This repository was archived by the owner on Jan 7, 2024. It is now read-only.
The indirect scene lighting update
Update adds and reveals finer controls toward indirect scene lighting between how Unity Standard works (PBR), and finer control for static ambient color that toon shaders (NPR) need and i extended. Do enjoy playing with "Static GI (indirect light) Max:Ave control" and other convenient controls added alongside Emission and Diffuse Matcap.
- Add Indirect Static Max:Min color ratio control
- Add Indirect Directionality Mix
- Add Indirect Directionality Blur
- Add Matcap DIffuse multiply with MainTex mix
- Add Emission Tint from MainTex (RGBA)
- Add Emission Mask from MainTex (A)
- Raise #pragma target 5.0
- Reorganized properties and change defaults
- Internal GUI change