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Indev 0.1.4

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@ryanlarkin ryanlarkin released this 19 Dec 18:53
· 129 commits to master since this release

Update: Indev 0.1.4 has been released to include windows natives that got removed

Update: Indev 0.1.2 has been released to update to LWJGL3 Beta and fix bugs, and Indev 0.1.3 has been released to include correct jar file.

Update: Indev 0.1.1 has been released to add a deployment feature for Windows, and add Javadoc/sources to libraries


Hooray for Luminescent's second indev release

Most changes do not affect gameplay itself, but more ways to play the game

Changelog:

  • Added windowed mode support, (although not resizable), that can be changed by changing the window.fullscreen key in the main config file
  • Added support for controllers that can be customized, (Defaults to the Xbox One controller). Create an issue on our Github page to get a config file made
  • If you're into looking at where some of our code is from, open up the jar with as an archive, and open the acknowledgment file, or just look at it on our Github page
  • You can now cycle through any monitors that are extended and not mirrored by pressing F4 (it will still change displays, but it won't really change anything since they are mirrored)
  • As of this update, we have upgraded our main rendering library to LWJGL 3. This means things may be slightly more buggy, but also that the jar size has been reduced by over half.
  • Removed game icons (they are not currently supported by LWJGL 3)
  • Speed and sizes of things may have changed due to internal changes
  • Fixed [#55] Can't Take Screenshots in Linux
  • Fixed [#58] Speed is not relative to screen size

Moving forward:

In the future, any code added that has a source must be added to the acknowledgements.txt file. Also, if you are a new contributer, please add your Github name to the credits. As well, next update should include more gameplay changes and maybe even more contributors.

You can get the game by downloading the jar below. (You must have Java installed) Also, please report any bugs on our Github page, that's all for now!

-@eandr127