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changelog.txt
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1.0.0 (2010-04-01)
------------------------------------------------------------------------
- Fix: Network clients would crash while connecting to a server with AIs (r19526)
- Fix: [NPF] Crash when finding a waypoint before finding the closest depot [FS#3703] (r19460)
1.0.0-RC3 (2010-03-18)
------------------------------------------------------------------------
- Feature: Append rail type speed limit (if set) to rail type selection list, and toolbar title (r19431)
- Feature: [NewGRF] Smallmap colours for railtypes (r19307)
- Change: Make the drive through and cargo list consistency checks only run when 'desync' debugging is enabled (r19403, r19398)
- Change: Update documentation for console command connect to use ip:port#company parameter format, in line with command line help (r19374)
- Change: [NewGRF] Increase railtype cost range (r19306)
- Fix: Mark industry windows dirty more often [FS#3701] (r19443)
- Fix: Custom group names are misaligned with default ones when using rtl languages [FS#3700] (r19438)
- Fix: With certain game settings one could clear tiles for free when building long roads (r19436)
- Fix: When loading a savegame created with a house NewGRF without that NewGRF available all houses became tall office blocks (r19435)
- Fix: Limit rail clearance earnings to 3/4s of rail build cost, to avoid money making loophole when rail build cost is less than rail removal earnings (r19433)
- Fix: Crash when the error message 'owned by <town>' was shown [FS#3696] (r19432)
- Fix: [NoAI] When the title game contains an AIPL block the AI settings where overwritten by those from the title game (r19429)
- Fix: Gracefully handle the case where we cannot open a .tar file (r19427)
- Fix: [YAPP] A train on a bridge/tunnel was not always found when checking for trains on a reserved path (r19425)
- Fix: [NoAI] The AI Debug window did not open if an AI or library fails to compile when loading a savegame [FS#3669] (r19395)
- Fix: One could not level the whole map anymore at once (r19392)
- Fix: Only show the 'No AIs available' error message when explicitly changing the number of AI opponents [FS3676] (r19389)
- Fix: [NoAI] When reloading a savegame, an AI failing to compile could trigger (trying) to read the not yet loaded information of another AI via the AI Debug window and its "open with the most recently used AI" feature [FS#3666] (r19388)
- Fix: Close all orders windows when switching companies [FS#3671] (r19387)
- Fix: [IPv6] Netmask calculations were wrong if cidr >= 32 [FS#3684] (r19385)
- Fix: Overbuilding bridges, rail stations did not properly update PBS reservation [FS#3680] (r19384, r19383)
- Fix: [NoAI] List valuator could cause invalid iterators [FS#3665] (r19367)
- Fix: Close error messages about missing ownership when the company closes or is taken over [FS#3663] (r19358, r19357)
1.0.0-RC2 (2010-03-04)
------------------------------------------------------------------------
- Feature: [YAPF] Consider the railtype imposed speed limit for pathfinding (r19301)
- Feature: BaNaNaS support for music sets (r19262)
- Feature: [NewGRF] Add 2 bits of pseudo-random data for rail types, based on tile location (r19235)
- Feature: [Windows] Add OpenMSX to the installer (r19220, r19219)
- Feature: [NewGRF] Add CB36 support for aircraft properties 0F and 11 (r19218)
- Feature: Scroll to current order destination when ctrl+clicking the start/stop bar (r19216, r19215)
- Feature: Concept of fallback base sets, i.e. do not automatically load the NoMusic/NoSound sets when there is another set; make NoSound part of base installations (r19214, r19213, r19212, r19211, r19206)
- Feature: Support for genders for cargos, industries, vehicles, stations (r19180, r19179, r19178, r19177)
- Change: Increase the default small font size for freetype fonts as 6 point fonts are usually unreadable [FS#3655] (r19308)
- Change: [NewGRF] Railtype cost factor from byte to word value (r19306)
- Change: Improve error message with track building when signals are in the way (r19190, r19189)
- Change: Do not print the absolute path to AI script files in the AI debug window, use the relative path from /ai/ instead (r19166)
- Change: The Debian packaging; bring it in sync with the packaging used at Debian excluding package splitting (r19162)
- Fix: [Windows] Disable sound when a sound error happens instead of crashing [FS#3652] (r19304)
- Fix: [NewGRF] Return the TTD airport type in station var 0xF1 (r19299)
- Fix: [NewGRF] Segfault when station vars 0xF2/0xF3 is accessed when there is no truck/bus stop (r19298)
- Fix: [NoAI] Some methods of AIAbstractList left invalid iterators [FS#3566] (r19293)
- Fix: [YAPP] If reversing at path signals was disabled, a train would not reverse when hitting the back of an one-way signal (r19286)
- Fix: [NewGRF] Ensure prices cannot be set to zero. Zero prices break a lot of the internal logic to determine whether something has been done [FS#3646] (r19277)
- Fix: 'Cannot build <industry> here... <industry> in the way' showed the to-be-built industry twice, instead of the to-be-built industry and the industry that is in the way [FS#3618] (r19265)
- Fix: Writing (console) output to a file failed on Windows if the date would not be logged [FS#3639] (r19252)
- Fix: [NewGRF] Some GRF error messages did not free the previous error messages, creating a memory leak (r19251)
- Fix: With RTL languages clicking a horizontal scrollbar that could not scroll could cause a crash [FS#3643] (r19250)
- Fix: Start and end tiles were swapped in CMD_REMOVE_LONG_ROAD causing too much road to be removed [FS#3642] (r19249)
- Fix: DOS 'port' did not compile anymore (r19248)
- Fix: The -M command line option did not work (r19233)
- Fix: GetDestination() is invalid for nearest-depot orders (r19210)
- Fix: Compilation was broken for gcc 3.3 (r19207)
- Fix: The vehicle info in the autoreplace gui was drawn even when the window was shaded [FS#3634] (r19187)
- Fix: When selecting 'build many industries' in the scenario editor the 'build' button was not enabled [FS#3632] (r19176)
- Fix: Buoys are no Stations, only BaseStations (r19174)
- Fix: Under some circumstances timidity (via extmidi) would not shut down properly causing all kinds of trouble (e.g. blocked audio output). Try harder to shut down timidity and first shut down the music so shut down order is the inverse of initialisation order (r19168)
- Fix: Industry 0 could be choosen even if not available [FS#3631] (r19167)
- Fix: Vehicle running costs should not be changed in a running game [FS#3629] (r19165)
1.0.0-RC1 (2010-02-18)
------------------------------------------------------------------------
- Feature: Allow to select different land colours for the smallmap (r19064)
- Feature: [NewGRF] Action 3/2/1 (i.e. new graphics) support for rail types (r19056)
- Feature: Add zoom-out to smallmap (r19039)
- Add: [NoAI] AIOrder::[G|S]etStopLocation to get/set the stop location of trains in a rail station (r19014)
- Change: Move home directory to a better place in Haiku [FS#3625] (r19151)
- Change: Do not load the 'new game' NewGRFs when you are certain the savegame would not have been saved with them, i.e. do not load the 'new game' NewGRFs for TTO savegames (r19044)
- Fix: Invisible depots draw the track, so also draw the overlays (r19154)
- Fix: [v]seprintf should return the number of added characters excluding '\0' on truncation [FS#3627] (r19149, r19148)
- Fix: [YAPF] Look-ahead for multitile waypoints 'made up' data that should not go into the cache, causing desyncs in MP [FS#3619] (r19141)
- Fix: Report a more useful error when failing to build a bubble generator (r19137)
- Fix: Resize station cargo widget when needed to display all accepted cargo types [FS#3617] (r19123)
- Fix: [NewGRF] Industry property 0x17 was interpreted incorrectly and in some cases circumvented the density difficulty setting (r19120)
- Fix: removing towns (in the scenario editor) that had stations/depots refer to them or vehicles were on the town's road could cause a crash [FS#3616] (r19119)
- Fix: In the order window the Non-stop dropdown was not enabled for depot and waypoint orders and some buttons were raised too soon [FS#3593] (r19118, r19117)
- Fix: Do not crash on broken lng file and prevent it from happening again [FS#3611] (r19113, r19112)
- Fix: Not all news data was properly freed when starting a new game [FS#3614] (r19105)
- Fix: The BeMidi driver was broken [FS#3610] (r19097)
- Fix: Crash when one of the items in the news_display group in the config file has no value (r19096)
- Fix: Crash when a baseset has an empty metadata field (r19095)
- Fix: Possible read/write after free when the client triggered the server to close the connection [FS#3599] (r19072)
- Fix: Remove Bidi control characters from the reordered text so they are not drawn [FS#3604] (r19067)
- Fix: [NewGRF] Settings that are part of the "TTPatch flags" can cause desyncs if they are changed in network games (r19066)
- Fix: When banning yourself via rcon do not send the 'command response' to the client as the connection has already been terminated [FS#3598] (r19054)
- Fix: Mass stopping/starting/autoreplacing gave empty errors when there were no vehicles [FS#3577] (r19024)
- Fix: City airport introduction date had become 5 years later (r19023)
- Fix: Loading old (0.1-ish) savegames failed (r19022)
- Fix: Do not NULL the pointers when saving the savegame on an error during saving; the savegame is still valid, so do not make it invalid [FS#3570] (r19021)
- Fix: When removing roads, the player was also charged for removing the foundations [FS#3591] (r19016)
1.0.0-beta4 (2010-02-04)
------------------------------------------------------------------------
- Feature: Content mirroring support (r18994)
- Feature: Show empty query after creating new group (instead of 'Group nnn') (r18981)
- Feature: [NewGRF] NewGRF-settable rail type properties, increase number of possible rail types, per rail type speed limits (r18970, r18969)
- Feature: [NewGRF] Allow layering of multiple groundsprites in spritelayouts of stations, houses and industrytiles; so hacks with zero-sized bounding boxes are no longer needed and no longer cause trouble (r18959)
- Feature: [NoAI] Introduce GetBuildCost functions in several classes to get easier cost estimations before you start building (r18955)
- Feature: [NoAI] Allow editing AI settings while an AI is running (r18953)
- Feature: Make it possible to change newgame settings from within a game via the console (use setting_newgame instead of setting) [FS#2885] (r18943)
- Feature: Add a setting to reduce/disable aircraft crashes [FS#2678] (r18942)
- Feature: Make the crash position of aircraft a bit random by giving aircraft a chance to crash every tick they are breaking (r18940)
- Change: [NoAI] Use the highest version of an AI that can load the AI data from a savegame instead of the exact same version [FS#3232] (r18944)
- Fix: Off-by-one in the music playlist (song missing) [FS#3588] (r18997)
- Fix: [NewGRF] industry var A5 (=high 8 bits of var A4) returned the high 8 bits of var A2. Same problem for 9B/9A/98 (r18988)
- Fix: [NoAI] Make building long rails fail for AIs if there is an obstacle in the way (r18987)
- Fix: Possible invalid memory access when merging companies [FS#3584] (r18978)
- Fix: Estimating the cost of removing statues could clear the presence flag in the town (r18976)
- Fix: CMD_BUILD_ROAD missed CMD_AUTO. Also do not access tiles anymore after clearing them; that fails either in test or exec run [FS#3578] (r18974)
- Fix: Train acceleration for original acceleration model was not updated if the train's power changed (r18971)
- Fix: Make sure the values of settings loaded from a savegame are valid (r18950)
- Fix: After clicking move up/move down in the NewGRF/AI the selected item could be out of range [FS#1510] (r18948, r18947)
- Fix: It was possible to change AI settings without changing to the custom difficulty level by using the query text window (r18946)
- Fix: Remove the loading indicators as soon as a train crashes [FS#3575] (r18941)
- Fix: [NewGRF] Industrylayout's special water tile check did not properly check for crossing north border of map (r18938)
- Fix: [NewGRF] Value of variables 90 and 91 were not what NARS expects [FS#3551] (r18935)
- Fix: [Windows] In some rare case a deadlock could happen when stopping sound driver (r18934, r18913, r18892)
- Fix: [NoAI] Autoreplace is also valid for the default group (r18930)
- Fix: Preserve some timetable related vehicle flags during autorenew/-replace [FS#3568] (r18929)
- Fix: AIOrder::GetOrderDestination could return a non-waypoint tile when the waypoint was a multitile waypoint [NoAI] (r18924)
- Fix: On bankruptcy the company value did include the loan and as such the value at which you bought the company was too low [FS#3561] (r18908)
- Fix: Writing LZO-compressed savegames would produce invalid files and potentially overwrite memory (r18904)
- Fix: [Windows] File locations for Windows were not documented correctly for all versions of Windows [FS#3562] (r18903)
