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SpeedyTerrainMod

Minecraft's Leading Data-Driven Worldgen Engine
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SpeedyTerrainMod

SpeedyTerrainMod for MC 1.21.7 is under development, builds are now available under Actions. Alpha builds will be available under Releases soon.

To-Do List

Updating is difficult, so here's our current progress for 1.21.7

  • Paper platform
    • Compiles
    • Runs
  • Forge platform
    • Compiles
    • Runs
  • Common
    • Error free
    • Support pre-existing structures in presets
    • Support 1.21.7 animals in presets (e.g. cold chicken, hot pig)
    • Updated carvers for current cave system rather than pre-1.18
    • Support 1.21.7 structures in presets (e.g. falling leaves)
    • BO5 and new preset storage system (working BO5 implementation does exist in Lorax Custom Trees)

Credits

We are always looking for people to contribute/collaborate with. We encourage community contribution because of our Open Source model, and we thank those who develop presets, contribute code, and have worked on this project in the past.

SpeedyTerrainMod Contributors

SpeedyTerrainMod is based off FrankTCA's OpenTerrainGenerator fork which is based off OpenTerrainGenerator, developed by Team OTG:

OpenTerrainGenerator is based off TerrainControl, developed by:

TerrainControl is the successor to PhoenixTerrainMod, which was based on BiomeTerrainMod.

  • Buycruss - BiomeTerrainMod
  • R-T-B - PhoenixTerrainMod

Installation / building

  • As with Forge mods, download the repo, then run /gradlew genEclipseRuns, then /gradlew eclipse (for Eclipse IDE).
  • To create a release jar in the build folder, update the build version in build.gradle, then run /gradlew createReleaseJar.
  • If you're having problems, make a sacrifice to the gradle gods and/or run /gradlew clean and /gradlew --refresh-dependencies.

IntelliJ Building Instructions

  • Instead of running /gradlew genEclipseRuns, just run /gradlew genIntellijRuns.
  • Then, all you have to do is Open IntelliJ and import the project folder, make sure you Trust the gradle project, and IntelliJ will do the rest :)
  • Follow the same instructions that you do for Eclipse if you want to build -- do note that IntelliJ has a gradle GUI that you can use once you've imported the project. (Should be on the right of the code.)

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About

OpenTerrainGenerator fork for 1.21.7 with major performance improvements.

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License

Unknown and 2 other licenses found

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LICENSE.md
MIT
LICENCE_OTG_OLD.txt
MIT
LICENSE_TC_OLD.txt

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