server;
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/// <summary>Represents a Pokémon storage system.</summary>
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internal interface IPokeStore
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{
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/// <summary>Saves the Pokémon collection of a specific user.</summary>
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/// <summary>Saves the Pokémon collection for a specific user.</summary>
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/// <param name="userId">The user's ID.</param>
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/// <param name="pokemon">The Pokémon collection to save.</param>
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void SaveCollection(string userId, IReadOnlyCollection<string> pokemon);
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/// <summary>Retrieves the Pokémon collection of a specific user.</summary>
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/// <summary>Retrieves the Pokémon collection for a specific user.</summary>
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/// <param name="userId">The user's ID.</param>
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/// <returns>The saved Pokémon collection, or null if no collection was saved for <paramref name="userId"/>.
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/// </returns>

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