- Fix: Pressing cancel for the query windows of the world generation window caused the default to be set instead of no changes to the value [FS#3558] (r18896)
- Fix: Avoid duplicate path separator when searching for PNG files which prevented tar-lookups (r18891)
- Fix: [NewGRF] Perform bounds checking for all NewGRF data reads. Explicit length checks (which were not always correct) are no longer needed so these are removed to simplify code (r18884)
- Fix: Aircraft can be send to an hangar when the target airport has one and when it can land, not only when it has a plane terminal (r18880)
- Fix: [NewGRF] Crash when a NewGRF used var62 in an industry tile chain when the industry tile was part of an original industry (r18878)
1.0.0-beta3 (2010-01-21)
------------------------------------------------------------------------
- Feature: Make building (long) roads work like building rail; build upon the first obstruction instead of failing totally [FS#3318] (r18803)
- Feature: Allow user customisable compression levels for the zlib compression (r18772)
- Feature: [NoAI] Rerandomise AIs on reloading (via the debug window) when they were randomly chosen [FS#3095] (r18763)
- Feature: [NewGRF] Implement VarAction2Houses variables 66 and 67 (r18736)
- Change: [SDL/Allegro] Make the number of samples/frequency runtime configurable (r18821, r18820)
- Change: Be consistent with airport naming [FS#3493] (r18819)
- Change: [NewGRF] Consider callback 19 only broken after subcargos 0 to 255 have been used, instead of stopping at 15 (r18774)
- Change: Replace MiniLZO with the real library (r18769)
- Fix: Town noise population settings could not be changed in-game [FS#3532] (r18864)
- Fix: Do not pass AI strings through iconv [FS#3544] (r18862)
- Fix: Do not do screen redraw when the landscape contains broken slopes [FS#3540] (r18850)
- Fix: Default-waypoint was drawn incorrectly for monorail and maglev in the waypoint picker (r18841)
- Fix: In some cases error messages were not properly sent to the client before closing the connection. As a result the client would say 'connection lost' when the cause was something completely different (r18801)
- Fix: In some cases with invalid packets one can crash OpenTTD (r18800)
- Fix: [SDL] Possible deadlock when killing OpenTTD while starting it [FS#3521] (r18796)
- Fix: When copying an 'image' back into the buffer the 32bpp anim blitter triggered palette check of the whole window instead of only the part the got copied back [FS#3504] (r18791)
- Fix: Viewport could jump under high CPU load [FS#3515] (r18790)
- Fix: Crash when getting the tooltip of the industry amount in the world generation window [FS#3516] (r18787)
- Fix: [NoAI] NoAI's custom implementation of DoCommandP has several flaws (not masking of bits, not resetting town authority updates on checks/estimates, ...). Let it use DoCommandPInternal, DoCommandP without showing error messages and such, instead [FS#3507] (r18786)
- Fix: [NoAI] AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase (r18781)
- Fix: [YAPP] Remove a special check for two-sided signals when reserving a path as this causes trains to get stuck in front of them [FS#3483] (r18778)
- Fix: Assertions because the unloading and signal wait counter got into eachother's way [FS#3422] (r18764)
- Fix: [NewGRF] Spritelayouts do not need an Action 1 if only using default sprites [FS#3497] (r18761)
- Fix: [NewGRF] Action 9 did not properly detect whether an Action 8 was encountered already [FS#3500] (r18760)
- Fix: [NewGRF] Do not segfault when a NewGRF contains an Action 2 and Action 3 but no Action 0 (r18759)
- Fix: [NewGRF] CircularTileSearch skipped a few tiles close to the starting tile, as a result some NewGRF houses could be placed too close together [FS#3495] (r18755)
- Fix: The cargo payment button states were not properly set on opening the window [FS#3492] (r18750)
- Fix: [NoAI] The AI's name and version in the debug panel was not properly centered [FS#3491] (r18749)
- Fix: Clear the cached NewGRFs of a server when receiving a reply instead of when requesting the information. With slow/unstable network connections it would look like the NewGRF settings button went randomly missing [FS#3489] (r18746)
- Fix: Do not toggle the sticky- and shading-button twice per mouseclick when clicking fast [FS#3487] (r18744)
- Fix: [NewGRF] House prop 1D was trashed when a NewGRF contains prop 14 after prop 1D (r18742)
- Fix: Building trees on snow with rocks underneed caused an assert [FS#3501] (r18739)
- Fix: When a tree died while there was snow the amount of snow on the tile changed (r18738)
- Fix: [NewGRF] VarAction2Station variable 67 was not swapped properly for orientation (r18737)
1.0.0-beta2 (2010-01-05)
------------------------------------------------------------------------
- Feature: Do not delete the rough/rocky status of a tile when it is covered by snow, this allows rocky tiles under snow if you have a variable snowline (r18719)
- Feature: [NewGRF] Add support for custom station foundation graphics (r18708)
- Feature: Allow virtually paying a percentage of the leg profit in feeder chains. This to give the user a better chance to get a feeder system without 'losses' (r18703)
- Feature: Configurable slope steepness for trains from 0% to 10%, default is 3% as before [FS#3459] (r18674)
- Feature: Allow contour-map to be shown with coloured industries in smallmap [FS#567] (r18665)
- Add: [NoAI] AIEngine::IsBuildable to check if you can build a certain engine (r18687)
- Change: [NoAI] Merge buoy and waypoint functions (r18725)
- Change: [NoAI] AIEngine::IsValidEngine will now also return true when you have at least one vehicle of that type even if you cannot build it anymore (r18687)
- Change: Update Squirrel from 2.2.3 to 2.2.4 (r18639)
- Fix: New viewports did not center on the correct position [FS#3414] (r18730)
- Fix: The lock in the company window was only drawn for your own company [FS#3427] (r18729)
- Fix: Some invalid gender/plural indices in strings, which could eventually cause crashes [FS#3480] (r18727)
- Fix: With non-uniform industries the 'supplies' text when building a station could be incorrect (missing a cargo) [FS#3463] (r18726)
- Fix: Refitting a non-refittable vehicle to it's default cargotype failed, causing problems for AIs [FS#3475] (r18724)
- Fix: The join station window did not account for scrolling, so if you did scroll the station was not joined with the selected station [FS#3476] (r18713)
- Fix: The wrong town is mentioned in the error when trying to make one way roads of town owned roads [FS#3478] (r18710)
- Fix: Animation buffer for 32bpp-anim blitter was only validated during sprite blitting, other drawing operations did not check it. Initial startup and window resize could therefore lead to crash [FS#3464] (r18709)
- Fix: Enable DrawGroundSpriteAt() to deal with foundations as DrawGroundSprite() does, and use this for drawing one-way-road-signs and clear-land-fences [FS#3467] (r18702)
- Fix: When deleting an industry on water (oil rigs) the tiles on water were not marked dirty (r18700)
- Fix: [NewGRF] GRF parameters were not properly initialised to zero, and not always checked for valid range (r18699)
- Fix: Crash when scrolling to an item removed by filtering in the 'add NewGRF window' [FS#3471] (r18697)
- Fix: [NoAI] AITile::IsCoastTile returned false for coast tiles with trees on them [FS#3404] (r18696)
- Fix: After a company went bankrupt it was impossible to build a new waypoint close to a deleted one until the grey sign was gone (r18692)
- Fix: Some keys that open windows that want to be located relatively to the toolbars/statusbar could cause a crash when in one of the end game screens [FS#3469] (r18690)
- Fix: In some cases _sl.chs is used when not initialised. As _sl.chs always refers to a single table when initialised replace _sl.chs with the actual table [FS#3470] (r18686)
- Fix: [NewGRF] Tile area of waypoints was not correctly given to NewGRFs in case of multi tile waypoints (r18679)
- Fix: [NewGRF] If an action B did not have a 'data' string but would print it OpenTTD would segfault [FS#3452] (r18671)
- Fix: Update all tiles when snowline height changes in larger steps than one tile [FS#3455] (r18670)
- Fix: [NoAI] Crash when trying to get the order destination of a 'nearest depot' order [FS#3454] (r18667)
- Fix: Aircraft on the metropolitan airport took a long route to the closest loading pad [FS#3169] (r18661)
- Fix: [NewGRF] Wrong strings drawn for cargo subtype in vehicle details [FS#3443] (r18658)
- Fix: When trying to attach a wagon to an existing free wagon chain, do not attach it to itself [FS#3442] (r18653)
- Fix: [NoAI] When AI tried to create NO_UNLOAD order, GOTO_NEAREST_DEPOT order was created instead [FS#3438] (r18651)
- Fix: [YAPP] Treat the backside of an one-way path signals as a safe waiting point [FS#3430] (r18648)
- Fix: [YAPP] A train inside a station was not always found when checking for trains on a reserved path (r18647)
- Fix: [YAPP] Do not extend the reserved path through a newly built path signal directly in front of a stopped or loading train. Also restore the reserved path in more cases after removing a signal [FS#3418] (r18646)
- Fix: Company league window was too narrow [FS#3434] (r18644)
- Fix: Rotation could not be changed for heightmaps [FS#3436] (r18643)
- Fix: When a company goes bankrupt and has vehicles on a drive through road stop that is not theirs, the 'filled' cache of the road stops would get corrupted [FS#3432] (r18642)
- Fix: Downloading music sets would fail (r18638)
- Fix: Crash when invalid pointers are left due to saveload failing at e.g. decompressing the savegame [FS#3421] (r18634)
- Fix: When making a screenshot the name of the previous screenshot went missing in the 'successful screenshot' message and the console command would be shown twice [FS#3419] (r18631, r18630)
- Fix: (un)loading counter being reset while loading a train and changing the (path) signal setup around the station [FS#3422] (r18628)
- Fix: {CARGO} takes 2 parameters, not 1. This made {N:XYZ} commands after CARGO mess up their indices and that then triggered an assertion [FS#3425] (r18626)
1.0.0-beta1 (2009-12-24)
------------------------------------------------------------------------
- Feature: Music replacement sets, like graphics and sound replacement sets (r18608)
- Feature: Add shading and unshading of windows [FS#2943] (r18588)
- Feature: Initially select the last joined server when going to the server list [FS#3311] (r18578)
- Feature: Additional map variety option for TGP landscape generator (r18541)
- Feature: Add the possibility to not make new tree tiles in-game (r18522)
- Feature: Moving of AIs in the AI configuration window [FS#3359] (r18516)
- Feature: Make maximum pathfinder penalties for finding depots customisable, also increase it slightly to 20 tiles worth of penalties (r18481)
- Feature: [Strgen] Allow G and P to 'select' substrings of STRINGn for getting their gender (r18444)
- Feature: Make penalty for road stop occupancy user configurable (r18404)
- Feature: Fully scalable, by font size and content, GUI and improved right-to-left language support [FS#1905] (r15800-r18350)
- Feature: Set the start time of a timetable (r18294)
- Feature: Show the expected arrival/departure dates in the timetable window (r18285)
- Feature: [NewGRF] Add new price bases for removing industries, building/removing unmovables (new objects), building/removing rail-waypoints/buoys, interacting with town-authority, building foundations, funding primary industries (when not prospecting) and towns (r18283)
- Feature: Founding towns in-game (r18281)
- Feature: [NewGRF] Make price base multipliers related to vehicles only apply to the GRF locally, if it defines engines of that type itself (r18268)
- Feature: [NewGRF] CB 36 for roadvehicle property 09 'running cost factor' (r18011)
- Feature: Non-automatic screenshot name can be entered in console (r17938)
- Feature: Make it possible to disable background saving, only via the config file/in game console though [FS#2633] (r17893)
- Feature: Automatically select the railtype with the most engines for the autoreplace window/try to avoid showing an empty autoreplace list [FS#1760] (r17892)
- Feature: Show maximum tractive effort in the 'exclusive test'/'early offer'/'engine preview' window [FS#1619] (r17891)
- Feature: Double clicking on a NewGRF opens the parameters window (r17890)
- Feature: Double click on a item in the refit list refits without the need to click on the refit button (r17889)
- Feature: [NewGRF] Textstack support for CB 37 [FS#1862] (r17802)
- Feature: [OSX] Implement automatic fallback font selection for OSX (r17794)
- Feature: Translatable base sound/graphics set descriptions (r17790)
- Feature: Show the nickname of the person you are PMing [FS#3116] (r17741)
- Feature: [OSX] Add a MIDI driver using Cocoa/CoreAudio [FS#3223] (r17710)
- Feature: [OSX] Implement clipboard support for OS X [FS#2053] (r17708)
- Feature: Possibility to choose (randomise or enter custom) town name before its creation (r17612)
