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Matter accessory builder

A Matter bridge on an ESP32-S3 with a round AMOLED touchscreen. It presents itself to Apple Home (or any Matter controller) as a hub, and the accessories behind it are configured on the device's own screen — no app, no recompile.

Pick a device type on the touchscreen, give it a name, and it appears in Home under that name. Press the on-screen button and a HomeKit automation fires.

Why a bridge

A plain multi-endpoint Matter device gets named by its controller after the device type — "Programmable Switch 1", "Light 2" — and nothing the device sends changes that. NodeLabel on the Bridged Device Basic Information cluster is the only per-accessory name an ecosystem reads, and that cluster only exists on endpoints under an Aggregator.

The same arrangement is what lets accessories be added at runtime. So naming and "add another accessory" turn out to be one feature, not two.

Hardware

  • Waveshare ESP32-S3-Touch-AMOLED-1.8 — this code targets the V2 board (CO5300 display controller, CST816 touch at I²C 0x15). The V1 board uses different parts and will not work unmodified.
  • 368×448 AMOLED over QSPI, capacitive touch, AXP2101 PMU, 8 MB PSRAM.

Nothing else is required. Buttons use the two keys already on the board: BOOT (top) steps the active level up, PWR (bottom) steps it down.

Why ESP-IDF, not Arduino

This firmware used to build on arduino-esp32/pioarduino. It moved to native ESP-IDF because the prebuilt Arduino libraries hard-code two sdkconfig switches this project needs and cannot change:

  • CONFIG_PM_ENABLE — automatic light sleep. The prebuilt libs ship without it, so the Arduino build could only do WiFi modem sleep plus manual CPU frequency scaling; the ESP-IDF build runs esp_pm_configure() with real DFS and light sleep on battery.
  • CONFIG_ESP_MATTER_MEM_ALLOC_MODE_EXTERNAL — the Matter data model allocates from PSRAM instead of internal DRAM. The prebuilt libs pin esp_matter_mem_calloc() to MALLOC_CAP_INTERNAL, so every cluster and attribute the stack builds at runtime ate the one pool that is scarce, and three accessories were enough to starve WiFi's own allocations.

Measured effect: with six accessories plus the board's own internals accessory, free internal DRAM is ~46.6 KB on this build versus ~19 KB on the old Arduino one — the six accessories cost 2.1 KB of internal DRAM and 13.9 KB of PSRAM combined, instead of internal DRAM alone.

Quick start

. ~/esp/esp-idf/export.sh
idf.py build

Pinned toolchain: ESP-IDF 5.5.5 at ~/esp/esp-idf (the version espressif/esp_matter ^1.6.0 recommends). See the official Espressif get-started guide for installing ESP-IDF v5.5.5. Managed components (main/idf_component.yml, pulled on first build): espressif/esp_matter ^1.6.0 and espressif/esp_lcd_co5300 ^2.1.0.

The board is the sole /dev/cu.usbmodem* device (USB-Serial-JTAG) — resolve it with ls /dev/cu.usbmodem*; the number changes when the board moves USB ports.

idf.py -p /dev/cu.usbmodem21401 erase-flash flash

The first flash on a board must include erase-flash — Arduino-era NVS content is not compatible with this firmware's layout. Later flashes just need flash. Only one serial reader may hold the port at a time.

A fresh board has no network and does not need one. It advertises over BLE, and the controller hands over WiFi credentials as part of pairing: Matter stores them itself and rejoins on every boot, so nothing here keeps a second copy and no credential ever enters the source tree.

2.4 GHz only — the ESP32-S3 has no 5 GHz radio, and a 5 GHz-only SSID fails silently.

The screen shows a pairing QR at first boot. Scan it in Apple Home. You need a home hub (HomePod or Apple TV) for Matter, and Home will warn that the accessory is uncertified — this firmware uses the Matter test vendor ID 0xFFF1, which Apple accepts and Google does not.

