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颜色与纹理
处理语法错误
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docs/.vitepress/cache/deps/_metadata.json

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"hash": "c7c89646",
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"configHash": "fd9fb307",
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"browserHash": "1c50cf27",
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"lockfileHash": "e369a114",
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"optimized": {
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"vue": {
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"src": "../../../../node_modules/vue/dist/vue.runtime.esm-bundler.js",
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"file": "vue.js",
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"needsInterop": false
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"vitepress > @vue/devtools-api": {
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"src": "../../../../node_modules/@vue/devtools-api/dist/index.js",
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"file": "vitepress___@vue_devtools-api.js",
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"needsInterop": false
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},
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"vitepress > @vueuse/core": {
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"src": "../../../../node_modules/@vueuse/core/index.mjs",
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"file": "vitepress___@vueuse_core.js",
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"needsInterop": false
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},
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"@theme/index": {
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"src": "../../../../node_modules/vitepress/dist/client/theme-default/index.js",
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"file": "@theme_index.js",
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docs/WebGL/Chapter4.md

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光栅化过程生成的片元都是带有坐标信息的,调用片元着色器时,这些坐标信息页随着片元传了进去,可以通过**片元着色器中的内置变量**来访问片元坐标
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| 类型和变量名 | 描述 |
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|-------------------|------------------------------------------------|
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| vec4 gl_FragCoord | 该内置的变量的第一个和第二个分量表示片元在<canvas>坐标系统(窗口坐标系统)中的坐标值 |
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| 类型和变量名 | 描述 |
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|--------------------|--------------------------------------------------|
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| vec4 gl_FragCoord | 该内置的变量的第一个和第二个分量表示片元在`<canvas>`坐标系统(窗口坐标系统)中的坐标值 |
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