- Feature: [NewGRF] Callbacks for houses to disable drawing foundations and to disable slope changes, like industry tile callbacks 30 and 3C (r17558)
- Feature: [NewGRF] Implement callback 145 (custom station rating) (r17547)
- Feature: Filtering in Add-NewGRF dialog (r17541)
- Feature: Add the date to all logging in the (real, not in-game) console if show_date_in_console is set. For dedicated server binaries the default is 'on', for the rest it is 'off' [FS#2339] (r17488)
- Feature: Reconnect console command (r17466)
- Feature: Allow building rail stations over existing rail without signals but will upgrade normal rail to electrified rail if necessary (r17460)
- Feature: Crash logger for all Unixy OSes in a similar way as the Windows crash logger (r17453)
- Feature: Open the 'Rename group' dialog after creating new group (r17281)
- Feature: [NoAI] Older API compatability wrappers, so one can get the 0.7 API in later versions while keeping the real API clean (r17214)
- Feature: The Windows installer can now optionnaly download OpenGFX and OpenSFX (r17191)
- Feature: Sort vehicle lists on (timetable) delay [FS#2945] (r17182)
- Feature: Localised decimal separator (r17157)
- Feature: Improved the sample rate conversion a bit (r17146)
- Feature: Allow higher sample rate and higher quality samples (r17140)
- Feature: Sound replacement sets, like graphics replacement sets (r17139)
- Feature: Multi tile waypoints (r17002, r17000, r16993)
- Feature: [NewGRF] Turn variable 0E/8E (vertical offset for trains in depot) and variable 1E/9E bit 3 (wagon width in depot) into grf-local variables (r16867)
- Feature: Highlight whole articulated vehicles in traindepot instead of only the first part (r16818)
- Feature: Ability to enter server and company password via command line when joining a server [FS#570] (r16555)
- Feature: Give the town generator a slight tendency to build towns near water by not discarding watery random tiles but by searching for near land [FS#2635] (r16147)
- Feature: Configurable digit group separator per language with user override (r16129)
- Feature: Make the first 4 rail building tools behave more like autorail (r16095)
- Feature: Allow sorting stations by the lowest cargo rating instead of only by the highest cargo rating [FS#597] (r16045)
- Feature: Allow filtering of vehicle purchase lists by cargo [FS#1941] (r16042)
- Feature: Allow (per order) to let a train stop at the near end, middle or far end of a platform from the point of view of the driver of the train that enters the station (r16037)
- Feature: Listen on multiple IPs/sockets and register all IPs to the master server (r16014, r15975, r15973, r15971)
- Feature: Full IPv6 support (r16000)
- Feature: Allow train vehicles to be shorten to 1/8 length, even if not at the end of the train (r15793)
- Add: [NoAI] AIOrder::AIOF_GOTO_NEAREST_DEPOT for goto nearest depot orders (r18518)
- Add: [NoAI] Enable the squirrel standard math library (r17498)
- Add: [NoAI] A vehicle list for all vehicle that are ordered to a specific depot (r17486)
- Add: [NoAI] AISubsidy::SubsidyParticipantType, AISubsidy::GetSourceType, AISubsidy::GetSourceIndex, AISubsidy::GetDestinationType, AISubsidy::GetDestinationIndex for better subsidy management (r17115)
- Change: Forbid industries to clear sea/river when leveling land (r18554)
- Change: Make it visible when you are to pass the next signal on danger and possible to cancel it (r18515)
- Change: Move the 'check online content' button from the AI list window to the AI configuration window. This makes it consistent with the NewGRF windows [FS#3340] (r18507)
- Change: Use zł instead of zl for the Polish Zloty [FS#565] (r18434)
- Change: Show different texts in town GUI when the town does not need food the whole year to grow (r18433)
- Change: Make road vehicles behave more like trains 'around' stations and use pathfinder penalties to determine to which 'part' to go (r18382)
- Change: Do not split up articulated vehicles in the train details view. If an articulated vehicle it too 'wide' draw the information on the next line and if there are multiple cargos split that over multiple lines too [FS#2923] (r18344)
- Change: Make pause on join pause during the whole joining (including download) phase [FS#3287] (r18054)
- Change: Prefer extmidi over allegro midi and allegro over null driver [FS#3272] (r17875)
- Change: Several improvements to the performance of CargoPackets/CargoLists; time spent in those functions reduces by 55-85% (r17840, r17836, r17818, r17814, r17812, r17801, r17736, r17735, r17733, r17731, r17730)
- Change: [SDL] Make 'update the video card'-process asynchronious. Improvements of 2%-25% (real time) during fast forward on dual core/hyperthreading-enabled CPUs (r17776)
- Change: [NoAI] Make AIEngine:CanRefitCargo() not report refittability to Mail by default for aircraft. It is not necessarily true, and the special case of carrying both passenger&mail is better handled by AIs themself than by the API (r17719)
- Change: [OSX] Do not use deprecated methods/undocumented functions [FS#1411] (r17712, r17711)
- Change: Make SDL's video driver more likely to be loaded than Allegro's video driver; SDL seems to perform better (r17583)
- Change: Do not assume that there is always 'another' industry tile after two '0x18' industry tiles (r17521)
- Change: Make the performance ratings harder to exploit; only count profitable vehicles and recently serviced stations [FS2459] (r17485)
- Change: When removing a station or waypoint keep the rail unless Ctrl is pressed. This makes the behaviour consistent between the two (r17471)
- Change: Show the client id in join messages at the server (r17467)
- Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart (r17433)
- Change: Make a distinction between missing and corrupted data files. If (at least) one data file is missing do not consider the set to be useable. Do also no autodetect sets with missing files (r17241)
- Change: Update MiniLZO to 2.0.3 (r17215)
- Change: Update Squirrel to 2.2.3 (r17195)
- Change: Remove UNICODE notice in windows installer (r17186)
- Change: Apply the subsidy when subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source [FS#265,FS#2094,FS#2589] (r17113)
- Change: Subsidies are not bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost [FS#1134] (r17113)
- Change: [NoAI] Add AIBaseStation as a parentclass for AIStation and AIWaypoint, and move GetName, SetName and GetLocation to AIBaseStation (r17011)
- Fix: Conditional orders were seen as 'valid' and as such aircraft with only conditional orders did not crash (r18615)
- Fix: Pressing default for the starting year/snow line height edit boxes of the world generation windows did not work [FS#3398] (r18586)
- Fix: [OSX] Try to get a generic RGB colour space if getting the system colour profile failed [FS#3198] (r18573)
- Fix: [NewGRF] House property 15 did not work [FS#2613] (r18567)
- Fix: Do not try to overtake a vehicle in a road station as overtaking in a station is not allowed [FS#3390] (r18561)
- Fix: Make aircraft behave the same on autoreplace/autorenew as other vehicle types (r18553)
- Fix: First do the time-since-last-service check and only then determine whether autoreplace needs to take place. This way they will not keep autoreplacing continuously on failure, but only after some timeout. Also check some minimal requirements (engine availability, refittability) and a heuristic for the needed money when sending vehicles for autoreplace [FS#1762] (r18551, r18549)
- Fix: Do not account for path reservation costs when entering a signal block via a 'block' signal. This way you won't get double penalties, both red signals and reservation costs, for the block signalled tracks [FS#2722] (r18535)
- Fix: [NewGRF] An industry NewGRF that defined a too small size for action0 prop 0A could cause a crash (r18527)
- Fix: Allegro does not like to work with extmidi, so warn the user about that [FS#3272] (r18520)
- Fix: When you pass a signal at danger, in a PBS controlled area, do not try to do the 'safe' thing and stop, but continue going; the user wanted the train to pass the signal at danger so (s)he has to suffer the consequences. Ofcourse one can always stop the train manually [FS#2891] (r18515)
- Fix: No error message was created for the first fatal NewGRF error [FS#3368] (r18506)
- Fix: Improve airport movement on several airports [FS#3169] (r18505)
- Fix: Autoreplace and autorenew always reset their cargo sub type to 0. Now find a sub cargo type with the exact same name and use that, otherwise fallback to 0. So cargo sub types can be maintained via autoreplace *if* the new vehicle supports the same cargo sub type [FS#3159] (r18499)
- Fix: Cloning of vehicles could create vehicles with invalid cargo sub types for the build year of the vehicle. Fall back to another cargo sub type with the exact same name, otherwise fallback to cargo sub type 0 [FS#2616] (r18498)
- Fix: [NewGRF] Direction is accounted for long before motion counter is updated (r18479)
- Fix: Moving vehicles around/selling vehicle in the train depot could create states that are not allowed by the NewGRF attach callback [FS#3146] (r18472, r18470)
- Fix: Unselect an AI in the AI Settings window when it falls out of the range of active AIs [FS#3357] (r18436)
- Fix: Road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty [FS#1944] (r18404)
- Fix: Long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it [FS#1495] (r18404)
- Fix: The tree 'which one to draw' hash wasn't anywhere near random and thus showed a very visible repeated pattern when only one tree type was used [FS#3343] (r18398)
- Fix: [NoAI] Make AIIndustryType::GetConstructionCost() return -1, if the industry is neither buildable nor prospectable (r18276)
- Fix: Use free type ascender/descender metrics to position font offset correctly (r18096)
- Fix: Make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state does not change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are (r18052)
- Fix: [NoAI] Improve behaviour of (AIEngine|AIEventEnginePreview)::GetCargoType() and AIEngine::CanRefitCargo() wrt. articulated vehicles (r17898)
- Fix: [NewGRF] CB15 and CB36 (capacity) were not always called when they should [FS#3255] (r17897)
- Fix: Invalidate cache of vehicle vars 40-43 after testruns of certain commands, that change them temporarily (r17894)
- Fix: [OSX] The splash image was not displayed if the Quartz video driver was used (r17793)
- Fix: Do not let aircraft drive a while over the grass when landing at high altitude airports [FS#3259] (r17762
- Fix: Make the -c <config file> location relative to the current directory instead of the directory of the binary [FS#3247] (r17686)
- Fix: Some semaphore signals fell outside of the signal GUI. Now the signals are properly centered which should make that problem go away [FS#3242] (r17657)
- Fix: Some inconsistencies with the difficulty settings in the scenario editor. Also re-enable changing some difficulty settings (e.g. max loan) in the scenario editor [FS#3219] (r17644)
- Fix: Do not accept cargo produced in the same industry; generalise and improve the check used only for valuables (r17437)
- Fix: Pay only for cargo actually delivered, not for all cargo unloaded at station; can differ with 'stockpiling' industries (r17436)
- Fix: Improve movement of aircraft; do not make turns bigger then 45 degrees while in flight, do not move while turning on the ground (r17415, r17405)
- Fix: Crash in order GUI when changing some orders with both the mouse and keyboard at the exact same time [FS#2859] (r17384)
- Fix: Trains would not show smoke if the load/unload counter was not 0, though there does not seem to be a reason to check that variable anyhow anymore [FS#3162] (r17352)
- Fix: One was not offered to take over bankrupt companies anymore; caused by the introduction NoAI, although NewAI had the same problem too [FS#2769] (r17345)
- Fix: Minor improvements of the airport state machines (r17338, r17337, r17334)
- Fix: Road vehicles forgetting their servicing order when the path takes them away (in bird distance) from their destination first [FS#3057] (r17333)
- Fix: Mention of Ctrl modifier was missing from some tooltips [FS#3120] (r17300, r17297)
- Fix: Keep vehicle news and viewports following vehicles, when autoreplacing/renewing them [FS#3048] (r17147)
- Fix: Inconsistency between signs of stations and waypoints [FS#3081] (r17040)
- Fix: NewGRF stations would be triggering assertions for waypoints all over the place when using the more advanced station types [FS#2996] (r16909)
- Fix: Skipping a 'nearest depot order' because none could be found could cause multiple orders to get skipped [FS#2925] (r16457)
- Fix: Makedepend cannot handle the amount of files we have and it also miss some dependencies. So use our custom implementation of makedepend (r16307)
- Fix: Autopause and manual pausing conflict with eachother, new game + pause on new game + autopause make the game not unpause on the first join [FS#2864] (r16242)
- Remove: [NoAI] AIVehicle::SkipToVehicleOrder as it was a duplicate of AIOrder.SkipToOrder (r18504)