Using it

  • QR screen — top right corner of the tile grid, and only there. A hotspot that outlives its screen silently eats taps meant for whatever replaced it.
  • Tile grid — one tile per accessory, six to a page. Swipe left or right to change page; the pages slide across (~140 ms) and the dots at the bottom show where you are.
  • + tile — pick a device type, then a name. It appears in Home within a second or two; no restart. A fresh device starts empty and holds six, which is what the board carries alongside its own internals accessory. Eight types are on offer: Button, Light, Dimmer, Outlet, Contact, Motion, Temp, Humidity. The first four you operate; the last four report a reading you set from the screen.
  • Tap an accessory — press it, toggle it, nudge its level ±10%, or move a sensor's reading. What the screen offers follows from the device type.
  • Tap the name — opens the same name picker: the same six-to-a-page grid of tiles, swipe to page through it. Only free names are offered — duplicates are legal in Matter but miserable to tell apart in the Home app. The chosen name is pushed to the accessory's NodeLabel, so it reaches Home too.
  • remove — top right of an accessory's screen, then tap again to confirm.
  • The screen sleeps after a minute and wakes on the PWR key. Not on touch: sleeping cuts the display module's supply, and the digitiser shares it (see the power model).

Taps register on release, which is what makes a swipe distinguishable from a tap. A press that drifts more than ~24 px is treated as neither.

Accessories are built after esp_matter::start(), not before it, and each one remembers the endpoint ID it was given. That ordering is the whole trick: the stack restores its endpoint-ID counter from NVS as it starts, and bridged_node::resume() will only reclaim an ID below that counter — so before start() it can never succeed, and after it always can. Adding an accessory is then just another create(), and it keeps its identity across reboots without anything restarting. See docs/matter-notes.md.

Removing one destroys its endpoint and leaves the slot empty rather than shifting the others down — every live endpoint holds a pointer into its accessory object, so nothing may move while the stack is running. The next accessory added fills the gap.

Serial console

The firmware runs an esp_console REPL over USB-Serial-JTAG (prompt genie> ), which echoes input and prints its own prompt — unlike the old line protocol. tools/mctl.py drives it:

uv run --with pyserial python tools/mctl.py --no-reset diag slots
uv run --with pyserial python tools/mctl.py --no-reset 'click 0' 'listen 20'

It resets the board on connect by default; pass --no-reset to attach to a running device without disturbing it. Only one serial reader may hold the port at a time.

command what it does
help list every command, built in
ping reply PONG
heap free internal and PSRAM heap
nvs NVS entry usage
diag commissioning state, WiFi, IPv6, fabric count
state whether the device holds a fabric
slots list accessories
types list the device types on offer
add <type> add an accessory, e.g. add Dimmer
remove N delete an accessory
click N fire a switch press
on N 0|1 drive a level accessory's on/off state
level N 0-255 drive a level accessory's brightness
flag N flip a contact or motion sensor
value N up|down move a temperature or humidity reading
swipe left|right change page, animation included
tap X Y inject a tap at a coordinate
bright 0-255 set panel brightness
sleep / wake blank the screen (tier 1, so touch still wakes it) / bring it back and redraw
doze <0|1> [settle-ms] sleep/wake with the SLPOUT settle exposed, for bisecting it against the panel — 29 ms down, 139 ms back at the shipped 120 ms settle — debug surface
beep [on|off] beep every 1.72 seconds until told to stop, or report the state
finder [on|off|identify] start or stop a finder session the way a controller would, or fire the 5 s Identify burst
micdump <ms> record from the onboard microphone and stream it as base64 (see below) — debug surface
qr toggle the pairing screen
idle N [T] blank the screen after N seconds, 0 to never; T sets how many seconds tier 1 then holds the rail up. T=0 still passes through a one-tick doze+arm before the rail cut — it is not a pre-tier-1 baseline
reset slots remove every accessory (restarts)
wifi which network the driver actually joined
pairing manual pairing code and QR payload
window reopen a 3-minute commissioning window without unpairing
decommission erase all fabrics and restart
touchdump <ms> stream touch register changes
touchreg [<reg> [<value>]] dump the CST820's whole register map, or read/write one — debug surface
screendump stream the framebuffer as base64 (see below)
power [locks|timers|rails|on|off|80|160|240|active <ms>|usbsim on|off] power management tuning and drain instrumentation — debug surface
tpint [arm|disarm|drive <0|1|z>|scope <ms>|watch <ms>] the touch INT line (GPIO21) and the tier-1 wake source built on it — read level/armed/fired, arm or disarm the wake by hand, pull the line open-drain, sample it every ms, or run a battery-simulated window and count what woke the chip — debug surface
ps none|min|max set WiFi power save mode
battlog dump the battery drain log, oldest first
bt backtrace every task — debug surface, names the line a wedged task is parked on
walk [endpoint] print the Matter data model a controller reads — debug surface, device types, clusters and attributes per endpoint
passwd <secret>|clear set or remove the remote console secret (see below) — USB only

listen N and sleep N in mctl.py are client-side helpers for scripting a session, not device commands.

