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package golit_test
import (
"fmt"
"os"
"path/filepath"
"runtime"
"strings"
"testing"
"github.com/zeroedin/golit/pkg/jsengine"
"github.com/zeroedin/golit/pkg/transformer"
)
// setupBenchBundles creates pre-bundled component files and returns the bundle dir.
func setupBenchBundles(b *testing.B) string {
b.Helper()
bundleDir := b.TempDir()
for _, src := range []string{
"testdata/sources/my-greeting.js",
"testdata/sources/my-card.js",
} {
bundle, err := jsengine.BundleComponent(src)
if err != nil {
b.Fatalf("bundling %s: %v", src, err)
}
base := filepath.Base(src)
ext := filepath.Ext(base)
outName := strings.TrimSuffix(base, ext) + ".golit.bundle.js"
if err := jsengine.SaveBundle(bundle, filepath.Join(bundleDir, outName)); err != nil {
b.Fatal(err)
}
}
return bundleDir
}
// setupBenchHTML creates a directory with N HTML files, each containing
// several custom elements to render.
func setupBenchHTML(b *testing.B, n int) string {
b.Helper()
dir := b.TempDir()
for i := 0; i < n; i++ {
content := fmt.Sprintf(`<!DOCTYPE html>
<html><head><title>Page %d</title></head>
<body>
<my-greeting name="User%d"></my-greeting>
<my-card subtitle="Card %d">
<p>Content for page %d</p>
</my-card>
<my-greeting name="Footer%d"></my-greeting>
</body></html>`, i, i, i, i, i)
path := filepath.Join(dir, fmt.Sprintf("page-%03d.html", i))
if err := os.WriteFile(path, []byte(content), 0644); err != nil {
b.Fatal(err)
}
}
return dir
}
func benchmarkTransformDir(b *testing.B, fileCount, concurrency int) {
bundleDir := setupBenchBundles(b)
htmlDir := setupBenchHTML(b, fileCount)
entries, err := os.ReadDir(htmlDir)
if err != nil {
b.Fatal(err)
}
origData := make(map[string][]byte, len(entries))
for _, e := range entries {
data, err := os.ReadFile(filepath.Join(htmlDir, e.Name()))
if err != nil {
b.Fatal(err)
}
origData[e.Name()] = data
}
workDir, err := os.MkdirTemp("", "golit-bench-*")
if err != nil {
b.Fatal(err)
}
defer os.RemoveAll(workDir)
b.ResetTimer()
for i := 0; i < b.N; i++ {
for name, data := range origData {
if err := os.WriteFile(filepath.Join(workDir, name), data, 0644); err != nil {
b.Fatal(err)
}
}
_, err := transformer.TransformDir(workDir, transformer.Options{
DefsDir: bundleDir,
Concurrency: concurrency,
})
if err != nil {
b.Fatal(err)
}
}
}
// 10 files
func BenchmarkTransformDir_10files_seq(b *testing.B) { benchmarkTransformDir(b, 10, 1) }
func BenchmarkTransformDir_10files_par(b *testing.B) { benchmarkTransformDir(b, 10, runtime.NumCPU()) }
// 50 files
func BenchmarkTransformDir_50files_seq(b *testing.B) { benchmarkTransformDir(b, 50, 1) }
func BenchmarkTransformDir_50files_par(b *testing.B) { benchmarkTransformDir(b, 50, runtime.NumCPU()) }
// 100 files
func BenchmarkTransformDir_100files_seq(b *testing.B) { benchmarkTransformDir(b, 100, 1) }
func BenchmarkTransformDir_100files_par(b *testing.B) { benchmarkTransformDir(b, 100, runtime.NumCPU()) }
// 200 files
func BenchmarkTransformDir_200files_seq(b *testing.B) { benchmarkTransformDir(b, 200, 1) }
func BenchmarkTransformDir_200files_par(b *testing.B) { benchmarkTransformDir(b, 200, runtime.NumCPU()) }
// 4 workers (lower overhead than 12)
func BenchmarkTransformDir_100files_4w(b *testing.B) { benchmarkTransformDir(b, 100, 4) }
func BenchmarkTransformDir_50files_4w(b *testing.B) { benchmarkTransformDir(b, 50, 4) }
// setupBenchHTML_Repeated creates N HTML files where every page shares the
// same component instances (common nav/footer pattern). This exercises the
// cross-engine shared render cache.
func setupBenchHTML_Repeated(b *testing.B, n int) string {
b.Helper()
dir := b.TempDir()
for i := 0; i < n; i++ {
content := fmt.Sprintf(`<!DOCTYPE html>
<html><head><title>Page %d</title></head>
<body>
<my-greeting name="SiteNav"></my-greeting>
<my-card subtitle="Featured">
<p>Page %d content</p>
</my-card>
<my-greeting name="Footer"></my-greeting>
</body></html>`, i, i)
path := filepath.Join(dir, fmt.Sprintf("page-%03d.html", i))
if err := os.WriteFile(path, []byte(content), 0644); err != nil {
b.Fatal(err)
}
}
return dir
}
func benchmarkTransformDirRepeated(b *testing.B, fileCount, concurrency int) {
bundleDir := setupBenchBundles(b)
htmlDir := setupBenchHTML_Repeated(b, fileCount)
entries, err := os.ReadDir(htmlDir)
if err != nil {
b.Fatal(err)
}
origData := make(map[string][]byte, len(entries))
for _, e := range entries {
data, err := os.ReadFile(filepath.Join(htmlDir, e.Name()))
if err != nil {
b.Fatal(err)
}
origData[e.Name()] = data
}
workDir, err := os.MkdirTemp("", "golit-bench-rep-*")
if err != nil {
b.Fatal(err)
}
defer os.RemoveAll(workDir)
b.ResetTimer()
for i := 0; i < b.N; i++ {
for name, data := range origData {
if err := os.WriteFile(filepath.Join(workDir, name), data, 0644); err != nil {
b.Fatal(err)
}
}
_, err := transformer.TransformDir(workDir, transformer.Options{
DefsDir: bundleDir,
Concurrency: concurrency,
})
if err != nil {
b.Fatal(err)
}
}
}
// Repeated elements (shared cache beneficial)
func BenchmarkTransformDir_100files_repeated_seq(b *testing.B) {
benchmarkTransformDirRepeated(b, 100, 1)
}
func BenchmarkTransformDir_100files_repeated_par(b *testing.B) {
benchmarkTransformDirRepeated(b, 100, runtime.NumCPU())
}
func BenchmarkTransformDir_200files_repeated_par(b *testing.B) {
benchmarkTransformDirRepeated(b, 200, runtime.NumCPU())
}
// 1000 files, 4 workers (simulates -j 4 stdio build)
func BenchmarkTransformDir_1000files_4w(b *testing.B) { benchmarkTransformDir(b, 1000, 4) }
func BenchmarkTransformDir_1000files_seq(b *testing.B) { benchmarkTransformDir(b, 1000, 1) }
// Engine pool creation cost
func BenchmarkEnginePoolCreate(b *testing.B) {
for i := 0; i < b.N; i++ {
pool, err := jsengine.NewEnginePool(4)
if err != nil {
b.Fatal(err)
}
pool.Close()
}
}
func BenchmarkSingleEngineCreate(b *testing.B) {
for i := 0; i < b.N; i++ {
e, err := jsengine.NewEngine()
if err != nil {
b.Fatal(err)
}
e.Close()
}
}