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Code along to make GPU ray-tracer

By David Kuri (Parts 1-3) http://blog.three-eyed-games.com/2018/05/03/gpu-ray-tracing-in-unity-part-1/

Repo: https://bitbucket.org/Daerst/gpu-ray-tracing-in-unity/src/master/

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Generating spheres

Generating random spheres with random size, position, and material (colour, metallic, and smoothness). image

Reflections

Single sphere reflections. Ray has energy that dissipates on contact with surface. image

Multiple spheres reflecting off of each other. image

Shadows & albedo

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Randomly generate spheres with material

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Code along gpu ray tracing by David Kuri

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