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Remove ESP-P4-Function-EV-Board configuration and update README with detailed features; add SD card, camera, and font initialization in esp-p4-function-ev-board.cc

n2flowjs-bot and others added 19 commits September 16, 2025 23:21
Removed ESP hosted configuration options.
…detailed features; add SD card, camera, and font initialization in esp-p4-function-ev-board.cc
Copilot AI review requested due to automatic review settings November 8, 2025 12:54
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Pull Request Overview

This PR adds hardware initialization support for the ESP-P4-Function-EV-Board, including SD card mounting, camera initialization, and font verification functionality. The changes enhance the board's feature set by enabling additional peripherals and updating documentation to reflect these capabilities.

  • Adds three new initialization methods for SD card, camera, and fonts
  • Updates destructor to handle SD card cleanup
  • Expands README documentation to list all supported hardware features

Reviewed Changes

Copilot reviewed 2 out of 2 changed files in this pull request and generated 3 comments.

File Description
main/boards/esp-p4-function-ev-board/esp-p4-function-ev-board.cc Adds SD card, camera, and font initialization methods; includes SD card unmount in destructor and new include for LVGL theme support
main/boards/esp-p4-function-ev-board/README.md Expands feature documentation to include detailed hardware support (audio, touch, SD card, camera, USB, SPIFFS, fonts)

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Comment on lines 103 to 113
void InitializeCamera()
{
ESP_LOGI(TAG, "Initializing camera");
bsp_camera_cfg_t camera_cfg = {0};
esp_err_t ret = bsp_camera_start(&camera_cfg);
if (ret != ESP_OK) {
ESP_LOGE(TAG, "Failed to initialize camera: %s", esp_err_to_name(ret));
} else {
ESP_LOGI(TAG, "Camera initialized successfully");
}
}
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Copilot AI Nov 8, 2025

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The camera is initialized but never exposed through a GetCamera() method, and there's no cleanup in the destructor. This means:

  1. The initialized camera resources cannot be accessed by the application
  2. Camera resources may leak on board destruction

Consider either:

  • Adding a virtual Camera* GetCamera() override method that returns a Camera wrapper for the BSP camera
  • Adding camera cleanup in the destructor (e.g., bsp_camera_stop() if available)
  • Removing the camera initialization if the camera functionality is not yet ready to be used

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3 participants