- Compute Normal Vectors
- Compute Angle Statistics
- Write a
.objfile - Implementation for
enext(),sym(),org(),dest(), andfnext() - Compute Number of Components
- Implementation for
orientTriangles() - Compute Vertex Normal Vectors for Smooth Shading
- Visualise boundary edges
- Barycentric Subdivision
- Create a new vertex in the middle of every edge
- Create a new vertex in the centroid of every triangle
- Split each triangle into 6 triangles using the newly added vertices
- Mesh Relaxation
- Performed Laplacian smoothing
- Each vertex is moved to the average of all the neighbouring vertices




