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45 lines (39 loc) · 1.28 KB
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Copy pathassets.lua
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45 lines (39 loc) · 1.28 KB
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local lg = love.graphics
local tiled = require("lib.tiled")
local anim8 = require("vendor.anim8")
local assets = {}
function assets.load()
assets.fonts = {
standard = lg.newFont("assets/PublicPixel.ttf", 8),
tiny = lg.newFont("assets/pixelated.ttf", 8),
logo = lg.newFont("assets/Kenney Blocks.ttf", 56),
}
local buttonsSheet = lg.newImage("assets/buttons.png")
assets.buttons = {
switch_normal = {
sprite = lg.newQuad(1, 1, 52, 25, buttonsSheet),
sheet = buttonsSheet,
},
switch_pressed = {
sprite = lg.newQuad(1, 29, 52, 25, buttonsSheet),
sheet = buttonsSheet,
},
resume_normal = {
sprite = lg.newQuad(54, 1, 52, 25, buttonsSheet),
sheet = buttonsSheet,
},
resume_pressed = {
sprite = lg.newQuad(54, 29, 52, 25, buttonsSheet),
sheet = buttonsSheet,
},
}
assets.sounds = {
explosion = love.audio.newSource("assets/explosion.wav", "static"),
pickup = love.audio.newSource("assets/pickup.wav", "static"),
switch = love.audio.newSource("assets/switch.wav", "static"),
warning = love.audio.newSource("assets/warning.wav", "static"),
blip1 = love.audio.newSource("assets/blip1.wav", "static"),
blip2 = love.audio.newSource("assets/blip2.wav", "static"),
}
end
return assets