A fast way to create blendshape keys for your VRChat player models; using existing bones on the character mouth; right now only works with sims charcters (may work with others; but that's untested)
STILL VERY EARLY IN DEVELPMENT right now it's working with sims chrarcters; and the ablity to choose what bone you want is disabled by comments in code you can read the comments as it's still a bit a buggy miss
how to use (atm) select the armature go to pose mode click the face shape you want to pose your character into go to object mode click on body or the mesh then select the shape key that is the same name
if you wanted to change the values of how much a bone is rotating then open the file with the name Oldbonetransfrom.py and change it till you get what you need -this will be not needed later down the line in time

