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NanoVDB: assign each upper-node tile to a single GPU in DistributedPointsToGrid #2283
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,10 @@ | ||
| NanoVDB: | ||
| Bug Fixes: | ||
| - Fixed a cross-device race in tools::cuda::DistributedPointsToGrid. The | ||
| device segment boundaries were rebalanced by adjusting only adjacent pairs | ||
| of boundaries, which cannot consolidate an upper-node tile that spans three | ||
| or more GPUs, because a fully-interior device lies entirely within the tile. | ||
| Multiple devices then built the same leaf concurrently and raced on its | ||
| value mask, silently dropping active voxels. The boundaries are now snapped | ||
| globally and monotonically to tile boundaries, so every tile - and therefore | ||
| every lower node, leaf node and voxel - is owned by exactly one device. |
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Is it possible to do this on the device instead of the host in order to avoid the stream sync? Alternatively, would it be possible to run a benchmark on an analytic example (e.g. a sampled torus) to show that performance isn't affected?
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Sure, I added a
snapBoundariesToRunsKernelso we run the snapping computation on-device.