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Release 1.15.2.0 (Mar 10, 2026) -- compared to 1.15.1.0
feat: Add more shader group diagnostics to compile_report (active layers, connection depth, texture and noise op counts) #2085
bsdl improvements:
bsdl: Move GeneralizedSchlick lobe from testrender into BSDL library, unifying DielectricRefl/DielectricBoth into a single DielectricBSDF<Fresnel> template #2078 (by Alejandro Conty)
bsdl: Move MaterialX sheen BSDF into BSDL as mtx::SheenLobe, consolidating sheen implementations from testrender and SPI into one place #2084 (by Alejandro Conty)
bsdl: Clamp BSDL/MTX Fresnel inputs to [0,1] and fix bootstrap Imath link #2081 (by Alejandro Conty)
fix: Make linearstep definitely return 1 for x > edge1 #2064 (by Roeland Schoukens)
perf/fix: Change default JIT FMA mode to Strict (no fused multiply-add), improving cross-platform numerical consistency #2076
testshade: Route errors through renderer's own error handler; convert raw pointers to unique_ptr#2082
build: Support LLVM 22 / clang 22 for building #2086