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6350150676/README.md

Lav Naruka

Game Developer | Backend Engineer


About Me

I am a game developer and backend engineer focused on building immersive, interactive systems.
I enjoy working on both gameplay and infrastructure — from Unity mechanics to Go-based backend services.
I have around 6 months of hands-on experience developing small games, experimenting with multiplayer systems, and writing backend APIs.


Technical Skills

Game Development: Unity, C#, Shader Graph, VFX Graph
Backend Development: Go (Gin), REST APIs, PostgreSQL, Docker
Core Programming: Data Structures, Algorithms, Object-Oriented Design
Tools: Git, GitHub, Visual Studio, VS Code, Linux


Areas of Interest

  • Gameplay systems and architecture
  • Multiplayer networking
  • Procedural generation and world design
  • Scalable backend systems for games
  • Performance optimization and clean code structure

Current Work

  • Improving my understanding of Unity Netcode and network synchronization
  • Experimenting with procedural terrain and environment systems
  • Building small backend services using Go (Gin) and PostgreSQL for learning scalability

Selected Projects

Project Description Tech Stack
VRET-main VR training and simulation project Unity, C#
PLG Procedural landmass generation prototype Unity, C#
Astar Pathfinding algorithm implementation Unity, C#
Backend API Template Scalable REST API boilerplate Go, PostgreSQL

GitHub Overview


Learning Goals

  • Mastering Unity multiplayer workflows
  • Understanding backend scaling for live game data
  • Writing clean, production-grade Go code
  • Developing portfolio-ready games and backend integrations

Contact

LinkedIn: linkedin.com/in/lav-naruka
Email: [email protected]

Pinned Loading

  1. Astar Astar Public

    here is visual representation of A* algoritm and also rreprenseting G ,H, F valuses

    C#

  2. PLG PLG Public

    Prodedural LandMass Generation

    C#

  3. VRET-main VRET-main Public

    Created a VR simulation for acrophobia treatment by gradually increasing virtual heights and monitoring real-time heart rate data. Integrated a pulse sensor with VR to adjust the experience based o…

    C#

  4. goTutorial goTutorial Public

    Go

  5. ecom ecom Public

    Go

  6. zombieLand zombieLand Public

    C#