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Computer Animation and Special Effects HW3

Build on Microsoft Windows with Visual Studio 2017/2019

Instruction

  • Open InverseKinematics.sln
  • Build
  • Executable will be in ./bin

Build on other platforms and/or compilers

⚠️ This method is not well-tested, so it may not work properly.

⚠️ Thus, you are expected to solve buggy or trivial problems yourself.

Some tested platforms (cmake 3.20):

  • Ubuntu Groovy Gorilla (20.10) with GCC 10.2.0

Prerequisite

  • Cmake (version >= 3.14)
  • Compiler (e.g. GCC)

Instruction

  • Run:
cmake -S . -B build
cmake --build build --config Release --parallel 8
  • Executable will be in ./bin

If you are building on Linux, you need one of these dependencies, usually xorg-dev

  • xorg-dev (For X11)
  • libwayland-dev wayland-protocols extra-cmake-modules libxkbcommon-dev (For Wayland)
  • libosmesa6-dev (For OSMesa)

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