- Remove: OPF for RVs and NTP for trains; both the oldest path finders (r18362)
- Remove: Support for gcc2. It has not been able to compile OTTD for months. All attempts to do another workaround failed (r16492)
0.7.5 (2009-12-23)
------------------------------------------------------------------------
(None)
0.7.5-RC1 (2009-12-14)
------------------------------------------------------------------------
- Add: Some missing latin-ish characters from the OpenGFX set (r18431)
- Change: Recolour the bubble generator just like any other industry [FS#3349] (r18409)
- Fix: Read after free in case no network connection could be made with the content server (r18493)
- Fix: [NewGRF] Initialisation of cargo payment was broken for NewGRF cargos [FS#3344] (r18475)
- Fix: [NoAI] AIOrder::SkipToOrder did not properly resolve ORDER_CURRENT (r18471)
- Fix: When moving a wagon and only the last part of a dual headed engine you could split the dual headed engine over two vehicles. This could be used to crash servers [CVE-2009-4007] (r18462)
- Fix: [Windows] Forgot to load the symbol from SDL.dll (r18439)
- Fix: Do not run the 'jam protection' for vehicles in a depot [FS#3360] (r18428)
- Fix: [Windows] The help window would be too large in some cases [FS#3327] (r18424)
- Fix: Under some circumstances a pointer could be left untouched and then freed. Make sure this does not happen by ensuring it starts out as NULL instead of 'garbage' [FS#3298] (r18418)
- Fix: On slopes the original and better road layouts did not check their minimum distance requirements [FS#3332] (r18415)
- Fix: Aqueducts were not influenced by the 'long bridges' setting [FS#3338] (r18407)
- Fix: Drive through road stops did not get flooded (r18401)
- Fix: [YAPP] Trains on bridges were not found, when searching for the origin of a reservation [FS#3345] (r18392)
- Fix: (Invalid) GRFs could trigger invalid reads (r18391)
- Fix: One could not share orders between buses carrying different cargos (r18380)
- Fix: Off-by-one in the preconfigured music lists [FS#3339] (r18369)
0.7.4 (2009-12-01)
------------------------------------------------------------------------
- Fix: Endianness issue with saving the zoom level [FS#3333] (r18351)
- Fix: [NewGRF] When starting a new game the values of action D variable 13 were incorrect [FS#3324] (r18207)
0.7.4-RC1 (2009-11-15)
------------------------------------------------------------------------
- Change: Prefer extmidi over allegro midi and allegro over null driver [FS#3272] (r17875)
- Change: [NewGRF] Apply default refitmasks only when the NewGRF did not set any of the three refittability properties (xor mask, positive classes, negative classes) (r17663)
- Fix: Crash when an articulated RV is turning on a drive through road station that gets forcefully (bankrupt) removed [FS#3310] (r18049)
- Fix: GCC 4.5 compiling (r18045)
- Fix: AIs failed to load their data from savegames by crashing them when they tried [FS#3290] (r18038)
- Fix: Screen jumped a bit for at least SDL and Allegro when right-click-dragging (r18030)
- Fix: [NewGRF] Improve parsing of RIFF data. Skip unknown chunks and check chunk sizes (r17999)
- Fix: When you start giving money (input window for amount), then get moved to spectators and you click 'Ok' a crash would occur (r17953)
- Fix: Use 24bpp BMP format instead of 32bpp for screenshots. Saves space and is supported by more image viewers (r17943)
- Fix: Close BMP file when making screenshot fails (r17941)
- Fix: Deadlock when trying to create screenshot with too long name (including path) (r17936)
- Fix: Crash when closing NewGRF parameter window with no NewGRF selected [FS#3291] (r17922)
- Fix: 32bpp BMP screenshots were in wrong colours on big endian machines and broken when screen width was not a multiple of 4 (r17910, r17909)
- Fix: Uninitialised values in some paths of loading TTO savegames [FS#3288] (r17908)
- Fix: Make the plane speed setting unchangeable in network games because it can be read by NewGRFs on game load and thus if it changes cause desyncs (r17902)
- Fix: [NewGRF] 'subtract-in' is also signed for production callback version 0 (r17857)
- Fix: [NewGRF] _date_fract runs from 0 to 73 since r2041. Variable 0x09 should not (r17824)
- Fix: Do not fail hard when no soundcard could be detected; just fall back on the null-driver [FS#3268] (r17788)
- Fix: CJK languages do not have spaces, so for adding newlines (multi line strings) we need to (properly) handle the case when there are no spaces instead of truncating the string [FS#3264] (r17772)
- Fix: Powernaut Helicopter got wrong 'load amount' (r17758)
- Fix: [NewGRF] 'last_value' and 'reseed' are shared between procedure and main chain, 'scope' and 'count' are not (r17672)
- Fix: Count only active clients (not those waiting for map download) when checking min_active_clients limit (r16506)
0.7.3 (2009-10-01)
------------------------------------------------------------------------
- Fix: [NewGRF] Crash when trying to build an industry that has no industry layout defined [FS#3233] (r17638, r17633)
0.7.3-RC2 (2009-09-24)
------------------------------------------------------------------------
- Update: Documentation about bug reporting and known bugs (r17554)
- Fix: When a command did not fail in test run and failed in execution run, error message was not set. Affects only few commands (r17607)
- Fix: [NewGRF] Crash when defining the same tile in a tile layout twice [FS#3218] (r17605)
- Fix: Vehicle image was not always updated when needed (r17594)
- Fix: [NoAI] Could not query the size of small airports when they could not be build anymore [FS#3212] (r17591)
- Fix: Erroneous message about changing the difficulty level [FS#3220] (r17588)
- Fix: Assertion triggered when the second vehicle in a 101+ (or 11+ if mammoth trains is disabled) vehicle free wagon chain is an engine and the first vehicle is moved to another chain [FS#3208] (r17576)
- Fix: [NewGRF] Memory leak when viewing the NewGRF settings of a server (r17563)
- Fix: [NewGRF] The NewGRF settings of (remote) network games did not get properly updated when the NewGRFs were rescanned causing reading of freed data [FS#2972] (r17562)
- Fix: [NewGRF] Close the 'Add NewGRF' window when you close the 'NewGRF Settings' window. The add window has a pointer to the settings which means that not deleting it would cause dereferencing an already freed pointer [FS#3206] (r17559)
- Fix: Vehicles waiting for their time table did not load anymore after their initial load was completed [FS#3201] (r17551)
- Fix: Aircraft were given an unfair advantage in station rating calculations (r17550)
- Fix: [NewGRF] Sign extending of profit calculation did not work (r17546)
- Fix: [NoAI] AIs had 'infinite' time when running code from the global scope [FS#3202] (r17545)
- Fix: [NoAI] Crash when doing commands in the 'global' scope [FS#3202] (r17544)
0.7.3-RC1 (2009-09-13)
------------------------------------------------------------------------
- Add: [NoAI] AITown::GetLastMonthTransportedPercentage and AIIndustry::GetLastMonthTransportedPercentage (r17294)
- Add: [NoAI] AICompany::Get/Set PresidentGender (r17016)
- Add: [NoAI] AIEngine::GetDesignDate (r17014)
- Add: [NoAI] AIStation::GetConstructionDate (r17012)
- Add: [NoAI] AIAbstractList::SORT_ASCENDING / SORT_DESCENDING (r17005)
- Change: [NoAI] AITown::GetLastMonthProduction now returns the same value as AITown::GetMaxProduction (r17293)
- Change: Mention the MD5 checksum of the original NewGRF in the 'saveload failed horribly'-error message and make it more clear that the filename is of the current NewGRF [FS#3139] (r17267)
- Change: Make overbuilding the front tile of a road station/depot with road consistent with overbuilding the front tile of tunnels/bridges [FS#2802] (r17239)
- Change: Improve error output on missing or corrupt files (r17238)
- Change: [Unix] Only use colorized error output on interactive terminals (r17227)
- Change: [NoAI] Crash an AI when it uses a DoCommand / Sleep instead of just printing an error message in the AI Debug Window [FS#2980] (r17223)
- Change: [NoAI] When the API requests a string as parameter allow every squirrel type and convert to a string [FS#3101] (r17221)
- Change: Make strgen warn if the translation uses STRINGn or RAW_STRING instead of STRING (r17137, r17129)
- Change: [NoAI] Load the API before compiling an AI script so AIs can subclass API classes and use API constants as part of their own constants (r17043)
- Change: Add notion of Ctrl+Click in the tooltip for Loan borrow/repay buttons [FS#3066] (r16979)
- Change: [MSVC] Make all language files depend on english.txt (r16975)
- Change: There is no point in not randomising engine introduction-date before 1922. Instead disable the randomisation for the first two years after game-start, so you do not have to wait for the first engine (r16929)
- Fix: [Squirrel] In some cases the call stack would not be cleaned up properly during crash handling. Occasionally this causes asserts to be triggered or crashes [FS#3189] (r17515)
- Fix: When loading GRFConfigs from ini file, validate them wrt. duplicate GRF IDs [FS#3197] (r17510)
- Fix: When building a part fails during cloning, sell what was already cloned instead of leaving it 'for free'. Also make cloning multiheaded trains possible with with 'max - 1' vehicles existing [FS#3196] (r17509)
- Fix: [NoAI] The wrong value was restored to SetAllowDoCommand possible resulting in an AI that was not allowed to do any actions (r17500)
- Fix: Road vehicles could get lost when the prelimiary destination (for the pathfinder heuristics) is unreachable [FS#3188] (r17491)
- Fix: When building roads is not allowed for town, then do not build the initial piece either [FS#3173] (r17444)
- Fix: Destruction of depots did not remove any vehicle lists related to the depot, causing windows pointing to deleted depots and (thus) crashes [FS#3180] (r17442)
- Fix: Economy recession would never end when economy is set to Steady while in recession (r17426)
- Fix: The index of orders loaded from old savegames was owerwritten with an unitialized value (r17419)
- Fix: Incomplete check on validity of industry type when building industries (r17413)
- Fix: [Squirrel] Guard against Squirrel stack overflows (r17403)
- Fix: [NoAI] During every save a few slots on the Squirrel stack were leaked (r17402)
- Fix: [NoAI] Several AITile::* functions did not check whether their parameters were valid (r17378)
- Fix: Memory leak when trying to bankrupt the local company, other minor improvements of bankruptcy (r17342, r17341, r17340)
- Fix: Not all non-ASCII characters were entered with escapes in the About window (r17309)
- Fix: [NoAI] AIRail::RemoveRailTrack returned ERR_PRECONDITION_ERROR for road/rail-crossings (r17307)
- Fix: [NoAI] Reloading an AI started a new AI in the first available company slot causing other AIs to be started [FS#3153] (r17298)
- Fix: [NoAI] AITown::GetLastMonthTransported did not work as documented at all, make it return what AITown::GetLastMonthProduction did (r17293)
- Fix: Crash after upgrading base graphics set when opening the game options menu and you were using the upgraded set [FS#3147] (r17291)
- Fix: [Squirrel] Stack was not always cleared properly with tail recursion (r17284)
- Fix: [Squirrel] Calling a function that has default parameters with not enough parameters can cause a crash (r17273)
- Fix: Other tunnel end not shown if building rail tunnels and the first railtype is not available yet [FS#3141] (r17251)
- Fix: [NoAI] AIs that crashed during Save() were not killed as they should [FS#3134] (r17231)
- Fix: [NoAI] Do not assert when an AI uses AI*Mode objects incorrectly but crash the AI instead (r17230)
- Fix: Remove the (deprecated since 2006) Encoding entry from the openttd.desktop file (r17226)
- Fix: With time tables vehicles would stay in the 'loading' state after they have finished loading [FS#3129, FS#3130] (r17222)
- Fix: Do not ignore white space changes (e.g. alignment fixes) in the exporter (r17220)
- Fix: [NoAI] IsRoadTypeAvailable(GetCurrentRoadType()) was not a precondition for several AIRoad::* functions (r17203)
- Fix: [NoAI] Do not say you are building a depot when you are actually building a station (API docs typo) (r17201)
- Fix: Accept monthly production values in the scenario editor [FS#2406] (r17198)
- Fix: [Squirrel] FPE when an AI tried to do '% 0' (r17195)
- Fix: [NoAI] Guard the valuator against 'external' modifications of the valuated list which could cause it to go into an infinite loop [FS#3124] (r17193)
- Fix: Do not return exit value of rm, but of the actual configure run (r17163)
- Fix: A stuck train could free the reservation of another train if it was reversed or did crash (r17152)
- Fix: A train entering a PBS section through a block signal could cause a train crash if another reservation ending at a safe tile was already present in the section [FS#3104] (r17151)
- Fix: Update vehicle position cache when the vehicle sprite changes [FS#3060] (r17121)
- Fix: Mark industry tiles dirty when trigger are triggered (r17118)
- Fix: Squirrel_export.sh failed for some locales (r17109)
