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Trace option: break trace for distant verts #7

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@zippy731

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@zippy731

Due to the sequence of vert selection, some traces have long drags across the object because the local verts are exhausted.

Set up a distance limit x such that if next vert distance > x, trace would start a new spline at the next vert. Alt: make a new spline starting at the most distant vert, to generate 'regions of activity' during trace

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