Game Developer | Backend Engineer
I am a game developer and backend engineer focused on building immersive, interactive systems.
I enjoy working on both gameplay and infrastructure — from Unity mechanics to Go-based backend services.
I have around 6 months of hands-on experience developing small games, experimenting with multiplayer systems, and writing backend APIs.
Game Development: Unity, C#, Shader Graph, VFX Graph
Backend Development: Go (Gin), REST APIs, PostgreSQL, Docker
Core Programming: Data Structures, Algorithms, Object-Oriented Design
Tools: Git, GitHub, Visual Studio, VS Code, Linux
- Gameplay systems and architecture
- Multiplayer networking
- Procedural generation and world design
- Scalable backend systems for games
- Performance optimization and clean code structure
- Improving my understanding of Unity Netcode and network synchronization
- Experimenting with procedural terrain and environment systems
- Building small backend services using Go (Gin) and PostgreSQL for learning scalability
| Project | Description | Tech Stack |
|---|---|---|
| VRET-main | VR training and simulation project | Unity, C# |
| PLG | Procedural landmass generation prototype | Unity, C# |
| Astar | Pathfinding algorithm implementation | Unity, C# |
| Backend API Template | Scalable REST API boilerplate | Go, PostgreSQL |
- Mastering Unity multiplayer workflows
- Understanding backend scaling for live game data
- Writing clean, production-grade Go code
- Developing portfolio-ready games and backend integrations
LinkedIn: linkedin.com/in/lav-naruka
Email: [email protected]