Remote console

The USB console dies exactly when the interesting data exists — on battery, light-sleeping, with battlog filling up. The same commands are therefore reachable over TCP on port 5323, behind a shared secret set over USB:

genie> passwd <your-secret>
PASSWD set, console on port 5323
python tools/genie-console.py <device-ip>     # $GENIE_SECRET skips the prompt

wifi prints the address to aim at. passwd is USB-only: a session that only exists because of the current secret cannot change it. passwd clear removes the secret and stops the listener within a second, and with no secret stored nothing is bound at all. One session at a time — a second caller is told BUSY and hung up on — and a session idle for ten minutes is dropped.

The device answers a new connection with CHALLENGE <32 hex>; the client replies with the hex HMAC-SHA256 of that nonce keyed by the secret, compared in constant time, three answers per connection with three seconds between them. The secret itself never crosses the wire — but everything after the handshake does, in the clear, with no integrity check on the session: this is a home-LAN debugging tool, not something to put in front of the internet.

While a session is up the log stream is teed to it, so a DIAG line or a driver warning appears in the client as it happens. The tee runs on whichever task logged, so it never blocks: a socket that will not take the bytes loses log lines instead. The count comes back in the BYE line — which a client that vanishes without closing cleanly never gets to read. A client that stops reading altogether is dropped after one ten-second send timeout, rather than being allowed to park the console for as long as it likes.

Verifying the screen without eyes

tools/screenshot.py drives screendump and turns the answer into a PNG, which is how this repo checks rendering changes without a human looking at the panel:

uv run --with pyserial,pillow python tools/screenshot.py shot.png swipe left

Any arguments after the output path run as console commands first, so the usual pattern is "do something on screen, then capture it" in one call. The board is never reset — it photographs whatever state it is already in. screendump streams the framebuffer as base64 lines terminated by SCREENDUMP END; WiFi log lines land in the middle of that stream and are filtered by alphabet (base64 only), and a short or garbled payload is retried up to three times rather than decoded into a plausible-but-wrong picture. The dump runs on the console task while the ui task keeps drawing, so it can tear if a screen changes mid-dump — screens here are static except for a ~150 ms swipe animation, so in practice a dump almost always lands on a still frame.

Verifying the beep without ears

The microphone and the speaker hang off the same ES8311, so the device can hear itself. tools/beeptest.py is the whole check:

uv run --with pyserial python tools/beeptest.py

It records a second with the beeper off, turns the beeper on, records another two and a half, and prints the energy at the beep's own 2 kHz per 20 ms window. A working chain shows a flat 200 ms block of tone every 1.72 seconds and nothing at all between bursts or in the control capture. The board is never reset.

The beeper itself is a session: beep on powers the codec, the I2S channels and the amplifier, beep off tears every one of them down again (after which power locks lists no i2s_driver lock). The amplifier is woken 200 ms before each burst because it passes nothing for its first ~175 ms — see docs/hardware/es8311-audio.md, where that and the rest of the bring-up lore lives.

The esp_lcd override

components/esp_lcd is a local, patched copy of ESP-IDF 5.5.5's esp_lcd component — see its PATCH.md for the exact diff. It exists because stock esp_lcd leaks an in-flight transaction slot: a PSRAM-sourced DMA chunk that hits a TX underflow still completes and posts a result, just flagged ESP_ERR_INVALID_STATE, and the stock drain loop in esp_lcd_panel_io_spi.c consumes that result without decrementing num_trans_inflight before bailing. The transaction count then runs one ahead of reality forever, and the next frame's drain blocks on portMAX_DELAY waiting for a result that will never arrive — the ui task wedges, both cores go idle, and only the REPL stays alive. The patch routes the five drain loops through a helper that treats that error as "recycled with a fault" (log a warning, keep counting) instead of aborting.