- Fix: Make restart command work again and make the help show how it works and how it does not work [FS#3092] (r17097)
- Fix: News message about ordered refits failing was not very clear [FS#3091] (r17096)
- Fix: Crash when renaming some stations [FS#3082] (r17078)
- Fix: RPM spec file failed for CentOS; apparantly their rpmbuild is pickier or so [FS#3024] (r17077)
- Fix: [NewGRF] Mark house tiles dirty when triggers were triggered (r17047)
- Fix: [NewGRF] Trigger house trigger 02 only for the north tile [FS#3085] (r17046)
- Fix: Graphical glitch with graph key [FS#3083] (r17041)
- Fix: '[bd]ash'-ism in configure [FS#3076] (r17026)
- Fix: Infinite recursion in content dependency checking [FS#3075] (r17015)
- Fix: Concatenating strings in Squirrel when non-ASCII strings were received from OpenTTD failed [FS#3074] (r17013)
- Fix: [NoAI] Documentation of AITile::LevelTiles was wrong (r17049)
- Fix: [NoAI] AIBridge::GetPrice returned incorrect values (r16986)
- Fix: Make it so that failing to generate many random towns in scenario editor returns a failing message [FS#3059] (r16977)
- Fix: The last manually added server would not be saved [FS#3062] (r16981)
0.7.2 (2009-08-01)
------------------------------------------------------------------------
- Fix: Vehicles would wait 'very long' when they had nothing to unload and gradual loading was disabled [FS#3054] (r16933)
0.7.2-RC2 (2009-07-21)
------------------------------------------------------------------------
- Fix: When marking trains stuck do not reset the unload/stuck counter when the vehicle is unloading. It will be automatically reset once the vehicle wants to leave the station [FS#3038] (r16901)
- Fix: [NoAI] Small errors in the API documentation [FS#3037] (r16865)
- Fix: Savegames from before 0.4 would get their waypoint 'index' messed up (r16854)
- Fix: Cargo payments were not destroyed when a vehicle was destructed. This only happened when you crashed a vehicle while it was unloading [FS#3032, FS#3046] (r16801)
0.7.2-RC1 (2009-07-15)
------------------------------------------------------------------------
- Add: Plural 'rule' for Korean (r16811)
- Add: [NoAI] AIVehicle::GetReliability to get the current reliability of vehicles (r16790)
- Fix: Call the AI Save() function only once so AIs can not crash OpenTTD [FS#3034] (r16834)
- Fix: Use the palette of the vehicle being drawn instead of the one of the front vehicle (r16819)
- Fix: Automatic resizing of SelectCompanyLiveryWindow was not working as expected [FS#3021] (r16809)
- Fix: Service orders did not behave like conditional orders; if a train does not need service it did not completely skip the order, but still go in the direction of the depot [FS#3031] (r16802)
- Fix: Houses would not get build on the map edge [FS#3025] (r16795)
- Fix: Audio playback rate was fixed at 11025Hz regardless of the rate specified to the audio driver, resulting in incorrect playback speed. It is still preferable to use 11025Hz output rate if possible as OpenTTD's sample rate converter is very low quality (r16784)
- Fix: Do not use the same error message for turning around road vehicles and flipping parts of trains in the depot [FS#3019] (r16772)
- Fix: [Windows] The binary packages would not get their readme converted to DOS line endings (r16769)
- Fix: [NoAI] AITile::GetCargoProduction/Acceptance did not accept a radius of 0 anymore (r16767)
- Fix: In the refit window the 'Select cargo type to carry' line always showed the ship refit tooltip [FS#3018] (r16757)
- Fix: When loading a savegame Engine::grffile might be left NULL in certain cases (dynamic_engines enabled, articulated vehicle with only wagon-override action3s) (r16737)
- Fix: Show Close instead of Cancel when there is nothing to canel in the content downloading window [FS#2991] (r16732)
- Fix: [NoAI] AIDepotList contained wrong tiles for hangars when st->xy != st->airport_tile (r16731)
- Fix: The Join station window did not show all stations nearby in some cases (r16728)
- Fix: Invalidate subsidies with invalid source or destination when converting older savegames (r16710)
- Fix: The list of animated tiles could have duplicates (only for old savegames) and tiles that were not animated [FS#2994] (r16709)
- Fix: When SDL/Allegro fail to initialise, fall back on another video driver but not to the null driver (r16702, r16700, r16699)
- Fix: Limit the screen's resolution to 65535x65535 so the dirty pixels stay within bounds of a 32 bits integer [FS#3001] (r16701)
- Fix: Only pay for whatever has been actually unloaded and perform the payment when unloading has finished [FS#2995] (r16694)
- Fix: Missing debug string for ESRB_SAFE_TILE in YAPF debugging helper [FS#3002] (r16690)
- Fix: When there is no AI version that can load data from the savegame, load the latest version of the same AI instead of a random AI (r16651, r16650, r16649)
- Fix: Loading of some town data from old savegames was broken (r16631)
- Fix: [NewGRF] Some of the var action 2 80+ variables contained wrong results from NewGRF perspective (r16615, r16613)
- Fix: Antialiased fonts broken; check pixel_mode instead of palette_mode (r16602)
- Fix: Give a more meaningful error message when console commands expect an integer but do not get one (r16600)
- Fix: Mouse would under some circumstances not be undrawn when drawing the first chat line causing two mouse pointers to be visible [FS#2969] (r16594)
- Fix: Do not crash when tars/NewGRFs are removed, just tell the file could not be opened/found [FS#2967] (r16590)
- Fix: Set default stack size to 1MB to prevent _chstk crash (MSVC) [FS#2978] (r16589, r16588)
- Fix: [Network] Always send the starting date from the game you are currently playing instead the starting date from the config file (r16573)
- Fix: Also catch FPEs in saveload and the warning about missing NewGRFs; only happens when assertions are disabled and NewGRFs are missing (r16572)
- Fix: In some cases, train could be stuck in depot [FS#2974] (r16571)
- Fix: [NoAI] AIMarine::AreWaterTilesConnected did not return true for bridge head<>neighbouring water tile (r16563)
- Fix: Removing of duplicates of base graphics set could behave randomly (r16548)
0.7.1 (2009-06-09)
------------------------------------------------------------------------
- Fix: When finding duplicate graphics sets favour the more complete one (r16538)
- Fix: [Squirrel] Crash that occured when an AI was halted while one or more generators were still in a 'running' state [FS#2942] (r16534)
- Fix: [Squirrel] Do not copy an object when we just checked that the pointer to it is NULL (r16532)
- Fix: Notify small UFOs on deletion of road vehicles, so they can head for somewhere else instead of stumbling over a ghost (r16525)
- Fix: [NoAI] StationIDs from oilrigs were not considered valid by the API (r16529)
- Fix: Draw PBS reservation as groundsprite resp. childsprite of foundation/bridgehead [FS#2959] (r16528)
- Fix: Missing guards in the NoAI API making it possible to hit an assert in OpenTTD [FS#2963] (r16524)
- Fix: [NoAI] Possible assert in AI debug window when an AI was stopped and a human company took its CompanyID [FS#2962] (r16522)
- Fix: [NoAI] Make sure AIBridge::BuildBridge returns what the documentation says it does (r16520)
0.7.1-RC3 (2009-06-03)
------------------------------------------------------------------------
- Add: [NoAI] AISignList that can be used to get a list of valid signs (r16400)
- Change: [NoAI] Stop an AI when it takes too long to initialize or load [FS#2869] (r16425)
- Fix: Base graphics names must be unique, so do not add duplicates (r16503)
- Fix: [NoAI] When an AI was suspended while in a function called (indirectly) via call/acall/pcall OpenTTD crashed. Fix this by disallowing AIs to be suspended while called via call/acall/pcall [FS#2935] (r16502)
- Fix: [NewGRF] Invalidate NewGRF variable caches of more vehicles in more places. Esp. they were only invalidated for trains (r16480)
- Fix: [NewGRF] Call callbacks after initialisation of vehicle variables (r16479)
- Fix: [NewGRF] Determining most common (sub-)cargo-type was broken due to someone confusing similiary named variables (r16478)
- Fix: Loading indicator when 'unload' in and 'no loading' is off was pointing in the wrong direction [FS#2936] (r16477)
- Fix: Track reservation was drawn at bridge heads in the menu (r16470)
- Fix: [NoAI] Another try/catch related bug (r16454)
- Fix: Road vehicles ending up on the pavement when they are in a drive through station that got removed due to bankruptcy [FS#2909] (r16448)
- Fix: [NoAI] AIRail::GetRailStationDirection returned incorrect information (r16440)
- Fix: Crash when a company is deleted while a dropdown with company names is open (r16430)
- Fix: Do not allow content download via the console when there is no zlib as it is done for the GUI already [FS#2919] (r16420)
- Fix: Some 64bit architectures require size_t to be aligned at 8-byte boundary, ensure it for MemBlock (r16415)
- Fix: [NewGRF] Disable multitile houses with non-zero population on additional tiles as they cause desyncs and because the specs do not allow that either (r16383)
- Fix: [NewGRF] Valid UTF-8 sequences between 0x20 and 0xFF should be allowed as is instead of being treated as control codes (r16374)
- Fix: [NewGRF] Use a valid StringID as fall-back when undefined generic NewGRF strings of vehicles are requested (r16366)
0.7.1-RC2 (2009-05-21)
------------------------------------------------------------------------
- Fix: The previously selected NewGRF station type was still remembered after switching to a different game without newstations enabled, preventing stations from being built (r16363)
- Fix: Pointer incremented with wrong count (r16361)
- Fix: Delete invalid depots in TTD savegames caused by improper SVXConverter conversions (r16357)
- Fix: Invalid read when OTTD savegame contains VEH_INVALID (r16353)
- Fix: Signal handler could end in endless loop (r16351)
- Fix: [NewGRF] When overriding 'original sounds', only allow overriding of the 'original sounds' and not any other that is already loaded (r16339)
- Fix: Desyncs when removing lots of stations/towns (r16329, r16328)
- Fix: Desyncs due to the fact that depot searching with a maximum search depth simply does not work with YAPF's caches [FS#2900] (r16323)
- Fix: Trains could get stuck in a depot when they wanted to go to the same depot again [FS#2873] (r16322)
- Fix: In the scenario editor change the (starting) game year of the scenario, not the (starting) game year for new games/scenarios (r16321)
- Fix: Loading of savegames created in revision between 0.3.5 and 0.3.6 caused crash (r16320)
- Fix: [NoAI] Set the autorenew settings for new AI companies to the default values, not to 0 or the local settings (r16316)
- Fix: [NewGRF] Allow accessing the house age when the house is not yet built (r16314)
- Fix: (Get|Set)TrackBits() is only valid for RAIL_TILE_NORMAL and _SIGNALS (r16311)
- Fix: Parameter is invalid when it is equal to length of an array (r16308)
- Fix: Close all windows before unloading the AI system as closing the content-download window will rescan for AIs [FS#2901] (r16306)
- Fix: ICC (Intel C++ Compiler) defined __GNUC__ but does not define __builtin_bswap32, so fall back to the default swap method for ICC (r16295)
- Fix: Road vehicles were unable to find a depot when turning around (in some cases), causing 'nearest depot' orders to be occasionally lost [FS#2893] (r16291
- Fix: Unable to (re)set the desert state for watery tiles [FS#2888] (r16290)
- Fix: Possible (in theory) desync related to autorenew settings (r16287)
- Fix: Crash after using the 'Reset landscape' function and remove all waypoint signs and buoys after resetting landscape (r16280)
- Fix: [NewGRF] Disable multitile houses for which the NewGRF does not define proper additional tiles (r16274)
0.7.1-RC1 (2009-05-11)
------------------------------------------------------------------------
- Add: [NoAI] AIController::GetVersion, this returns the version of OpenTTD in the same way as for NewGRFs (r16253)
- Add: [NoAI] AIAirport::GetPrice, returning the building cost of an airport (r16252)
- Add: [NoAI] Two new error codes to AITile: ERR_AREA_ALREADY_FLAT and ERR_EXCAVATION_WOULD_DAMAGE (r16171)
- Add: [NoAI] AITile::Get(Min|Max|Corner)Height (r16166)
- Add: [NoAI] Several functions to AIOrder to check the what kind of order an order is and AIVehicle.SendVehicleToDepotForServicing [FS#2801] (r16165)
- Add: [NoAI] UseAsRandomAI as function in info.nut. When an AI returns false, it will never be chosen as random AI (r16113)
- Add: [NoAI] AIOF_STOP_IN_DEPOT to the orderflags in AIOrder to allow stop-in-depot orders (r16107)
- Add: [NoAI] GetURL() as possible function to info.nut. If AIs implement it, that url is shown when the AI crashes and also in the AI selection window [FS#2808] (r16093)
- Change: [NoAI] Reverse the order of the lines in the AI debug window [FS#2778] (r16091)
- Change: Harden string copying on places where it is possible (r16024)
- Change: Use recent Czech language for plural form (r15965)
- Fix: Wrong number of parameters or wrong parameter types sent to printf-like functions at several places (r16269)
