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Copy pathalien_invasion.py
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59 lines (47 loc) · 1.76 KB
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import pygame
from pygame.sprite import Group
from settings import Settings
from game_stats import GameStats
from ship import Ship
from button import Button
from scoreboard import Scoreboard
import game_functions as gf
def run_game():
''' 初始化游戏并创建一个屏幕对象 '''
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode(
(ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# 创建Play按钮
play_button = Button(ai_settings, screen, "Play")
# 创建存储游戏统计信息的实例
stats = GameStats(ai_settings)
# 创建积分牌
sb = Scoreboard(ai_settings, screen, stats)
# 创建一艘飞船
ship = Ship(ai_settings, screen)
# 创建一个用于存储子弹的编组
bullets = Group()
# 创建一个用于存储外星人的编组
aliens = Group()
# 创建外星人群
gf.create_fleet(ai_settings, screen, ship, aliens)
# 开始游戏的主循环
while True:
# 监视键盘和鼠标事件
gf.check_events(ai_settings, screen, stats, sb, play_button, ship,
aliens, bullets)
if stats.game_active:
# 更新ship的位置
ship.update()
# 更新子弹位置
gf.update_bullets(ai_settings, screen, stats, sb, ship,
aliens, bullets)
# 更新外星人位置
gf.update_aliens(ai_settings, stats, screen, ship, aliens,
bullets)
# 重绘画面
gf.update_screen(ai_settings, screen, stats, sb, ship, aliens,
bullets, play_button)
run_game()