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[BUG] Crashing with fade_factor #70

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@atheleon

Description

Just implemented zgui, went fairly well. Running into issues with:
const int fade_factor = static_cast<int>(1.0f / 0.15f * functions.get_frametime() * 255); //crashing here
inside of the:
bool zgui::begin_window

Just rendering a test window, everything is implemented.

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