The override is pinned to IDF 5.5.5: its CMakeLists.txt prints a CMake warning if built against any other version, because it is a copy of one version's component, not a fork that tracks upstream. It is an upstream candidate — the same leak is in all five drain loops in stock esp_lcd, on any IDF version with the same drain shape.

Power model

Automatic light sleep (CONFIG_PM_ENABLE, DFS 80–240 MHz) runs only on battery: an ESP_PM_NO_LIGHT_SLEEP lock is held while USB VBUS is present, so the console stays alive and responsive whenever the board is plugged in, and is released only on a PMU reading that confirms VBUS is gone. WiFi power save defaults to WIFI_PS_MAX_MODEM, tunable at runtime with ps none|min|max (persisted in NVS).

An uncommissioned device will not sleep even on battery: NimBLE holds its own NO_LIGHT_SLEEP lock while advertising, and this firmware advertises until a fabric is joined. Once commissioned, BLE tears down (CONFIG_USE_BLE_ONLY_FOR_COMMISSIONING) and the lock releases with it.

The station is forced to WIFI_MODE_STA at startup. esp_wifi keeps its mode in NVS and restores it at init, and CHIP only ever upgrades a stored AP mode to APSTA — so a SoftAP left behind by any earlier firmware survives every reflash and beacons forever, pinning the wifi APB_FREQ_MAX lock and blocking both modem and light sleep. power reports wifi_mode=; anything but sta is that bug returning.

Latency to the device is now DTIM-paced — 85–595 ms round-trip, against a few ms when the radio never slept. That is the new normal and what modem sleep costs; ps min is the runtime escape hatch if it ever grates.

The wifi APB_FREQ_MAX lock is held for about a quarter of wall clock even with the screen off — roughly 3.1 acquisitions a second, ~80 ms each — and that is what keeps the chip's sleep-permitted share near 70% instead of 95%. It is the radio's own traffic-driven active windows, not anything this firmware polls: IDF's minimum active time looks like the lever and measurably is not (four interleaved four-minute windows, 50 ms → 26.7/24.9%, the 8 ms floor → 25.5/27.4%), so it is left at the stock 50 ms. power active <ms> retunes it live and power reports active=; it is kept as the instrument that settles that question, not as a setting anyone needs to touch.

Screen sleep is two tiers

Brightness 0 is not off: the CO5300 keeps its charge pump running for ELVDD/ELVSS whatever it is showing, and this firmware used to leave DSI_PWR_EN asserted for the device's whole life — DCDC1 3.3 V → VCC3V3DSI_PWR_EN on the TCA9554 → VCIpanel and digitiser together. Cutting that rail is worth the larger half of the shelf drain and takes touch with it, so the screen goes dark in two steps instead of one. The ui task owns every transition; power reports which tier it is in as screen=on|tier1|tier2.

Tier 1 — the first 60 s dark Tier 2 — after that
Rail up cut (DSI_PWR_EN low)
Panel DISPOFF + SLPIN DISPOFF, then unpowered
Digitiser standby (0xFE = 0x00), I2C off unpowered
Wake a finger on the glass, or PWR PWR only
Cost of waking 220 ms measured — a 139 ms rouse (19 ms of commands around the 120 ms settle) plus ~81 ms of TP_RESET pulse and touch re-init. A digitiser needing its full retry budget could take it to ~660 ms; none has 260 ms measured module cold start
Idle draw ~150 µA by datasheet, never measured the module contributes nothing

Tier 1 is what makes wake-on-touch possible: the digitiser stays powered, its INT line (GPIO21) is armed as a light-sleep wake source with a latching handler behind it, and a touch takes the screen back without a button. Nothing polls touch while it is in standby — the chip powers its own I2C interface down, so the INT line is the only way out of it.

The 60 s window is a budget, not a preference. Nothing on this board can measure tier 1's idle draw (no current sense, no current ADC in the PMU), so the window caps how long the device is exposed to a number that is still datasheet-only. Grow TIER1_WINDOW_MS in main/app_main.cpp once a battlog soak has priced it.

The PWR key wakes from both tiers and cannot be missed: its PMU interrupt latches, so a press waits for whenever the ui tick gets there. touchdump answering DUMP read failed is the check that the rail is down — but only in tier 2, since standby produces exactly the same NAKs with the rail up — and running touchdump during tier 1 is worse than useless: failed transactions sometimes rouse a standby part, so the debug command can assert INT and wake the screen it was meant to observe.

