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- Due by June 4, 2024•2/2 issues closed
- Due by December 20, 2022•1/1 issues closed
This is the long-term development milestone to match the next LTS release of Java.
Due by October 5, 2023•2/2 issues closed- Due by July 26, 2022•2/2 issues closed
Remove deprecated API and improve issue descriptions for contributors
Due by March 29, 2022•3/3 issues closed- Due by August 31, 2021•2/2 issues closed
- Due by July 13, 2021
A major FXGL release that will use Java 17 language level
No due date•4/4 issues closed* Update to JavaFX 16 * Clean up issues and TODOs for hack-commit-push
Due by May 25, 2021•3/3 issues closed* Clean up all deprecations * Upgrade all dependencies
Due by April 13, 2021•1/1 issues closed* Physics improvements * Application target improvements Releases will happen on Tuesdays
Due by March 2, 2021•4/4 issues closed- Due by February 4, 2021•2/2 issues closed
- Due by December 11, 2020•2/2 issues closed
The main focus will be on designing and implementing the TCP communication.
Due by September 25, 2020•1/1 issues closed- Due by July 30, 2020•1/1 issues closed
Focus is on save / load data, profiles, etc.
Due by March 22, 2020•1/1 issues closedMost of the work is on localization and support of multiple languages both for engine UI (e.g. menu) and in-game text.
Due by December 20, 2019•1/1 issues closed- Due by November 2, 2019
Some groundwork for native javafx compat
Due by August 3, 2019Java and JavaFX 11.
Due by March 22, 2019•6/6 issues closed- Due by August 18, 2018•3/3 issues closed
- Due by July 7, 2018•4/4 issues closed
- Due by June 2, 2018•4/4 issues closed
- Due by May 4, 2018
- Due by April 13, 2018•1/1 issues closed
- Due by March 11, 2018•4/4 issues closed
- Due by January 31, 2018•7/7 issues closed
- Due by December 31, 2017•5/5 issues closed
This is major release that brings a lot of API improvements regarding ECS.
Due by November 24, 2017•14/14 issues closed- Due by October 20, 2017•3/3 issues closed
- Due by September 22, 2017•3/3 issues closed
- Due by August 23, 2017•3/3 issues closed
- Due by August 11, 2017•2/2 issues closed
- Due by July 14, 2017•4/4 issues closed
- Due by June 16, 2017•4/4 issues closed
Currently modules are interdependent. We should merge base modules into a single FXGL framework module, which can be used to import as a dependency into a client project. In addition by using classpath search we can add extra functionality like `fxgl-net` and extra controls / helper classes / code using `fxgl-extra`. This extra module may contain specific game genre helpers, e.g. RPG. Also we should rethink the package names for merged classes.
Due by May 26, 2017•3/3 issues closedCleaner internal API. Better code flow and readability. Introduce application states.
No due date•2/2 issues closedMain goal is to clean up any problems / issues that may arise from the migration to 0.3.0. Also attempt to fix any error-prone code as reported by codacy.
Due by April 30, 2017•13/13 issues closed- Due by February 28, 2017•9/9 issues closed
- No due date•3/3 issues closed
- No due date•5/5 issues closed
- No due date•7/7 issues closed
- No due date•8/8 issues closed
Aim: to integrate GDX-AI with the rest of the system
No due date•10/10 issues closed- No due date•8/8 issues closed
- No due date•6/6 issues closed
- No due date•1/1 issues closed
- No due date•5/5 issues closed
- Due by January 31, 2016•19/19 issues closed
- Due by December 31, 2015•9/9 issues closed