A sci-fi rogue-lite survival game
Divergence is a 2D top-down rogue-lite survival game developed as part of a 4-month educational project. The game focuses on fast-paced gameplay, enemy waves, experience collection, and ability progression within a single run.
- Top-down 2D gameplay focused on survival and progression
- Enemy waves with multiple enemy types
- Ability system with upgradable skills
- Optimized map loading using a chunk-based system
- Custom save files
- Stackable status effects system (temporary buffs/debuffs e.g., poison that deals DOT, haste that increases speed)
- Stats system (modifiers, stats affecting other stats)
- Unity Editor Version: 6000.2.6f2
- Engine: Unity
- Version Control: Git, Unity Version Control
- Clone the repository using Git.
- Open the project using Unity Editor 6000.2.6f2 or later.
- Allow Unity to import all assets.
- Run the project from the main scene.
This project is distributed under the MIT License.
See the LICENSE file for details.















