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  • Due by June 4, 2024
    2/2 issues closed
  • Due by December 20, 2022
    1/1 issues closed
  • This is the long-term development milestone to match the next LTS release of Java.

    Due by October 5, 2023
    2/2 issues closed
  • Due by July 26, 2022
    2/2 issues closed
  • Remove deprecated API and improve issue descriptions for contributors

    Due by March 29, 2022
    3/3 issues closed
  • Due by August 31, 2021
    2/2 issues closed
  • Due by July 13, 2021
  • A major FXGL release that will use Java 17 language level

    No due date
    4/4 issues closed
  • * Update to JavaFX 16 * Clean up issues and TODOs for hack-commit-push

    Due by May 25, 2021
    3/3 issues closed
  • * Clean up all deprecations * Upgrade all dependencies

    Due by April 13, 2021
    1/1 issues closed
  • * Physics improvements * Application target improvements Releases will happen on Tuesdays

    Due by March 2, 2021
    4/4 issues closed
  • Due by February 4, 2021
    2/2 issues closed
  • Due by December 11, 2020
    2/2 issues closed
  • The main focus will be on designing and implementing the TCP communication.

    Due by September 25, 2020
    1/1 issues closed
  • Due by July 30, 2020
    1/1 issues closed
  • Focus is on save / load data, profiles, etc.

    Due by March 22, 2020
    1/1 issues closed
  • Most of the work is on localization and support of multiple languages both for engine UI (e.g. menu) and in-game text.

    Due by December 20, 2019
    1/1 issues closed
  • Due by November 2, 2019
  • Some groundwork for native javafx compat

    Due by August 3, 2019
  • Java and JavaFX 11.

    Due by March 22, 2019
    6/6 issues closed
  • Due by August 18, 2018
    3/3 issues closed
  • Due by July 7, 2018
    4/4 issues closed
  • Due by June 2, 2018
    4/4 issues closed
  • Due by May 4, 2018
  • Due by April 13, 2018
    1/1 issues closed
  • Due by March 11, 2018
    4/4 issues closed
  • Due by January 31, 2018
    7/7 issues closed
  • Due by December 31, 2017
    5/5 issues closed
  • This is major release that brings a lot of API improvements regarding ECS.

    Due by November 24, 2017
    14/14 issues closed
  • Due by October 20, 2017
    3/3 issues closed
  • Due by September 22, 2017
    3/3 issues closed
  • Due by August 23, 2017
    3/3 issues closed
  • Due by August 11, 2017
    2/2 issues closed
  • Due by July 14, 2017
    4/4 issues closed
  • Due by June 16, 2017
    4/4 issues closed
  • Currently modules are interdependent. We should merge base modules into a single FXGL framework module, which can be used to import as a dependency into a client project. In addition by using classpath search we can add extra functionality like `fxgl-net` and extra controls / helper classes / code using `fxgl-extra`. This extra module may contain specific game genre helpers, e.g. RPG. Also we should rethink the package names for merged classes.

    Due by May 26, 2017
    3/3 issues closed
  • Cleaner internal API. Better code flow and readability. Introduce application states.

    No due date
    2/2 issues closed
  • Main goal is to clean up any problems / issues that may arise from the migration to 0.3.0. Also attempt to fix any error-prone code as reported by codacy.

    Due by April 30, 2017
    13/13 issues closed
  • Due by February 28, 2017
    9/9 issues closed
  • No due date
    3/3 issues closed
  • No due date
    5/5 issues closed
  • No due date
    7/7 issues closed
  • No due date
    8/8 issues closed
  • Aim: to integrate GDX-AI with the rest of the system

    No due date
    10/10 issues closed
  • No due date
    8/8 issues closed
  • No due date
    6/6 issues closed
  • No due date
    1/1 issues closed
  • No due date
    5/5 issues closed
  • Due by January 31, 2016
    19/19 issues closed
  • Due by December 31, 2015
    9/9 issues closed