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This addresses an issue where certain saplings that are usually obtained from structures don't really have another way. So I'm shoehorning Ender Crafting once again to solve it.
Most of the saplings used as a base were chosen randomly, except for Blue Yonder and Firecracker.
Uses a different approach compared to other custom Ender Crafting recipes. Figured I could use KubeJS' Custom data capabilities, letting me handle each sapling in one file.
Fixes #558
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(Note: The top recipe uses Flawed Solar Gems. The bottom recipe uses Perfect Solar Gems.)
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@billbertking1 billbertking1 merged commit 3fab418 into AllTheMods:main Oct 1, 2025
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@DivineFinal DivineFinal deleted the prodtrees branch October 3, 2025 22:54
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[Recipe Issue]: Productive trees saplings where?

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