Expected shelf life: not yet measured. The board has no current sense and the AXP2101 no current ADC, and the die temperature was shown to be blind to the panel — a fully lit screen moves it 0.3 °C — so nothing on this device can weigh the change from the bench. The estimate it is built on is a subtraction: of the ~50–60 mA measured on battery, the chip's own light-sleep residency accounts for only ~11–26 mA, and the module was the only thing left holding the rest. If that subtraction is right the saving is roughly half the drain and shelf life about doubles; if it is wrong, this changes little. An unplugged soak — mV/hour against the ~250 mV/h measured before the change — is the verdict, and it has not been run yet.

Battery percent is interpolated from a resting LiPo OCV table, not from the AXP2101's fuel gauge, which has no battery model programmed and reported 52% at 3.58 V on a cell that died half an hour later. The table is only honest at rest. Under load the pack sags and the estimate reads low; on USB the cell sits at charge voltage and it reads high — a cell at 60% shows ~100% while charging. Raw mV stays the number to trust, and only battlog rows without the usb/chg flags are state of charge.

Drain is measured with battlog: a 144-entry ring in NVS, sampled every 10 minutes (mv/pct/flags with USB/charging/boot bits), giving a rolling 24-hour window. It survives reboots and dumps oldest-first. Entries older than this change carry the fuel gauge's numbers and are not comparable.

power (debug surface) reports the live PM config, WiFi PS mode and minimum active time, last flush time and PMU reading; power locks dumps the PM lock table; power active <ms> retunes the WiFi minimum active time; power 80|160|240 pins the clock for testing and power off disables light sleep entirely, falling back to the fixed 240 MHz clock — the escape hatch if the panel path ever misbehaves under DFS again.

Measuring the drain

CONFIG_PM_PROFILING and CONFIG_ESP_TIMER_PROFILING are on, which turns three commands into the whole instrument for a drain investigation:

  • power locks — per-lock hold time and share of wall clock, time in each DFS mode, and light_sleep_counts / light_sleep_reject_counts. There are no reset controls: take two dumps and subtract, or the boot burst dominates everything.
  • power timersesp_timer_dump, with per-timer armed/triggered counts and total callback time. Most rows are CHIP's, all named ETSTimer; the counts still say which one is firing.
  • power rails — every AXP2101 regulator, on or off, with its voltage. The firmware programs no regulator, so this is the PMU's power-on default, and a rail with nothing on it is still a rail that is on.

power usbsim on is the bench override, and it is debug only: it releases the VBUS-gated NO_LIGHT_SLEEP lock even though the cable is in, so idle behaviour on battery becomes observable while plugged in. USB-CDC stutters or dies while it is on — that is the light sleep working, not a fault — so drive it from the remote console, which survives. It never persists and is off at every boot; power usbsim off (or a reboot) hands the lock back to VBUS. power reports usbsim=.

Genie's own internals

The board reports itself as one further accessory, and it is the only one here that is not invented: a composed device — a bridged node carrying a child endpoint per function, whose PartsList is what tells a controller they are one thing. Apple Home draws it as a single tile. Inside are the PMU die temperature, the display brightness — which really does dim the panel — and the finder, described below.

The battery is not a child endpoint. It is a Power Source cluster on the parent itself, which is where the spec puts it for a composed bridged device powered by one cell — so the parent answers for two device types, Bridged Node and Power Source, and the cluster's EndpointList names the four endpoints that cell actually powers. Leaving that list empty would not have meant "unspecified": it means "this source powers the whole node", which on a bridge would have claimed the Genie's battery runs every simulated accessory too.

Home reads it and shows the level in the accessory's details, with the usual low-battery notification once BatChargeLevel leaves Ok; the cuts are 20% for a warning and 7% for critical, on the OCV-derived percent whose caveats are above. BatPercentRemaining is in half-percents, so a full cell reads 200.

It used to be a humidity child, because Home was assumed not to read Power Source. It does, so that child is gone. Home drops the stale tile on its own, though it can take a while — reopening the accessory, or toggling it out of the room and back, hurries it along.