- Fix: [NewGRF] When callback 2E returns an amount of 0, do not transport 1 unit to the station (r16268)
- Fix: [NoAI] Various documentation omissions with respect to IDs of various objects and corners for AITile::(Raise|Lower)Tile (r16267, r16266)
- Fix: [NoAI] Check slopes passed to the API better for validity (r16264, r16262)
- Fix: [NewGRF] Interpret setting bridge property 08 to 0 as always available (r16263)
- Fix: [NoAI] Enable parameter checking for AIController::* functions again (r16249)
- Fix: [NoAI] Make sure AITunnel::BuildTunnel returns what the documentation says it does (r16244)
- Fix: [NoAI] CmdBuildTunnel could be called with invalid parameters from the API code, causing crashes later [FS#2875] (r16243)
- Fix: Improve corner case order handling: mark order as done only when actually done, obey non-stop orders, do only stop/refit at the depot in the order (r16240, r16228, r16199, r16198, r16187)
- Fix: [NoAI] Use the stop/non-stop intermediate orderflags AIs can give for goto-depot orders (r16239)
- Fix: [NewGRF] ActionB should use the online parameters from GRFFile instead of the initial user-specified values from GRFConfig. Also use the values as they were set when the ActionB was executed, not as they are set when the message is shown (r16223)
- Fix: Possible crashes when quiting OpenTTD or forcing resizes/redraws of the screen during map generation [FS#2862] (r16220)
- Fix: Shared orders without orders were not properly converted causing corrupt/invalid orders when loading pre 0.7 savegames [FS#2878] (r16214)
- Fix: Hardcoded (old sized) MAX_COMPANIES constant (r16182)
- Fix: [Squirrel] The traps variable was not restored, causing try/catch blocks to be 'forgotten' during a suspend (r16181)
- Fix: Do not try to reserve path for trains crashed in station [FS#2866] (r16178)
- Fix: Forbid joining AI companies via the 'move' and 'join' console commands/multiplayer lobby (r16176, r16175)
- Fix: [NoAI] AIOrder::GetOrderDestination and AIOrder::GetOrderFlags did not work on ORDER_CURRENT when the vehicle was loading/leaving in a station (r16165)
- Fix: [NoAI] Change WAYPOINT_INVALID to 0xFFFF from -1 as that is the value the AIs got (due to casting) (r16150)
- Fix: The overflowsafe type did not like dividing by int64 larger than MAX_INT32 causing division by negative numbers and small anomolies when drawing graphs [FS#2855] (r16130)
- Fix: Road was removed when both the Remove button was active and Ctrl was pressed [FS#2582] (r16119)
- Fix: [NoAI] Make sure AIOrder::GetDestination always returns a tile belonging to the station (16109)
- Fix: [NoAI] When giving an aircraft a goto-hangar order do not let it be a normal goto-station order (r16108)
- Fix: [NoAI] AIOrder::SetOrderFlags always removed 'Service if needed' from goto-depot orders (r16106)
- Fix: Connect tried to validate too much of the company ID with too little information on hand [FS#2849] (r16096)
- Fix: [NoAI] AIDebug window profiled the blitters by invalidating itself unconditionally on repaint. On the other hand it was not invalidated in other cases when needed (r16094)
- Fix: The language is called Slovak, not Slovakish (r16090)
- Fix: Insanely fast trains would not stop in time for stations/'jump' over waypoints/via stations within a tick, which would cause the order not to be processed causing the train to go in loops until (with luck) it 'hit' the tile [FS#2824] (r16079)
- Fix: Content download progress bar 'resetting' due to mathematical overflow [FS#2845] (r16071)
- Fix: Memory leak when querying a server multiple times (r16064)
- Fix: [NoAI] MOF_COND_DESTINATION was not accepted by CmdModifyOrder() (r16063)
- Fix: Non advanced vehicle list did not handle company switching correctly (r16054)
- Fix: Do not warn that crashed vehicles are getting old; upgrading them is impossible [FS#2740] (r16048)
- Fix: The currency abbreviation for the Romanian Leu is now RON [FS#774] (r16041)
- Fix: Dash was not able to run iconv detection (r16035)
- Fix: [NewGRF] Do not give '... Mines' as name to the station of oil rigs, or more general: do not add '... Mines' when the all of the cargoes are part of the liquid, passenger or mail classes [FS#2785] (r16029)
- Fix: Storing/loading some currencies failed due to inconsistent settings 'tables' [FS#2826] (r16028)
- Fix: Usage of uninitialised memory when trying to build a random new industry, but there are no industrytypes to choose from (i.e. all appearance probabilities are zero) (r16027)
- Fix: 'Build separate station' in the station picker would reuse deleted stations [FS#2818] (r16025)
- Fix: 32 bpp sprites in tars would also be shown in the list of heightmaps [FS#2817] (r16023)
- Fix: Sometimes the unregister 'query' thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary (r16022)
- Fix: Chance16() did not work for b = 1. Also transform the formula to not use divisions (r16006)
- Fix: Inconsistency between using NETWORK_NAME_LENGTH and NETWORK_CLIENT_NAME_LENGTH for the length of client names (r15988)
- Fix: [NewGRF] Abort production callback after 0x10000 iterations and show a messagebox blaming the NewGRF [FS#2787] (r15958)
- Fix: [NewGRF] Set callback_param1 (var 10) to 1 only when requested (r15957)
- Fix: Tooltip of detailed ratings window button showed wrong message (r15943)
0.7.0 (2009-04-01)
------------------------------------------------------------------------
- Feature: Watermark crash.sav and do not generate crash information if a loaded crash.sav causes a crash so the real crash report does not get overwritten (r15893)
- Feature: Add autoclean_novehicles setting which will, when autoclean_companies is true, remove any company with no vehicles and no active client after autoclean_novehicles-months (r15848)
- Add: [NoAI] AIIndustryType::IsBuiltOnWater(), HasHeliport() and HasDock(). Just like AIIndustry (r15901)
- Add: [NoAI] AIBridge::GetBridgeID() so AIs can get the type of bridge that are already build (r15875)
- Add: [NoAI] AIRoad::GetRoadVehicleTypeForCargo() to tell whether a certain cargo needs a bus- or a truckstop (r15860)
- Fix: Chat completion got called twice causing tab completion to seemingly fail (r15905)
- Fix: YAPF did not apply the platform length (too long/too short) penalties (r15900)
- Fix: Fixing the slopes was done a bit more often than intended making map generation with the original generator horribly slow (r15895)
- Fix: YAPF used different penalties for aqueducts than for other water tiles (r15891)
- Fix: Round the production rate up, so e.g. oilrigs always produce some passengers on lowest production level [FS#2772] (r15888)
- Fix: Libtimidity cannot handle frees of NULL (in contrast of most other frees) [FS#2770] (r15886)
- Fix: Make sure house class/ID counters do not overflow (r15831)
0.7.0-RC2 (2009-03-23)
------------------------------------------------------------------------
- Change: [NewGRF] Expose GRF ID of engines in var action property 0x25 (r15739)
- Fix: Some (newer) GCCs have trouble compiling the Windows specific part of fontcache.cpp; jumps across variable declarations [FS#2752] (r15818)
- Fix: When sorting on cost do not sort on the running cost [FS#2749] (r15778)
- Fix: Do not show the message about reporting an AI crash for the dummy AI (r15774)
- Fix: Number of active clients was not always properly updated [FS#2475] (r15773)
- Fix: Settings from the [gameopt] section (from old 0.6 config files) were overwritten with default values (r15771)
- Fix: Infinite loop when skipping sprites when a GRF is invalid (or truncated) (r15767)
- Fix: Crash when opening the content list window twice; inconsistencies when clicking download twice [FS#2744] (r15766)
- Fix: Add Engine::GetDisplayDefaultCapacity() and use it everywhere, so CB 36 is also used everywhere (r15763)
- Fix: [Windows] Inlined UTF-8 characters (in the source code) are not handled properly on Eastern versions of Windows so escape them (r15762)
- Fix: [Windows] On some system searching a font using its English name fails. So now we search the font using the localised name and use the English name for the final 'validation' only (r15757)
- Fix: Number of houses in house variables 0x44, 0x60 and 0x61 were incorrect after 0xFF had been reached and could desync clients joining afterwards (r15755)
- Fix: Crash when clicking the small area between the savegame list and the save button in the save game window [FS#2742] (r15753)
- Fix: Do not try to (un)draw the cursor when the screen is not ready (r15752)
- Fix: The big UFO sometimes landed just outside the map. Instead of landing, just disappear (fly away) in those cases (r15750)
- Fix: Crash because submarines would sometimes start far outside of the map [FS#2739] (r15748)
- Fix: Road ownership getting lost when removing a road stop [FS#2736] (r15747)
- Fix: Update threading code for OS/2, add mutex support, fix compilation (r15746, r15745)
- Fix: When town generator failed to create requested number of towns, there were too many cities (r15744)
0.7.0-RC1 (2009-03-16)
------------------------------------------------------------------------
- Feature: Pop up the AI Debug Window if one of the AIs crashed and show a message that the user should report the crash [FS#2728] (r15708)
- Feature: Allow the number of towns that will be generated in the generate world window to be customized [FS#2672] (r15695)
- Fix: Enabling freeform edges could cause submarines to get stuck on land tiles (r15733)
- Fix: Centering on a vehicle did not respect its z coordinate (r15725)
- Fix: Do not show passenger-/mail-capacity if the aircraft carries only cargo (r15705)
- Fix: Blame NewGRFs returning inconsistent information in purchase-list/after building before users have a chance to blame OpenTTD for incorrectly autorenewing/-replacing [FS#2595] (r15701)
- Fix: Just sell the old engines after autorenew/replace. Do not bother about trains exceeding the trainlimit, which will be sold anyway [FS#2721] (r15692)
- Fix: Do not crash when the generate map does not contain a suitable location for a town [FS#2720] (r15689)
- Fix: Do not crash when someone substitutes the 'map generation' sprites with garbage [FS#2720] (r15685)
- Fix: Vehicle images would be determined during the process of moving the vehicle which means that only the (orientation) data for the vehicles in front of it is valid. Now the data for the vehicles behind the vehicle are valid too [FS#2546] (r15677)
- Fix: It was possible to remove rail tunnels/bridges and aqueducts build by rival companies [FS#2718] (r15667)
- Fix: Sorting of engines in the purchase list did not use the same numbers as the GUI showed, e.g. articulated parts were not taken into accound when ordering by capacity [FS#2689] (r15666)
- Fix: Handling of aircraft crash counter did not take account of the reduced number of calls (from 6 down to 2) to the aircraft event handler, resulting in crashed aircraft taking three times longer than they should to clear. Compensate by increasing the counter by 3 on every call instead of 1 (r15665)
- Fix: Growing of vsize as (some) threads were not properly released (r15663)
- Fix: Do not mark a company as having ratings in a town when querying the cost of a command (r15662)
0.7.0-beta2 (2009-03-10)
------------------------------------------------------------------------
- Feature: Allow downloading scenarios and heightmaps via the in game content download (r15632)
- Feature: When cloning a vehicle with a custom name, add and/or increment a number at the end of name and assign it to the new vehicle (r15621)
- Feature: Show scenarios/heightmaps from both your home directory and installation directory (r15615)
- Feature: Allow building road stops on road/tram tracks of competitors (r15601)
- Feature: Show required/already-delivered cargo needed for town-growth in town-view-window and only if it is really needed (r15559)
- Feature: [NewGRF] Support vehicle vars 0x47 and 0xF2 in purchase list (r15542)
- Feature: [NewGRF] Show the cargo subtype in the vehicle details window (r15480)
- Change: The background of the the waypoint sign is now in the company color (r15593)
- Change: Allow the default debug level of 6 for a dedicated server to be overriden by -d (if used after -D) (r15543)
- Change: [NewGRF] To decide whether a vehicle is refittable do not test its current capacity for being zero, but always use the 'capacity property' (r15541)
- Fix: [Squirrel] Almost infinite loop in garbage collection (r15659)
- Fix: Undeterministic file sorting when the date is equal for all files [FS#2716] (r15657)
- Fix: Changing vehicle.dynamic_engines when there are already vehicles can cause crashes (r15656, r15586)
- Fix: Only ever call any vehicle callbacks after the whole articulated engine has been built (except 0x16) (r15654)
- Fix: C++'s new (this) is seldom a good idea as destructors of member variables are not run causing memory leaks [FS#2706] (r15652)
- Fix: [OSX] Hack around an OSX stupidity in < 10.4 w.r.t. signals by not having any signal handling support for OSX < 10.4 (r15648)
- Fix: Add an EngineOverrideManager to give the term 'compatible NewGRF' again some sense and to not crash because of trivial changes [FS#2612] (r15645)
