Open
Description
Thanks @slimsag for sharing this idea here!!
For example, If I hover on the |bruh|
here:
if (thing) |bruh| { ... } else { ... }
a hover box should appear with something to the tune of
This is a capture named `bruh`; if `thing` is not null, `bruh` will be the unwrapped value of `thing`, otherwise the else branch if invoked.