feat: 完成场景相关的通用pipeline制作#53
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1. 实现 task :“领取奖励”,能够自动领取活跃度奖励以及环期赏令的奖励 2. 在 interface 同文件夹下创建 tasks 文件夹,用于放置任务配置文件,更利于管理和维护 3. 在 interface.json 中添加对 ClaimRewards.json 的 import 引用
SceneAnyEnterWorld_,因为这个流程将被作为公共流程被多个场景调用,不再使用私有流程的命名了。
1. 完成了 [task]领取奖励 的功能,支持桌面端-前台控制器类型。 2. 更新了相关资源文件,包括界面资源和任务资源。 3. 修改了部分文件路径和命名以保持一致性。 4. 修改了 .gitignore 文件以忽略新的文件和目录。 5. interface.json 文件中添加了新的控制器配置,并调整了现有配置以适应新的功能需求。 6. interface.json 文件中将 [task]领取一咖舍收益 改为import引入
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从任意场景跳到包括任务,都市大亨,探索指南,环期赏令,斯卡布罗集市,活动,背包,角色,esc菜单界面