From 2287e734aa1721aa38a46f1705e1f3cc0c020e28 Mon Sep 17 00:00:00 2001 From: zp4rker Date: Sun, 30 Jun 2024 09:52:26 +1000 Subject: [PATCH] Use `Damageable#damage(double)` instead of `Damageable#setHealth(double)` Using Float.MAX_VALUE as that is what `/minecraft:kill` uses Fixes #5842 --- .../main/java/com/earth2me/essentials/commands/Commandkill.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Essentials/src/main/java/com/earth2me/essentials/commands/Commandkill.java b/Essentials/src/main/java/com/earth2me/essentials/commands/Commandkill.java index d2a76cbfade..fb669cc4c19 100644 --- a/Essentials/src/main/java/com/earth2me/essentials/commands/Commandkill.java +++ b/Essentials/src/main/java/com/earth2me/essentials/commands/Commandkill.java @@ -34,7 +34,7 @@ protected void updatePlayer(final Server server, final CommandSource sender, fin return; } ede.getEntity().setLastDamageCause(ede); - matchPlayer.setHealth(0); + matchPlayer.damage(Float.MAX_VALUE); sender.sendTl("kill", matchPlayer.getDisplayName()); }