Find my Genie

The third child is the Finder: an On/Off switch that makes the device beep until something stops it, for the evening the Genie is under a cushion. Turning it on from Home starts a 2 kHz beep every 1.7 seconds and flashes the screen if the screen happens to be awake. The amplifier is woken once for the session rather than once per beep, which is what makes the gap 1.7 seconds rather than 1.9 — the first beep still waits out the amplifier's 200 ms wake, every one after it does not.

It stops in four ways, and all four leave Home's tile off, because the device writes the switch back rather than only reacting to it:

  • turning it off from Home,
  • touching the screen, or pressing PWR or BOOT — touch stops it while the screen is awake; once the screen has gone back to sleep, press PWR or BOOT, and that touch or press does nothing else,
  • after ten minutes, so a session nobody heard does not run the cell down,
  • five seconds after an Identify, which is what Home's "identify accessory" button sends: a short burst rather than a whole session.

A finder session asks for the screen once, when it starts. It does not hold it: the idle timer takes the screen back after its usual minute and the beeping carries on regardless, which is the right way round — audio is what finds a device inside a sofa, and a panel lit for ten minutes is a panel lit for ten minutes.

Six accessories is the cap because the tile grid is six-to-a-page by design, not because memory demands it — see "Why ESP-IDF" above for what six actually cost once the data model moved to PSRAM.

What works, and what does not

Established on real hardware against Apple Home (Arduino firmware; the port carries the same Matter data model, so this behaviour is expected to carry over unchanged):

Six-plus accessories as separate Home entries yes
Device-set names via the bridge yes
Device-initiated switch press triggers an automation yes, ~2 s
Device-initiated on/off triggers an automation yes
Device-initiated brightness triggers an automation no
A composed device shown as one grouped tile yes

Home offers no "brightness changed" automation trigger — only on/off. A dimmable light therefore cannot act as a volume knob that drives automations. Levels are still useful as state, and as conditions inside an automation triggered by something else, but if a level must drive automation the honest encoding is a switch press per step.

Gotchas worth knowing

Notes from this port, each of which cost real debugging time. The Arduino-era write-up (naming, BLE-transport-by-core-version, the old upload tool's partition trap) is retired along with the toolchain that caused it; what's still true from it is folded in below. Longer background on the Matter-side items: docs/matter-notes.md.

  • Only the ui task may touch the panel or the framebuffer. Console commands that affect the screen (bright, sleep, wake, doze, swipe, qr, tap) set an intent that the ui task's own tick applies; nothing calls panelFlush from the REPL task. Two tasks racing to flush left a done-semaphore counting frames nobody was waiting on.
  • The QSPI clock is 40 MHz, not 80. 80 MHz underflows the DMA once the framebuffer lives in PSRAM under esp_lcd — the Arduino build got away with it because its driver's transaction accounting happened to tolerate the resulting underflow; this one does not, until the esp_lcd override above recycles the fault instead of wedging on it.
  • Matter attributes declared NULLABLE reject a plain value. CurrentLevel and similar attributes need esp_matter_nullable_uint8 (or the matching nullable wrapper for the type), not the plain esp_matter_uint8attribute::update on the plain form fails silently with ESP_ERR_INVALID_ARG (258), the local UI still looks right because it reads its own cached state, and no controller ever sees the write. This bug was latent in the Arduino firmware too.
  • Endpoint IDs and resume(). Endpoint IDs come from one counter that is only persisted by endpoints created after esp_matter::start(), and bridged_node::resume() only accepts a stored ID below the counter's current value — so accessories must be built after start(), not before it. Still true, still the whole trick behind adding an accessory without a reboot.
  • create_node_label() forces ATTRIBUTE_FLAG_NONVOLATILE. Use attribute::create() directly for a bridged accessory's name instead — under CONFIG_ESP_MATTER_MEM_ALLOC_MODE_EXTERNAL the RAM cost of that flag is no longer the crisis it was on Arduino, but dropping NONVOLATILE still matters for correctness: Matter then relies on this firmware to reapply the name from NVS on boot rather than persisting it itself, so a name a controller writes directly will not survive a restart.
  • screendump/screenshot.py is how this repo verifies rendering — see above. There is no other way to confirm a screen change without physically looking at the board.

Licence

MIT — see LICENSE.

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Matter bridge on an ESP32-S3 AMOLED touchscreen: build and name HomeKit accessories from the device itself

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