- Fix: Closing a network connection twice in the case that sending packets starts failing while disconnecting [FS#2710] (r15644)
- Fix: Game crashes when network pools are empty, so always allocate at least one pool block [FS#2712] (r15641)
- Fix: Do not allow more than 64 road vehicles to reserve a slot at a single road stop. 255 + 1 gives trouble, but 64 is even more than the roadstop would be able to handle within the slot timeout time [FS#2707] (r15635)
- Fix: Kicking/banning a client from the Client list window crashed the server [FS#2705] (r15628)
- Fix: UTF8 string handling could cause buffer overruns [FS#2698] (r15626)
- Fix: When trying to reserve a self-crossing path the failed reservation was sometimes not cleared completely [FS#2701] (r15619)
- Fix: Towns would only build houses where the grid would not be, even when they are not allowed to build roads and the user 'implements' another layout [FS#2661] (r15604)
- Fix: Crash when using an extraordinarily large sprite as cursor [FS#2696] (r15601)
- Fix: Crash when opening viewport while scrolling the map and the mouse 'lands' on the window decoration of the viewport [FS#2695] (r15598)
- Fix: [NewGRF] Refit-info in purchase list did only check the first articulated part (r15592)
- Fix: Change owner of waypoints and deleted stations when merging companies or when a company bankrupts (r15588)
- Fix: Last activity time not properly updated causing downloads to be aborted after a minute [FS#2684] (r15580)
- Fix: Force unload not working when trying to force unload at the station where you received the cargo [FS#2680] (r15574)
- Fix: Theoretical buffer overflow when a company with too long name funded a road reconstruction (r15572)
- Fix: When building signals by dragging from a pre/entry/combo block signal, the signal you started at became a normal block signal [FS#2674] (r15567)
- Fix: Dependency information was not requested after the content state was reset causing the dependencies not always being selected (and thus downloaded) automatically [FS#2675] (r15565)
- Fix: Crash when saving a preset with unknown NewGRFs [FS#2646] (r15561)
- Fix: The font width cache was not updated when changing fonts causing the font spacing to be off when changing fonts in-game (auto font detection) (r15557)
- Fix: -v null crashing in 2051 due to trying to show the high score of the spectator (r15554)
- Fix: [NoAI] Crash when setting a depot order to the southern part of a ship depot [FS#2656] (r15551)
- Fix: The keep_all_autosave setting was ignored for dedicated servers/spectators [FS#2651] (r15546)
- Fix: If a buoy was placed directly in front of a dock, that dock was seen as a buoy and thus skipped once within 3 tiles [FS#2653] (r15545)
- Fix: Extracting downloaded content did not work for Windows if one uses a non-ASCII path [FS#2650] (r15544)
- Fix: [NewGRF] When articulated parts have no available default cargo, use the cargo type of the first part for livery selection [FS#2617] (r15541)
- Fix: Testing of 'only_this' in CmdRefitRoadVeh() could be skipped by 'continue' (r15540)
- Fix: [NewGRF] If an aircraft cannot carry any available cargo, it should not be available either instead of falling back to passenger/mail. Just like the other vehicle types also do (r15539)
- Fix: Do not allow special sprite characters (e.g. the ship sprite) as characters in input like filenames or text that is sent over the network (r15537)
- Fix: The local command queue did not get properly cleaned when leaving a game meaning you could end up executing commands of the previous network game [FS#2644] (r15529)
- Fix: Do not try to find the AIs the server runs when joining a multiplayer server (r15525)
- Fix: Use distance to closest station tile as estimate for YAPF too (NPF already does so). This makes it behave 'better' with wide stations [FS#2631] (r15518)
- Fix: [NewGRF] Wagonoverrides and articulated engine parts use the colour scheme of the engine, but not its recolour callback, nor its 2CC flag. Same applies to roadvehicles [FS#2642] (r15517)
- Fix: [NewGRF] Livery overrides for articulated parts of roadvehicles were not applied (r15516)
- Fix: Make the join/spectate command require to be connected to a network game; in SP it could lead to crashes (r15514)
- Fix: Generating a map with the original map generator with freeform edges on resulted in a crash [FS#2641] (r15511)
- Fix: Pre-0.5 OTTD stored new_nonstop and full_load_any in a different way, savegame conversion was not working for them (r15500)
- Fix: Crash when opening the game options when the currently loaded base graphics pack has less than 2 valid graphics files. For example when someone replaces all his/her original base graphics with custom work (but keeps the name) or renames the dos ones to windows or vice versa [FS#2630] (r15476)
0.7.0-beta1 (2009-02-16)
------------------------------------------------------------------------
- Feature: Make it possible to have multiple windows with edit box open simultaniously (r15424)
- Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues (r15389)
- Feature: Do not draw superfluous catenary wires [FS#1761] (r15347)
- Feature: Add option to group and subtotal expenses list in the company finance window (r15301)
- Feature: Allow moving clients between companies/spectators by the server and the clients themselves (r15242)
- Feature: Native support for Transport Tycoon (Original) savegames (r15216)
- Feature: Allow terraforming of the tiles at the edges of the map (r15190)
- Feature: [NewGRF] Allow a grf to customize house name via callback 0x14D, during Tile Inquiry process (r15172)
- Feature: Downloading content from a central server (content.openttd.org) where authors can upload their NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from within the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates (r15126)
- Feature: Add support for IP range bans using CIDR notation (r15094)
- Feature: An AI framework so people can write their own AIs. This also removes the old cheating and heavily broken AI (r15027)
- Feature: [NewGRF] Support var 0x45 (curvature info) also for road vehicles (r14945)
- Feature: [NewGRF] Automatically set last engine ageing year to the last 'introduction year plus half model life', to allow engines later than 2050 to appear (r14926)
- Feature: Distant joining of stations (r14919)
- Feature: Advanced setting to keep various building tools active, which are usually closed after placing an object (r14902)
- Feature: Remove the window limit, but leave a configurable limit on the number of non-sticky non-vital windows (r14899)
- Feature: Allow road vehicles to move multiple steps in a tick (code based on train movement code) and add support for RV prop 15. This gives RVs a maximum speed of 318mph instead 79mph. This only implements higher speeds, not 'realistic acceleration' (r14869)
- Feature: Automatic reversing in front of block signals can now be disabled by setting pf.wait_oneway_signal respectively pf.wait_twoway_signal to 255 (r14852)
- Feature: Few (optional) optimisations to making (initial) orders; like keeping goto selected [FS#1984] (r14827)
- Feature: Make the road grids of town match, when all are using the same road layout ofcourse [FS#2390] (r14821)
- Feature: Pressing CTRL while dragging to build a bridge builds the last built bridge type if possible [FS#2238] (r14805)
- Feature: Make the date format for default savegame/screenshot names configurable (r14792)
- Feature: Allow scrolling with the left mouse button pressed (if enabled). Primarily useful for systems with touch screen (r14789)
- Feature: Allow up to 15 companies (r14735)
- Feature: Allow up to 255 clients in multiplayer games (r14730)
- Feature: When the chosen language is not supported by the current font, try to find a font that does and use that instead (r14618)
- Feature: [NewGRF] Action0Industries property 24 (industry supplies default name for nearby station) (r14598)
- Feature: Non-destructive autofill with option to keep waiting times [FS#1124] (r14592)
- Feature: Stop-in-depot order; after this order you have to manually start the vehicle again (or sell it) (r14524)
- Feature: Arrow key scrolling in the server list (r14517)
- Feature: Initial support for handling bidirectional scripts and connecting Arabic characters (r14479)
- Feature: Allow sorting vehicles by remaining life time (r14352)
- Feature: Ability to reset name to default/automatic value (for vehicles, engines, towns, groups, stations, waypoints, managers and companies) (r14334)
- Feature: [NewGRF] Add Variational Action 2 Variable 0x47 for houses, Coordinates of the house tile (r14294)
- Feature: Allow overriding the palette of the base GRFs. This way you can play with NewGRFs made for the Windows palette with the DOS palettes base GRFs (and vice versa). Note that for this to work correctly ALL NewGRFs must use the same palette; mix and match is not yet supported (r14229)
- Feature: Double click to join selected server/company (r14209)
- Feature: Allow both the German as well as non-German toyland graphics as 'correct' and official graphics (r14197)
- Feature: Allow people to create their own base graphics easily and without requiring code changes (r14197)
- Feature: [NewGRF] Add support for property 0x13 for Bridges. In other words, one can now specifies a 16 bits cost multiplier (r14172)
- Feature: Make it possible to choose between the DOS and Windows graphics packs while retaining the possibility to override the palette (r14151)
- Feature: Increase the size of the console backlog. Now it'll only remove backlog items when there are more than a threshold and when they are there longer than (another) threshold (r14056)
- Feature: Make it possible to filter list_patches output like it's done for other list_* console commands (r14041)
- Feature: Path based signalling (r13926-13967)
- Feature: Show [total-]cargo info in depot when [ctrl-]right-clicking on vehicle (r13923)
- Feature: NewGRF presets, selected by a drop down list in the NewGRF window. Presets are saved in the config file (r13781)
- Feature: Add a few extra columns with information to the server list (r13732)
- Feature: [NewGRF] Add var 65 in Variational Action 2 Variables for Houses (r13603)
- Feature: [NewGRF] Implement var 63, variational action2 variable for Houses. Or, in more simple terms, the check for the animation frame of nearby house (r13519)
- Feature: Aqueducts (r13464)
- Feature: [NewGRF] Add var 0x69 for industries, long format construction date (r13443)
- Feature: [NewGRF] Add long format introduction and maximum construction year for house (r13437)
- Feature: [NewGRF] Add access to current long year and date from Action 7/9/D and VarAction2 (23/24 or A3/A4), and add access to (long format) building year, in Variational Action2 Variable 49 for Vehicles (r13376)
- Feature: Splitting of the main toolbar when the resolution becomes very low so the buttons are still visible and useable (r13339)
- Feature: Make news messages use a linked list instead of a moving circular buffer. This makes it possible to store more news messages in the history (r13317)
- Feature: The number of news messages is reduced by removing every news message that is a configurable amount older than when it would not be shown in the newspaper popup/ticker, which is e.g. a month for industry production changes and half a year for subsidy offers. As a result the more important messages will stay longer in the message history (if longer than 30 messages) (r13317)
- Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is (13226)
- Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist (r12924)
- Feature: [NewGRF] The ability to play NewGRF sounds for industries and stations (r12817)
- Feature: [NewGRF] Add some support for NewGRF station animation (r12798)
- Feature: Sorting vehicle lists by road vehicle/train length (r12766)
- Feature: Conditional 'skip/jump' orders (r12667)
- Feature: Ability to send a vehicle (using default orders) to the nearest depot (r12661)
- Feature: Ability to force a vehicle to not load or to not unload at a station (r12650)
- Feature: Four different non-stop types, individually selectable per order. Replaces 'TTDP compatible order' setting (r12648)
- Feature: Three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the 'full load any' patch setting (r12648)
- Feature: Financial and Player Selection Face windows are now remembering their position when toggling sizes (r12634)
- Feature: Show what cargos a station could be supplied with (r12596)
- Feature: [NewGRF] Add random action 2 type 84. For vehicles only (r12452)
- Feature: [NewGRF] Add support for var A2/22 for action 7/9/D: Difficulty level (r12449)
- Feature: Add +/- toggle buttons to station cargo waiting list to show/hide the detailed transferred cargo information (r12446)
- Feature: Open the time table when pressing the order button while pressing the CTRL key (r12441)
- Feature: On Screen Keyboard for input fields so someone without a keyboard can enter text too [FS#1846] (r12425)
- Change: When checking for unique names, compare only with manually set names [FS#1923] (r14958)
