Demo Video: https://www.youtube.com/watch?v=8LHcoZL0cPo
Environmental awareness and mental health are deteriorating among younger generations due to a lack of motivation to learn and to go outdoors. Our solution is PLANTOMO.
With cute plantomos that users can collect through taking picture of plants, users would be more aware of their natural surroundings, resulting in higher appetite to learn about the nature. With quest system, users are incentivized to go outdoors, which enhances both mental and physical health. We let students on our campus try out our app and fill out a survey afterward (around 30 people). Around 80% of the students agree with the statement “The app makes me want to take picture of plants”, while almost all of the students agreed that “The graphic and plantomo designs would attract me to download the app.” Furthermore, around 90% of the students agree that “I would read about the plant so I can gain rewards for my plantomos”. 60% of the students agreed with the statement “I am more willing to go outdoors because of the app”.
We used Firebase to host our information because it handles storage and security requirements for us easily. We used Unity because we are creating a game with heavy visual elements.
Backend - Firebase firestore, Firebase real time database: store user/ plant data, authenticate user log in Frontend - Unity engine: builds game interface Programming language - C# Tools - PlantNet API, WIkipedia API, Mapbox API: recognize plant with image, get plant information, get user location information, respectively
- Sindy (Seo Hyun) Aum 🇰🇷
- Lara Bailen Boluda 🇪🇸
- Andrew (Yen-Shuo) Hsu 🇹🇼
- Robin (Hyunwoo) Kim 🇰🇷
