Skip to content

attempt to fix mac and windows builds #4

attempt to fix mac and windows builds

attempt to fix mac and windows builds #4

Workflow file for this run

name: Build
on:
push:
branches: [master]
pull_request:
branches: [master]
jobs:
build:
strategy:
fail-fast: false
matrix:
include:
- name: Linux-x86_64
os: ubuntu-24.04
- name: Windows-x86_64
os: windows-latest
- name: macOS-ARM
os: macos-14
name: ${{ matrix.name }}
runs-on: ${{ matrix.os }}
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
# ── Linux deps ──
- name: Install dependencies (Linux)
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install -y \
cmake ninja-build pkg-config \
qt6-base-dev qt6-svg-dev \
libx11-dev libxrandr-dev libxi-dev \
libegl-dev \
libasound2-dev \
libpulse-dev \
libevdev-dev \
libudev-dev \
libusb-1.0-0-dev \
libsystemd-dev \
libbluetooth-dev \
libcurl4-openssl-dev \
libhidapi-dev \
libfmt-dev \
libminiupnpc-dev \
libmbedtls-dev \
libsfml-dev \
libxkbcommon-dev \
qt6-base-private-dev
# ── macOS deps ──
- name: Install dependencies (macOS)
if: runner.os == 'macOS'
run: brew install cmake ninja pkg-config qt@6
# ── Windows MSVC setup ──
- name: Setup MSVC
if: runner.os == 'Windows'
uses: ilammy/msvc-dev-cmd@v1
with:
arch: x64
# ── Configure ──
- name: Configure (Linux)
if: runner.os == 'Linux'
run: |
cmake -B build -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DENABLE_QT=ON \
-DLINUX_LOCAL_DEV=ON \
-DENABLE_AUTOUPDATE=OFF
- name: Configure (macOS)
if: runner.os == 'macOS'
run: |
cmake -B build -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DENABLE_AUTOUPDATE=OFF \
-DMACOS_CODE_SIGNING=OFF \
-DCMAKE_PREFIX_PATH="$(brew --prefix qt@6)"
- name: Configure (Windows)
if: runner.os == 'Windows'
run: |
cmake -B build -G Ninja `
-DCMAKE_BUILD_TYPE=Release `
-DENABLE_AUTOUPDATE=OFF
# ── Build ──
- name: Build
run: cmake --build build --parallel
# ── Upload artifacts ──
- name: Upload artifact (Linux)
if: runner.os == 'Linux'
uses: actions/upload-artifact@v4
with:
name: dolphin-${{ matrix.name }}
path: build/Binaries/
- name: Upload artifact (macOS)
if: runner.os == 'macOS'
uses: actions/upload-artifact@v4
with:
name: dolphin-${{ matrix.name }}
path: build/Binaries/
- name: Upload artifact (Windows)
if: runner.os == 'Windows'
uses: actions/upload-artifact@v4
with:
name: dolphin-${{ matrix.name }}
path: Binary/x64/