- Change: Apply the 'warn if train's income is negative' setting to other vehicle types, too (r14835)
- Change: When loading games in 'network' mode use the start date of the save game for the server and all clients when loading the NewGRFs instead of the current date. Prevents desyncs caused by action 7/9s skipping parts of the GRF based on the date or some other variables that can differ at NewGRF load time (r14769)
- Change: Only say a engine/vehicle is refittable when it can be refitted to at least two cargo type or when it has subcargos (r14683)
- Change: [NewGRF] Since our NewGRF handling is better than it used to be, disable a NewGRF if unexpected sprites are reached (r14184)
- Fix: A town could build a statue under a bridge [FS#2618] (r15397)
- Fix: Multiple vehicles could be filling the timetable and only the data from one vehicle would be taken. Now only allow one to be filling at a time [FS#2466] (r15382)
- Fix: When testing for parallel road two tiles away, do not move more than one tile along the road (r15381)
- Fix: [NewGRF] The subcargo returned by vehicle variable 0x42 should be the most-common-subcargo of the most-common-cargo. If nothing is transported 0x..FFFF00 should be returned (r15378)
- Fix: A tram circling around in a depot did never actually 'enter' the depot [FS#2605] (r15375)
- Fix: Changing town road layout in-game caused ugly road networks [FS#2121] (r15340)
- Fix: Company could never have auto-assigned colour 0 (dark blue) (r15281)
- Fix: Deadlock (with wide fonts) or desync when generating manager name (r15279)
- Fix: Close all windows *before* starting a new game/loading a game instead of doing that as one of the latest steps of loading the game. This caused, in some cases, the NewGRF settings to be reset when the game was already loaded resulting in instant desyncs when joining a network game [FS#2577] (r15256)
- Fix: Aircraft could be 'loading in the air' or have zero speed while in air after converting old savegames [FS#2571] (r15230, r15227)
- Fix: Tile error location not reset when leveling land causing a tile to be highlighted when there was nothing to flatten [FS#2542] (r15138)
- Fix: Signs with sign 'Sign' were lost when converting from TTD savegames (r15137)
- Fix: [NewGRF] Add support for 8 byte action7/9 data, used as a mask for GRFID checks (r15114)
- Fix: [NewGRF] Keep industry variables 8E and 8F in sync with 93, when changing production using results 0D, 0E or 0F of callback 29 or 35 (r15103)
- Fix: [NewGRF] Disable a NewGRF from loading if it contains multiple Action 8s (r14979)
- Fix: Wrong defaults for service interval when switching between service interval in days and service interval in percentages [FS#2508] (r14959)
- Fix: [NewGRF] Building new station parts did not allocate a new station spec effectively breaking variable 41. This was due to the limited number of station specs that we can have per station. This fix makes newly build station parts create a new spec until one cannot allocate new station specs anymore and it'll revert to the old behaviour (sharing station specs) [FS#1832] (r14956)
- Fix: [NewGRF] Station specs did not get deallocated when building a new station part over them (r14955)
- Fix: Sharing/cloning/inserting of orders that the/a vehicle (in the shared list) cannot go to (wrong station type etc) [FS#1890] (r14954)
- Fix: The 'animation state' of the bubbles was stored in a variable that was not stored in the savegame. Using a variable that gets saved in the savegame solves the desync and makes it a bit clearer [FS#2512] (r14931)
- Fix: Abort dragging of vehicles in the group window when they are deleted [FS#2500] (r14925)
- Fix: Do not unnecessarily reset the cursor, when a different vehicle is dragged (r14924)
- Fix: [NewGRF] First create all articulated parts of roadvehicles, then call callback 36 capacity, also call it for all articulated parts (r14903)
- Fix: Overflow of number of orders per vehicle [FS#2495] (r14830)
- Fix: Off-by-one causing possible out-of-bounds reads (r14811)
- Fix: In an MP game in SP mode no company would go bankrupt. Furthermore companies that passed the 'bankrupt' period (4 quarters) would not go bankrupt when loading the game back in MP. Now any company that is in MP or not 'currently controlled by the player' in SP will bankrupt [FS#1993] (r14750)
- Fix: Do not let any disaster vehicle (Helicopter or Airplane) target invalid industry (r14746)
- Fix: Memory leak in Action 0x0F (new town names) (r14737)
- Fix: Writing a single char to the config file caused reading outside a buffer (r14729)
- Fix: First transfer the whole load of a vehicle chain to industries before triggering any processing. This reduces callback usage and resolves critical rounding errors when using input-cargo-multipliers instead of production callbacks [FS#2460] (r14705)
- Fix: Zeppeliner (disaster) should target st->airport_tile, not st->xy (r14694)
- Fix: [NewGRF] Gradual filling graphics were not chosen according to the NewGRF spec [FS#2435] (r14678)
- Fix: [NewGRF] Check sprite size when executing action 6 (r14674)
- Fix: [NewGRF] Property 7 and callback 12 were broken for aircraft. Now callback 12 is properly called also for 'mail'. If the callback is not used, 'mail' uses 1/4 of property 7 (rounded up) [FS#2444] (r14672)
- Fix: Possible stack corruption when reading corrupted sprites [FS#2415] (r14610)
- Fix: [NewGRF] Return the current year as construction year for unfinished houses (r14608)
- Fix: [NewGRF] When callback 1E fails, use the standard random colour (r14605)
- Fix: The company ID is off-by-one with respect to the rest of the GUI in the cheat window [FS#2422] (r14603)
- Fix: The range for kicking/banning clients is based on the maximum number of clients, not the maximum number of companies [FS#2414] (r14588)
- Fix: Allow capacity callbacks (15, 36) to return zero capacity (r14578)
- Fix: Crashes when a NewGRF sends an invalid string [FS#2395] (r14563)
- Fix: Order pool seemed to look full when it was not as it only checked whether it was possible to allocate a new block of pool items instead of checking for free pool items (r14547)
- Fix: Do not deliver cargo to industries not inside station catchment area [FS#2138] (r14530)
- Fix: Allocate stub (empty) sound entries when loading an empty/corrupt/incorrectly sized sample.cat instead of making valid NewGRFs fail to load (r14527)
- Fix: Make sure trains stop at the end of a station; a 3/8th length train did stop 2/8th of it's length too early causing a 63/8th long train not to fit in a 4 tile station [FS#2379] (r14526)
- Fix: Small possible chance of desync due to sorting on pointer instead of by (station) index [FS#2348] (r14463)
- Fix: When a road stop gets moved make sure to update the destination of RVs going to that road stop [FS#2330] (r14446)
- Fix: Support for spaces in directories passed to ./configure [FS#1802] (r14440)
- Fix: Trains would sometimes move one time too often/little when moving from diagonal<->non-diagonal tracks [FS#1793] (r14436)
- Fix: Balance the monthly random industry changes, by introducing a daily random industry change [FS#1885] (r14332)
- Fix: Save the palette of the loaded NewGRFs in the savegame, so joining with a server using Windows palette will make a client with the DOS palette do palette conversion and (thus) not cause a desync (r14233)
- Fix: Glitches (alignment issues/inconsistent vehicle graphics) in original graphics (r14214, r14211)
- Fix: One could not get a list of vehicles sharing an order when the number of orders was 0; you could see that the vehicles had a shared order though [FS#2085] (r14097)
- Fix: Various assorted autoreplace issues/malbehaviours [FS#1264, FS#2037, FS#2038, FS#2110] (r14083)
- Fix: The autoreplace gui showed vehicle types for replacement which CmdSetAutoReplace() did not accept (r14037)
- Fix: Automatically recalculate inflation if NewGRFs are changed and cargo types are added, so that cargo payment rates are correct [FS#2074] (r13836)
0.6.3 (2008-10-01)
------------------------------------------------------------------------
- Fix: NewGRF VarAction 2 variable 43 for industries saw MP_VOID tiles as land tiles and was inefficient (r14417, r14416, r14415)
- Fix: Possible buffer overrun/wrong parameter type passed to printf (r14414, r14397)
- Fix: Generation seed set using -G was always overwritten by -g (r14408)
- Fix: Do not allow extending signals by dragging in any direction other than the track direction [FS#2202] (r14013)
0.6.3-RC1 (2008-09-22)
------------------------------------------------------------------------
- Fix: Invalid v->u.air.targetairport could cause crashes at several places [FS#2300] (r14383, r14344, r14343)
- Fix: Moving the first vehicle of a train elsewhere might require a new unitnumber for the remaining chain which might not be available (r14384)
- Fix: Trams jumping when reversing on a single trambit (like caused during road construction reworks) or when (manually) reversing in a corner [FS#1852] (r14371)
- Fix: Multiheaded parts in free wagon chains were not connected (could cause desyncs) (r14366, r14362)
- Fix: [Windows] Some keypress combinations could be handled twice [FS#2206] (r14363)
- Fix: The ownership of roadtiles was not properly set for very old savegames (including TTD's) making it impossible to remove some pieces of road [FS#2311] (r14359)
- Fix: Desync due to randomly ordered vehicle hash by flooding and road vehicle overtake/following (r14356, r14258)
- Fix: Signs were not updated on company bankruptcy/sell, and thus could have the colour of invalid player (r14348)
- Fix: Delete the RenameSignWindow when 'its' sign is deleted (r14345)
- Fix: Signs from old savegames were lost (causing little memory leaks) (r14340)
- Fix: When a company was renamed and then manager was renamed before building anything, company name changed (r14328)
- Fix: When you rename a town before building something and build something near that town your company would be called '<old townname> Transport' [FS#2251] (r14327)
- Fix: Free any blocks that a helicopter may have on an oilrig when the helicopter gets forcefully removed (bankruptcy). For other airports this is not needed as they cannot be used by multiple companies [FS#2241] (r14324)
- Fix: Possible assert when renaming removed waypoint (r14322)
- Fix: Properly delete orders so the pool does not fill up (r14319)
- Fix: Do not allow building road over level crossings and drive-through road stops in the wrong direction; do not allow adding roadtypes to non-drive through road stops; pay for all added road bits [FS#2268] (r14316, r14315, r14314, r14308)
- Fix: Aircraft frozen above oil rig when the next order is invalid [FS#2244] (r14309)
- Fix: [YAPF] Only reserve road slots for multistop when they are really reachable [FS#2294] (r14305)
- Fix: One could be trying to get the station name of a station that is outside of the pool (r14297)
- Fix: Default for sound effects and music volume should be in the valid range for that setting [FS#2286] (r14289)
- Fix: Make small UFO aware of articulated RVs so they crash the complete vehicle instead of a small part of it (r14270)
- Fix: Desyncs after deleting a waypoint because of explicit destructor call instead of using operator delete (r14265)
- Fix: Merge keycode for 'normal' 0-9 keys and keypad 0-9 keys so people do not get confused that the keypad does not work as expected [FS#2277] (r14260)
- Fix: Clicking on the smallmap did not break the 'follow vehicle in main viewport' [FS#2269] (r14243)
- Fix: The engine-purchase-list-sorter doubled running-cost and halfed capacity of double-headed engines [FS#2267] (r14239)
- Fix: Feeder share was computed wrong when splitting cargo packet (r14234)
- Fix: Signs (town name, station name, ...) could be too long for 8bit width in pixels (r14221)
- Fix: 10 days != 6*2.5 days, effectively causing the payment graph to show the wrong data (r14219)
- Fix: When determining length of a string with limited size, first check if we are not out of bounds already (r14204)
- Fix: Properly update the current timetable's travel/wait times instead of only doing it for one vehicle in the shared order chain and only when some bit has not been set [FS#2236] (r14192)
- Fix: Sprite payload skipping would not skip enough bytes in a very small subset of compressed sprites (r14191)
- Fix: After applying NewGRF settings, all rail and road types were available as the engine availability check was performed too early (r14182)
- Fix: Close all related vehicle lists when closing a station window (and not only the train list) (r14180)
- Fix: RemoveOrderFromAllVehicles() did not mark enough windows dirty (r14179)
- Fix: Incorrect cargo weights (r14144)
- Fix: GetSlopeZ() gets a virtual coordinate, not a tile (r14139)
- Fix: Close the 'manage vehicles' dropdown once the number of vehicles in the list reaches 0 [FS#2249] (r14133)
- Fix: [Strgen] Changing order of parameters {X:...} did not work for strings including some {StringY} (r14111)
- Fix: Desync due to bubbles in toyland (r14110)
- Fix: Make NewGRF action 0x06's changes persistent over the several loading stages [FS#1986] (r14102)