A tool for Ingestion, Standardization, and Conversion tool for all kinds of Material Networks
for complex multi-input/ multi-output materials in various DCCs.
Supports USD file format.
Currently, it's in beta with support for Houdini's Arnold, MaterialX, PrincipledShader,
and Redshift as regular nodes and usd prims.
![]() PySide UI |
![]() Right-click menu |
- UI supports Drag and drop for dropping mat nodes from the Application.
- Ingests and converts to Most Materials types: PrincipledShader, Arnold, MaterialX, Redshift.
- pip-standard coding practices as much as possible and with proper logging.
- On Windows: run the included batch installer
install_houdini_win.bat.- Double-click
install_houdini_win.batin File Explorer. - The script copies the project folder to
%USERPROFILE%\Documents\HoudiniTools. - the script also copies the
Axe_Material_Processor.jsonfile to%USERPROFILE%\Documents\houdini20.5\packagesdirectory. - if you want to install to a different Houdini version, copy the json file to
%USERPROFILE%\Documents\houdini<HOUDINI_VERSION>\packages - If you encounter permission or auditing errors, run .bat file as Administrator.
- After installation, restart Houdini to load the tool.
- Double-click
- Add support for Solaris and USD files.
- Finish implementation for Redshift.
- Add implementation for Vray and Renderman.
- Extend support to other apps like Substance Painter, Maya, and blender.

